SCALEBOUND ISN'T THE GAME YOU THINK IT IS, selected paragraphs from the IGN First preview, more at the link -
http://uk.ign.com/articles/2015/08/05/s ... hink-it-isKamiya is finally realising his dream in Scalebound, a game where a dragon is not a beast to be defeated, but a companion for your human character, Drew, to fight beside.The focus on a central duo is one in a series of firsts for Kamiya and his studio Platinum, which is side-stepping its distinctive combo-focused action style to build a sprawling, colourful action RPG under first time collaborator Microsoft.“
“Scalebound is Platinum’s first action RPG,” says Scalebound’s Creative Producer Jean Paul Pierre Kellams, “so we’re making a game that brings all of our core competencies in action gameplay to the RPG genre and placing it in a very large non-linear world.”
The spice Platinum is adding to this formula to make it truly unique is Thuban, a “dragon who is bonded to you,” and who behaves as an independent creature alongside Drew, rather than a strictly responsive vessel for your button prompts.
Still a strong, majestic beast, then, but one that fits a young Kamiya’s vision of what a dragon could be. “There’s a level of intelligence to dragons to the point where they’re almost godlike,” he says.
Again, that boyish smile: “there's something very special about them.”
As you grow to understand your dragon, more complex interactions with him - across both land traversal and combat - will open up to you. “
“You will eventually be able to ride Thuban,” explains Kamiya, “but maybe in the beginning, in the earlier stages, your understanding of each other is not enough to allow Drew to ride him.”
As the story progresses, joint attacks will also open up, or in-game actions with a little more meaning: Thuban might have more of an interest in saving a flailing Drew as he topples off a cliff, for example, or be more inclined to lend him a helping tail to reach a high ledge.
“Throughout that progression you’ll be able to definitely see how the characters play off of each other, and how things that you weren’t able to do earlier on might be something you can do later on.”
We also saw Drew switch to ‘dragon form’; a super-charged ability that allowed him to scale the mantis and unleash a devastating attack with his sword. With the frenzied beat of The Prodigy’s “Wild Frontier” pulsing through his headphones and skill points scattering across the screen at every blow, Platinum’s pedigree was brought home with an industrial boom.
“We want to give players a chance to show off,” says Kamiya of this ability. “It’s a bit of stress relief during this intense combat. So for a short amount of time - as long as you have enough energy - you can transform Drew... it’s like his superpower.”
The scope of customisation Platinum is promising here is impressive. We saw a lighter Thuban with tiger-striped scales, and a heavier one, decked out from head to tail in armour. “There are a lot of customisation options that we’re planning for your dragon,” says Scalebound’s game designer Yusuke Miyata. ”It’s not just the armour, it’s broken down into several different parts of the dragon. The parts themselves have a transformation quality, and on top of that you can pick and choose the armour you can slot into these parts.”
This all affects the way Thuban fights. A lighter Thuban with a spear-like weapon attached to his tail will make for a faster, offensive character, while an armoured Thuban with a weighted weapon on his tail will be a better damage-sponge. “There’s always going to be that kind of risk/reward balance,” explains Miyata. “How do I want my dragon to behave and will this be advantageous for me for the next battle? You’ve got to look at each situation that you’re in and assess.”
Though multiple weapons will be available for Drew to use throughout his journey, Kellams says that he’ll remain a comparably static character. “We want you to play in the role of Drew, but we want you to customise Thuban.” So skill points gained in battle will broadly level Drew up, but Platinum has an unwavering eye on the story it wants to tell.