Saints Row: Gat out of Hell - PC, Xbox, PS, Jan 2015

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Saint of Killers
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PostRe: Saints Row: Gat out of Hell - PC, Xbox, PS, Jan 2015
by Saint of Killers » Mon Jan 26, 2015 5:26 pm

My biggest gripe about SR IV is the seemingly perpetual dusk.

I wanna see blue skies dammit!

Loving just about evrrything else.

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PostRe: Saints Row: Gat out of Hell - PC, Xbox, PS, Jan 2015
by Saint of Killers » Thu Jan 29, 2015 12:19 pm

I have found... a bigger, much, much more annoying gripe. (this is about SR IV in general)

As if it wasn't bad a enough that a lot of the character based side missions in this incorporate the diversions already found out in the game world, they manage to ramp up gooseberry fool factor by making you sit through FOUR loading screens just to get to them instead of the NPC just setting you the missions while you're in the simulation. But no. That would be too strawberry floating simple and so instead you have to get to a gateway > load screen > pick up missions from NPC > load screen > get to missions > get to gateway > load screen > talk to NPC for all of a few seconds and pick up reward > load screen back to simulation. What possible strawberry floating reason could there be to make the player go through that gooseberry fool instead of just being given the missions while already in the simulation?! Thankfully the load screen are short-ish and getting about in the world is easy but it's still really shitty game design or whatever the strawberry float.

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PostRe: Saints Row: Gat out of Hell - PC, Xbox, PS, Jan 2015
by Saint of Killers » Fri Jan 30, 2015 11:52 pm

Keith's nightmare :lol: :wub:


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