Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Vermilion » Tue Apr 17, 2018 2:30 pm

Run into a couple of bugs on it recently, the first being that i'm pretty sure i destroyed all the henbane river shrines, but it says i only destroyed 15/16 and none now show up on the map.

Same goes for the vietnam lighters :(

Hopefully it'll get fixed in an upcoming update.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Tafdolphin » Thu Apr 19, 2018 8:13 am

I'm about 2 hours in and I have some thoughts:

1- The game really wants you to pay attention to its shitty story
2 - The game is incredibly needy

The first is pretty self explanatory. On its reveal, Ubisoft went hard in on this being a more serious Far Cry tackling the issue of America and its relationship with guns through the lens of militias. On the recent Waypoint podcast Austin Walker stated there are still things he cannot talk about from this period as it would potentially put Ubi's research sources at "personal risk", whatever that means. Ubi have stated the choice of the US as a location was taken before the Trump election. I've suspected it was inspired by the 2016 armed militia takeover of a ranger station in Texas. However at some point they pivoted hard away from this and began selling the game's main narrative theme as cults. They had cult experts on the dev staff even.

What we get instead is a cliched plot too scared of offending anyone to be anything other than an excuse to shoot people. Worse, the game seems oddly proud of it, stopping the player, sometimes mid-mission, in order to shove their face in it. The Father is a non-entity, a boring hipster Jesus wrapped in a generation of religion tropes. His 4 lieutenants are empty character models. I mean, one of the game's plot points is a magical drug the PEGis use to brainwash people and the first side mission I found was about collecting comic books. The game takes a potentially interesting idea and waters it down to nothing, then screams in your face about how good it is

The result of the second point is that every single encounter in this game is strawberry floating insane. I was driving to the Boomer mission a few hundred metres from my position when I cross a PEG truck. I shoot its driver from my car, then get out to investigate. In the next five minutes another 4 PEGi trucks arrive and require killing, then a bunch of cougars, then another bunch of PEGis, then an eagle, then someone starts firing a mortar. It was cool. Once finished, finally, I get back in a car and start heading to Boomer. Within literally 10 seconds I'm run off the road by another PEGi truck and the process starts over. This game will not leave you alone.

Far Cry 4, which I'd been playing immediately before, was an interesting combination of quiet and loud. Oftentimes you wouldn't see an enemy for a good while, or you'd sneak up on enemies and dispatch them without a firefight. Not so in 5, which is constant noise and constant action. It's already frustrating.

Last edited by Tafdolphin on Thu Apr 19, 2018 9:28 am, edited 6 times in total.
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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Hime » Thu Apr 19, 2018 8:50 am

Watching the announce trailer again makes me agree with Jon Denton's view in The Computer Game Show that people made their mind up that this game was going to be and are disappointed that it isn't that. How anyone could think that strawberry floating Ubisoft we going to try and write a story giving an opinion on the political landscape is beyond me. It's ironic though that someone like Austin Walker would complain about the story being "the last offensive" as he was clearly desperate for something else to be offended about.

If the shooting and gameplay stuff is no good then this game should be panned but getting upset about the story being rubbish in Ubisoft game is a bit silly at this point.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Tafdolphin » Thu Apr 19, 2018 9:00 am

Hime wrote:Watching the announce trailer again makes me agree with Jon Denton's view in The Computer Game Show that people made their mind up that this game was going to be and are disappointed that it isn't that. How anyone could think that strawberry floating Ubisoft we going to try and write a story giving an opinion on the political landscape is beyond me. It's ironic though that someone like Austin Walker would complain about the story being "the last offensive" as he was clearly desperate for something else to be offended about.


According to the podcast, the initial behind-closed-doors press demos were explicitly geared towards the exploration of militias. I'll quote my own post here:

On the recent Waypoint podcast Austin Walker stated there are still things he cannot talk about from this period as it would potentially put Ubi's research sources at "personal risk", whatever that means.


Walker categorically states that the Ubisoft marketing teams were showing the game to the press, him included, with the stated aim of narratively exploring militias. The people that were "at risk" were experts on militias (or potentially even members of militias) that Ubi had contacted for research. This isn't some crazy conspiracy theory. Also, sorry if I didn't make that clear enough in my post (no sarcasm).

