Samsung Gear VR - Virtual Reality headset for Galaxy S6

Anything to do with games at all.
NickSCFC

PostSamsung Gear VR - Virtual Reality headset for Galaxy S6
by NickSCFC » Sat Jul 12, 2014 3:10 pm

http://www.oculusvr.com/blog/introducin ... r-edition/

We’re excited to announce the Samsung Gear VR Innovator Edition, a new mobile virtual reality headset using the Galaxy Note 4, created by Samsung and powered by Oculus.

Image

Over the last 12 months, we’ve been collaborating with Samsung on the future of mobile virtual reality. The project actually began as an experiment to see if great VR was possible on next-generation mobile hardware. Oculus CTO John Carmack and the mobile team at Oculus were able to blow everyone away in an extremely short amount of time, quickly proving that we were on to something special.

The culmination of that work is Gear VR Innovator Edition, an add-on to the new Samsung Galaxy Note 4, using the phone’s GPU/CPU to power the device and the Quad HD low-persistence 5.7 inch 1440p AMOLED screen as the display. One of the best aspects of mobile VR is the completely untethered, easy-to-use experience: you connect the Note 4 to the headset, you put it on, and you’re in. That level of accessibility, combined with Oculus software to easily launch and transition between VR applications without taking the headset off, really makes the experience magical.

The Gear VR’s initial release is an ‘Innovator Edition’. It’s an early-access, beta-version of the device for developers and enthusiasts rather than a final consumer product. Content creators can experiment and build totally new experiences while users explore the bleeding edge of mobile VR as it’s being pioneered.

Image

John Carmack sporting the latest Gear VR Innovator Edition at Samsung Unpack

John Carmack and the mobile team here at Oculus have spent the last year spearheading this effort. That time was split between developing a new Oculus Mobile SDK and optimizing Android and the underlying GPU drivers for virtual reality. Several of the key improvements include:

Allowing custom calibrated sensors to talk to a dedicated kernel driver
Enabling real time scheduled multithreaded application processes at guaranteed clock rates
Context prioritized GPU rendering, enabling asynchronous time warp
Facilitating completely unbuffered display surfaces for minimal latency
Supporting low-persistence display mode for improved comfort, visual stability, and reduced motion blur / judder
The Gear VR is powered by the new Oculus Mobile SDK, and also uses variations of the Oculus Tracker and firmware built into the headset for extremely accurate, ultra low-latency 3DOF tracking. It’s impossible to deliver a high quality mobile experience without this kind of deep end-to-end hardware, software, and firmware optimization. As a result, we’ve been able to achieve sub-20 millisecond motion-to-photons latency, roughly equivalent to the most highly optimized experiences on DK2.

The Innovator Edition is also launching with four new experiences built by Oculus: Oculus Home, Oculus Cinema, Oculus 360 Videos and Oculus 360 Photos.

Image

Screenshot from Oculus Cinema

Oculus Home is a simple interface for connecting to the Oculus Store, where you can discover, download, and launch VR content.
Oculus Cinema is a virtual movie theater, where you can playback your favorite 2D and 3D movies in a variety of theater environments.
Oculus 360 Videos and Oculus 360 Photos are experiences that allow you to playback panoramic content in VR.
These are effectively beta versions of these applications, and we’ll continue to update them as we go. We’ll share more details on all of the projects as we draw closer to the product’s launch.

Image

Screenshot from Oculus Home

It’s still early days for mobile VR. Some of the key challenges include a lack of 6DOF positional tracking, limited CPU/GPU bandwidth with today’s hardware, thermal management, power consumption, and overall ergonomics, but we’re making progress quickly and the Innovator Edition is only just the beginning. Still, the experience on the device today is pretty astounding.

The magic of a completely portable and wireless VR headset is easy to underestimate until you have experienced it. We don’t have the raw horsepower of a high end gaming PC (yet), but there are valuable compensations that make it a very interesting trade off, and many developers will thrive on the platform, especially as it improves at the rapid pace of the mobile ecosystem.

At it’s very core, virtual reality is about being freed from the limitations of actual reality. Carrying your virtual reality with you, and being able to jump into it whenever and wherever you want qualitatively changes the experience for the better.

Experiencing mobile VR is like when you first tried a decent desktop VR experience — There is a sense that you are glimpsing something from the future. This is science fiction made real, and it’s only just the beginning. – John Carmack, Oculus CTO

Image

Last edited by NickSCFC on Thu Mar 05, 2015 7:24 pm, edited 11 times in total.
User avatar
Alvin Flummux
Member
Joined in 2008
Contact:

PostRe: Samsung Gear VR - Headset for Samsung Galaxy
by Alvin Flummux » Sat Jul 12, 2014 3:12 pm

Jesus, they're all at it now.

NickSCFC

PostRe: Samsung Gear VR - Headset for Samsung Galaxy
by NickSCFC » Sat Jul 12, 2014 3:16 pm

[iup=3505745]Alvin Flummux[/iup] wrote:Jesus, they're all at it now.


3 distinct devices though.

Oculus Rift - VR headset for PC

Project Morpheus - VR headset for PS4

Gear VR - VR headset for mobile

As long as it's easy for devs to port games/apps between these three devices then the competition is a great thing. I'm just waiting for Microsoft, Apple and Valve to jump in, then the VR wars will really begin.

