Far Cry 5 - 27/03 - Ditching towers *and* mini-map!

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Saint of Killers
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PostRe: Far Cry 5 - 27/02 - Ditching towers *and* mini-map!
by Saint of Killers » Thu Jun 29, 2017 7:28 am

Lead writer on why they're ditching towers and mini-map:

We recently spoke with the game’s lead writer Drew Holmes, and when we asked him just why Ubisoft had made this decision, he said some very encouraging things.

“I think it’s because it helps increase exploration,” Holmes said. “I think in Far Cry 3 and Far Cry 4 you got into a rhythm of, ‘the only way that I can find out what to do in this area is to go climb a tower, hit a button and all of these things pop up.’ We really wanted to focus on exploration with a sense of, ‘I’m not sure what to do or where to go’.”

“I think when you set a game in a more familiar setting like Montana, we wanted to compare it to, ‘what would I do in this situation?'” Holmes continued. “I’d have to go and try and meet some locals, see if they’d do anything. Or go to a town and see if there’s anything to do around there. So the goal really was to get rid of the towers as a way of forcing me to interact with the people, pay attention to my surroundings. And sort of intuitively figure out, ‘well, if there’s a town here, there’s a gas station down the road,’ so everything sort of feels like a believable world.”

Holmes then went on to tackle the removal of the mini-map from the game, a first for the series. “The removal of the mini map was so you’re not staring at a little corner of your screen saying, ‘what’s new in the world?'” he said. “You’ve got to actually pay attention to the world and making sure that the art side is doing a good job of making sure there are good landmarks to orient yourself. That it becomes more of less the game guiding you on where to go, and more of you saying, ‘where do I want to go, what do I want to do today?'”

http://gamingbolt.com/far-cry-5-ubisoft ... nd-min-map


I'm all for the removal of the mini-map just as long as it doesn't result in some of kind of intrusive, immersion ruining waypoint layover.

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Monkey Man
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PostRe: Far Cry 5 - 27/02 - Ditching towers *and* mini-map!
by Monkey Man » Thu Dec 07, 2017 6:24 pm

Far Cry 5 will now launch on March 27 on PlayStation 4, PlayStation 4 Pro, Xbox One, Xbox One X and PC while The Crew 2 will now launch in the first half of our next fiscal year on PlayStation 4, PlayStation 4 Pro, Xbox One, Xbox One X, and PC.

For Far Cry 5, the extra time will allow the team at Ubisoft Montreal to make some additional improvements that will bring the best, most ambitious Far Cry experience in line with the team’s original vision. We’re excited for fans to join the Resistance in Hope County, Montana against the Project at Eden’s Gate cult. Tune in to the Ubiblog tomorrow, December 8th at 10pm PST to get the newest look at Far Cry 5.

http://blog.ubi.com/update-far-cry-5-crew-2/

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Trelliz
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PostRe: Far Cry 5 - 27/02 - Ditching towers *and* mini-map!
by Trelliz » Thu Dec 07, 2017 7:13 pm

Either frantically removing lootboxes or preparing all of the apologies, rollbacks and damage control ahead of time.

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Hime
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PostRe: Far Cry 5 - 27/02 - Ditching towers *and* mini-map!
by Hime » Thu Dec 07, 2017 10:44 pm

Trelliz wrote:Either frantically removing lootboxes or preparing all of the apologies, rollbacks and damage control ahead of time.

:lol:

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Godzilla
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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map!
by Godzilla » Fri Dec 08, 2017 9:01 pm

I'm still interested to play it as I loved part 4, though primal was a huge misstep.

Hopefully it's actually interesting and not just chasing headlines.

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