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Hime » Thu Apr 19, 2018 9:14 am

Tafdolphin wrote:
Hime wrote:Watching the announce trailer again makes me agree with Jon Denton's view in The Computer Game Show that people made their mind up that this game was going to be and are disappointed that it isn't that. How anyone could think that strawberry floating Ubisoft we going to try and write a story giving an opinion on the political landscape is beyond me. It's ironic though that someone like Austin Walker would complain about the story being "the last offensive" as he was clearly desperate for something else to be offended about.


According to the podcast, the initial behind-closed-doors press demos were explicitly geared towards the exploration of militias. I'll quote my own post here:

On the recent Waypoint podcast Austin Walker stated there are still things he cannot talk about from this period as it would potentially put Ubi's research sources at "personal risk", whatever that means.


Walker categorically states that the Ubisoft marketing teams were showing the game to the press, him included, with the stated aim of narratively exploring militias. The people that were "at risk" were experts on militias (or potentially even members of militias) that Ubi had contacted for research. This isn't some crazy conspiracy theory. Also, sorry if I didn't make that clear enough in my post (no sarcasm).

I don't think Walker is above over dramatising something and the stuff about not being able to say everything because it would put people at risk reeks of demonstrating his own self importance.

If Ubisoft (rightly) realised that they don't have the chops to handle telling a story of such magnitude were they supposed to carry on regardless just so to give people like Walker a chance to pick out everything that was gross about it. For crying out loud, their best story to date involved getting a mystical apple from the Pope that was delivered to earth by aliens. It's not like this is the first game to deviate from it's initial pitch.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by OrangeRKN » Thu Apr 19, 2018 9:19 am

Tafdolphin wrote:1- The game really wants you to pay attention to its shitty story
2 - The game is incredibly needy

etc.


This is a good post. I'm a few more hours in and enjoying the game a lot, but my two points of frustration are that 1) I feel like I'm not able to explore and complete missions etc. at my own pace, as I'm constantly triggering story events and changes to the environment, which makes me anxious that I'm missing out on stuff or (worst of all) doing /too much/ random side content rather than progressing through actual missions, and 2) the encounters are relentless, to the point where I feel like I have to ignore firefights just to get where I'm trying to go. I've even multiple times had events chaining together so much that by the time I'm done, the first set of enemies has already respawned. You can get completely trapped like that.

I really wish the game would just tone it down and let me progress at my own pace.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Tafdolphin » Thu Apr 19, 2018 9:25 am

Hime wrote:
Tafdolphin wrote:
Hime wrote:Watching the announce trailer again makes me agree with Jon Denton's view in The Computer Game Show that people made their mind up that this game was going to be and are disappointed that it isn't that. How anyone could think that strawberry floating Ubisoft we going to try and write a story giving an opinion on the political landscape is beyond me. It's ironic though that someone like Austin Walker would complain about the story being "the last offensive" as he was clearly desperate for something else to be offended about.


According to the podcast, the initial behind-closed-doors press demos were explicitly geared towards the exploration of militias. I'll quote my own post here:

On the recent Waypoint podcast Austin Walker stated there are still things he cannot talk about from this period as it would potentially put Ubi's research sources at "personal risk", whatever that means.


Walker categorically states that the Ubisoft marketing teams were showing the game to the press, him included, with the stated aim of narratively exploring militias. The people that were "at risk" were experts on militias (or potentially even members of militias) that Ubi had contacted for research. This isn't some crazy conspiracy theory. Also, sorry if I didn't make that clear enough in my post (no sarcasm).

I don't think Walker is above over dramatising something and the stuff about not being able to say everything because it would put people at risk reeks of demonstrating his own self importance.

If Ubisoft (rightly) realised that they don't have the chops to handle telling a story of such magnitude were they supposed to carry on regardless just so to give people like Walker a chance to pick out everything that was gross about it. For crying out loud, their best story to date involved getting a mystical apple from the Pope that was delivered to earth by aliens. It's not like this is the first game to deviate from it's initial pitch.