User avatar
Alvin Flummux
Member
Joined in 2008
Contact:

PostRe: Samsung Gear VR - Headset for Samsung Galaxy
by Alvin Flummux » Sat Jul 12, 2014 3:36 pm

I wasn't trying to imply that it was a bad thing, but I didn't expect there to be any competition at all. I figured it'd be a flash in the pan kind of thing. Maybe it still is; 3D's last revival did last a couple of years, after all.

NickSCFC

PostRe: Samsung Gear VR - Headset for Samsung Galaxy
by NickSCFC » Sat Jul 12, 2014 3:43 pm

3D TV wasn't actually a flash in the pan though, it's just not as in your face as before, 3D has just become standard functionality in most high-end TVs...

http://www.currys.co.uk/gbuk/search-key ... teria.html

User avatar
Alvin Flummux
Member
Joined in 2008
Contact:

PostRe: Samsung Gear VR - Headset for Samsung Galaxy
by Alvin Flummux » Sat Jul 12, 2014 3:44 pm

:shock: I figured it was quietly swept away.

NickSCFC

PostRe: Samsung Gear VR - Headset for Samsung Galaxy
by NickSCFC » Sat Jul 12, 2014 4:28 pm

It's just become a standard thing in high end TVs, it's just not that big a deal to be advertised anymore. No one advertises that a TV is colour, or is digital these days either.

bear
Member
Member
Joined in 2008

PostRe: Samsung Gear VR - Headset for Samsung Galaxy
by bear » Sat Jul 12, 2014 11:57 pm


User avatar
Mommy Christmas
Multiball!
Joined in 2009

PostRe: Samsung Gear VR - Headset for Samsung Galaxy
by Mommy Christmas » Sun Jul 13, 2014 9:40 am

3DTV is not only dead but shite too.

:dread:
NickSCFC

PostRe: Samsung Gear VR - Headset for Samsung Galaxy
by NickSCFC » Sun Jul 13, 2014 10:28 am

It's a shame the stupid glasses put so many people off, glasses-free 3D will be glorious.

User avatar
Fishfingers
Member
Joined in 2008
Location: United Kingdom

PostRe: Samsung Gear VR - Headset for Samsung Galaxy
by Fishfingers » Sun Jul 13, 2014 10:40 am

Gimmick - if you have tried Oculus Rift you will know just how pointless these things are.

NickSCFC

PostRe: Samsung Gear VR - Headset for Samsung Galaxy
by NickSCFC » Sun Jul 13, 2014 11:28 am

[iup=3506273]Fishfingers[/iup] wrote:Gimmick - if you have tried Oculus Rift you will know just how pointless these things are.


What did you play on Rift?

User avatar
Saint of Killers
Member
Member
Joined in 2008

PostRe: Samsung Gear VR - Headset for Samsung Galaxy
by Saint of Killers » Sun Jul 13, 2014 11:43 am


User avatar
Mogster
Member ♥
Joined in 2008

PostRe: Samsung Gear VR - Headset for Samsung Galaxy
by Mogster » Sun Jul 13, 2014 2:38 pm

[iup=3506273]Fishfingers[/iup] wrote:Gimmick - if you have tried Oculus Rift you will know just how pointless these things are.

I have, and it was incredible. I'd say it's the most exciting technological advancement gaming's had for ages.

I'm Let's Playing my way through the Tomb Raider series: https://www.youtube.com/c/JevanMoss
User avatar
TheTurnipKing
Member
Joined in 2008

PostRe: Samsung Gear VR - Headset for Samsung Galaxy
by TheTurnipKing » Mon Jul 14, 2014 2:05 pm


It's a bit of a shame, because it really needs to be something with continued support. They're going to want to go this direction again, it seems pretty clear, but if it keeps being this flash in the pan thing, they're never going to gain any traction with it.

NickSCFC

PostRe: Samsung announce Gear VR - Headset for Galaxy Note 4
by NickSCFC » Wed Sep 03, 2014 6:19 pm


NickSCFC

PostRe: Samsung unveil Gear VR - Headset for Galaxy Note 4
by NickSCFC » Wed Sep 03, 2014 6:47 pm

Some game screens...

Temple Run VR
Image

Omega Agent
Image

Lands End
Image

User avatar
Yoshimi
Member
Joined in 2008
Location: Near Edinburgh

PostRe: Samsung unveil Gear VR - Headset for Galaxy Note 4
by Yoshimi » Wed Sep 03, 2014 9:49 pm

Looks fantastic. I'm sure they can incorporate a bluetooth (ps3) controller into this too.

NickSCFC

PostRe: Samsung unveil Gear VR - Headset for Galaxy Note 4
by NickSCFC » Wed Sep 03, 2014 9:54 pm

[iup=3555656]Yoshimi[/iup] wrote:Looks fantastic. I'm sure they can incorporate a bluetooth (ps3) controller into this too.



Image

User avatar
Yoshimi
Member
Joined in 2008
Location: Near Edinburgh

PostRe: Samsung unveil Gear VR - Headset for Galaxy Note 4
by Yoshimi » Wed Sep 03, 2014 10:26 pm

Has anyone bought/built a Google Cardboard? I'm really tempted! :shifty: Totally missed this when it was announced.


Return to “Games”

Who is online

Users browsing this forum: Garth, ITSMILNER, kazanova_Frankenstein, kerr9000, Lime, poshrule_uk, Robbo-92, shy guy 64, speedboatchase and 586 guests