Re: Final Fantasy VII Remake (PS4 timed exclusive)
Posted: Mon Dec 07, 2015 11:59 am
I'll just wait for the PS5 release of the complete edition.
Buffalo wrote:Some of the premature knee-jerk reactions on here are just embarrassingWe know next to nothing about the game or how any mechanic is going to work, be calm.
FatDaz wrote:I have lost all interest in this now. Ditching turn based combat was bad enough but this chopped up content is garbage. How many episodic games ever keep to their original time scales? All this news means is that the "finished" game will be years away from when it started.
And the comment about each bit feeling unique worries me, are they gonna mix and match game styles and types.
Why are companies so inept. You don't need market research to realise that all people wanted was the basic gameplay of the original with modern graphics and presentation.
People don't want new gimmicks or added features or "revolutionary new gameplay features".
Stop over complicating it.
Quick stuff from interviews
-they made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
-there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big
-They are working with various companies outside, including CC2
-The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical.
-Although it's action style, it has ATB as well.
-You can control other party members, but you can keep control one if you want
-3 party members at a time like the original
[...]
some stuff I didn't put in my first summary
-Character model is supervised by Visual Work's director.
-They don't want to go with 100% realism for the characters since it might make it hard to recognize certain characters. So they are going as real as possible, while keeping the character's personality.
-Advent Children model data is over 10 years old so they can't really use it.
-Everything from the trailer (excluding the stuff that was shown from E3 reveal) was real-time. The end scene where Cloud gets off the train, it transitions directly to the gameplay.
-Cloud looking sick is partly due to the lighting. Nojima likes that Cloud looks very sick.
-Cross-dressing is obviously in the game, but Nomura didn't design it yet.
-All the party member's design is renewed like Barret.
-At first they thought of going with AC design of Barret, but decided not to.
-ATB and Limit gauge is there but they are different from the original. ATB turning red is something important.
-Battle tempo will be similar to Dissidia. Battle is done by people who has experience in both Dissidia and Kingdom Hearts..
A rough translation of http://dengekionline.com/elem/000/001/173/1173362/
- About the details of splitting the game into episodes, please tell us more.
Kitase: From the beginning, we have considered it impossible to remake FF7 into one single game. Althought it's impossible to tell you the details about the splitting at the moment, please wait for our further announcement.
Nomura: If we tried to stuff the whole game into one release, some part of the game would have to appear as digests. We'd have to remove some contents from the game, and it would be difficult to add more to the game. Considering that a full remake of the original game must be achived, we have decided to split the game into episodes.
Kitase: Taking the No.8 street shown in the video this time, even just this is already highly dense. If we are to remake the content of the original version at that quality, it would have been impossible to do with a single release.
Splitting the original version into episode with nothing dropped, as well as adding complements, and remaking the game the game in its full volume is what we are thinking.
- How will the battle system look like?
Kitase: Unlike the encounter battles in the original version, we were aiming for a seamless active battle like shown in the video.
Nomura: Regarding the speed of the combat, as well as the sensation of tempo, we have considered something alongside Dissidia FF that you can play without stress. The degree of action would feel like Dissidia FF > KH > FF7 Remake.
We are trying to make a new action combat system that definitely demand no action technique, and let you consider your strategy during the combat.
- What would the elements in the battle system from the original version become?
Nomura: Since the game is based on FF7, elements like ATB gauge and limitbreak will appear but with new useage. Please wait for our further announcements on how they would evolve.
- Are you going to adjust the story in order to maintain connection to other compilations of the game, as well as adapting to the modern age?
Nomura: We are planning some mechanism to dig deeper into each episodes. Players who have played the original version surely would know everything from the beginning to the end of the game, including some very important moments. And we are planning to give even such users surprises.
Kitase: We are not going to remake a game so you only play for nostalgia. We want to make the hearts of the original fans pump. We are adjusting the storyline with this idea in mind.
FatDaz wrote:jiggles wrote:Or simply (and much more likely): Your progress doesn't carry over between the games.
An RPG with no progression carry over. If it was a straight action adventure game perhaps but i just can't see how RPG's could work episodically.
From the beginning, we have considered it impossible to remake FF7 into one single game.
jiggles wrote:FatDaz wrote:jiggles wrote:Or simply (and much more likely): Your progress doesn't carry over between the games.
An RPG with no progression carry over. If it was a straight action adventure game perhaps but i just can't see how RPG's could work episodically.
Well, I mean, there's no progression carry over between the existing Final Fantasy games that have multiple entries. Or The Witcher games. Or Mass Effect.
What I'm saying is that it could end up being like a trilogy rather than having abrupt stops ending on cliffhangers with "Next time on FF7...". Self-contained games of considerable size that cover the story of the original across three entries.
Lotus wrote:I don't really go on GAF, but damn, the thread on this topic is hilarious.
CuriousOyster wrote:Not every area in FF7 was good though, so if they cut some of the gooseberry fool and make previous areas would have liked to go accessible then go for it. Sounds like story will be slightly different too, which I don't have a problem with since it won't be too drastic and it is a re imagining really.
Trelliz wrote:Lotus wrote:I don't really go on GAF, but damn, the thread on this topic is hilarious.
I imagine the cognitive dissonance is pretty horrible - on the one hand all the Sony Defence Force cannot criticise anything Sony does, but on the other hand it's messing with their prized game/franchise. It must be terrible.