I'm not quite sure what your point is here? Ubisoft should just give up on storytelling because their previous games told bad stories?

Far Cry 5 tells a bad, bad story and a large part of it being bad is it's utter fear of offending anyone. Sure there's a mission involving the pee tape (anti-Trump) but your goal is to hand it to a government agent who wants to destroy it (pro-Trump). The enemy is a tyrannical religious sect (anti-religion) but one of your key allies is a pastor (pro-religion). One of the NPCs uses the term "libtards" in a way that can be ridiculed by the left or praised by the right. This game is Centrism personified.

I would rather have had a shitty story that took a side as opposed to a shitty story that's grovellingly Centrist.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Hime » Thu Apr 19, 2018 9:35 am

Tafdolphin wrote:
Hime wrote:
Tafdolphin wrote:
Hime wrote:Watching the announce trailer again makes me agree with Jon Denton's view in The Computer Game Show that people made their mind up that this game was going to be and are disappointed that it isn't that. How anyone could think that strawberry floating Ubisoft we going to try and write a story giving an opinion on the political landscape is beyond me. It's ironic though that someone like Austin Walker would complain about the story being "the last offensive" as he was clearly desperate for something else to be offended about.


According to the podcast, the initial behind-closed-doors press demos were explicitly geared towards the exploration of militias. I'll quote my own post here:

On the recent Waypoint podcast Austin Walker stated there are still things he cannot talk about from this period as it would potentially put Ubi's research sources at "personal risk", whatever that means.


Walker categorically states that the Ubisoft marketing teams were showing the game to the press, him included, with the stated aim of narratively exploring militias. The people that were "at risk" were experts on militias (or potentially even members of militias) that Ubi had contacted for research. This isn't some crazy conspiracy theory. Also, sorry if I didn't make that clear enough in my post (no sarcasm).

I don't think Walker is above over dramatising something and the stuff about not being able to say everything because it would put people at risk reeks of demonstrating his own self importance.

If Ubisoft (rightly) realised that they don't have the chops to handle telling a story of such magnitude were they supposed to carry on regardless just so to give people like Walker a chance to pick out everything that was gross about it. For crying out loud, their best story to date involved getting a mystical apple from the Pope that was delivered to earth by aliens. It's not like this is the first game to deviate from it's initial pitch.


I'm not quite sure what your point is here? Ubisoft should just give up on storytelling because their previous games told bad stories?

Far Cry 5 tells a bad, bad story and a large part of it being bad is it's utter fear of offending anyone. Sure there's a mission involving the pee tape (anti-Trump) but your goal is to hand it to a government agent who wants to destroy it (pro-Trump). The enemy is a tyrannical religious sect (anti-religion) but one of your key allies is a pastor (pro-religion). One of the NPCs uses the term "libtards" in a way that can be ridiculed by the left or praised by the right. This game is Centrism personified.

I would rather have had a shitty story that took a side as opposed to a shitty story that's grovellingly Centrist.

My point is that expecting a revelatory story for a video game from a developer that has shown that their story telling ability is extremely limited is a bit silly. Also they dropped the ultra serious story telling angle pretty quickly in their pre release trailers so they've had been disingenuous wth what the product is.

It's a shame they couldn't have told a better story but I don't blame them for trying not offend anyone as there are so many people who would gladly be offended and go to town on them as a result.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Cheeky Devlin » Thu Apr 19, 2018 9:42 am

Kind of related to the current conversation.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Tafdolphin » Thu Apr 19, 2018 9:46 am

Hime wrote:It's a shame they couldn't have told a better story but I don't blame them for trying not offend anyone as there are so many people who would gladly be offended and go to town on them as a result.


This is definitely where we differ I think and that's cool. We're allowed to! But something about the game's tone really, really irks me.

For example, I just found a phone message from Hurk senior, who's running for elected office. From the tone of the message, a campaign call, it's obviously supposed to be a lighthearted joke. But it's almost impossible to tell who it's poking fun at. At first it looks like it's spoofing the olde worlde Little American with their archaic views on immigration and guns. Then it starts talking about people with "300 gender pronouns" and "deporting people who share their (Canada's) politics." It's an audio diary almost perfectly engineered so that both sides of the political spectrum can laugh take the piss out of it.

It's horrible. It's the "very fine people" speech redone. Obviously written by a white, straight man, it's the sort of message that tosses around slurs and tinderbox topics like they're punchlines because, to people with no investment in them, they are punchlines.

Like I say, a bad story is one thing. A bad story that uses sensitive topics as jokes whilst trying desperately not to offend is entirely another.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by OrangeRKN » Thu Apr 19, 2018 10:04 am

I think it's an ubi open world standard to suffer from tonal shift. Even Steep, a game about snowboarding, has it.

I very quickly decided I'm not going to listen to audio tapes in Far Cry 5 anyway. Audio tapes are probably my least favourite element that can exist in a videogame.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Hime » Thu Apr 19, 2018 10:47 am

Tafdolphin wrote:
Hime wrote:It's a shame they couldn't have told a better story but I don't blame them for trying not offend anyone as there are so many people who would gladly be offended and go to town on them as a result.


This is definitely where we differ I think and that's cool. We're allowed to! But something about the game's tone really, really irks me.

For example, I just found a phone message from Hurk senior, who's running for elected office. From the tone of the message, a campaign call, it's obviously supposed to be a lighthearted joke. But it's almost impossible to tell who it's poking fun at. At first it looks like it's spoofing the olde worlde Little American with their archaic views on immigration and guns. Then it starts talking about people with "300 gender pronouns" and "deporting people who share their (Canada's) politics." It's an audio diary almost perfectly engineered so that both sides of the political spectrum can laugh take the piss out of it.

It's horrible. It's the "very fine people" speech redone. Obviously written by a white, straight man, it's the sort of message that tosses around slurs and tinderbox topics like they're punchlines because, to people with no investment in them, they are punchlines.

Like I say, a bad story is one thing. A bad story that uses sensitive topics as jokes whilst trying desperately not to offend is entirely another.

Sounds like you do find it offensive ;)

Funnily enough I don't disagree wth you on any of that, it sounds like they've tried some GTAesq satire and completely failed. There is nothing to suggest it would be any better if they'd stuck wth their original idea though.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Tafdolphin » Thu Apr 19, 2018 11:52 am

After another kidnapping which led to an interminable stealth section I cracked and read the below:

Far Cry 5 has the worst endings in all of gaming history

https://www.rockpapershotgun.com/2018/0 ... ore-533491

Spoilers obvs. I couldn't quite believe what I was reading so I watched the endings on Youtube and...yep, the endings are like something a child would write. They are atrocious. So, so bad. And again, even at the very end, they chose the middle ground: Ooooh, the cult was bad but The Father was right! The world did come to an end! Ooooh!

strawberry float, even the secret ending is half arsed and a load of bollocks.

This is also worth reading, also from RPS:

Far Cry 5’s interrupting story ruins everything

https://www.rockpapershotgun.com/2018/0 ... verything/

Guys...I think I'm done with this game. The story is so bad it makes me angry and the whole game has this...swagger. Like it thinks it's making some sort of grand statement. Even the "white dude saves mystical tribals" of Far Cry 3 wasn't this bad.

It's amazing how much worse than Far Cry 4 it is and I am mystified by any positive reviews.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Preezy » Thu Apr 19, 2018 12:47 pm

Gameplay, mechanics and feedback are all probably very good (from what I've seen of it), I guess not everyone cares about story.

I tend to skip most story elements in games these days, I just haven't got time and instead would rather just enjoy the gameplay on offer.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Tafdolphin » Thu Apr 19, 2018 12:52 pm

Preezy wrote:Gameplay, mechanics and feedback are all probably very good (from what I've seen of it), I guess not everyone cares about story.

I tend to skip most story elements in games these days, I just haven't got time and instead would rather just enjoy the gameplay on offer.


Don't get me wrong, it's not just the story that I'm finding interminable. My longer post above goes into it, but I was stopped from doing a mission by the game, teleported to a bunker and forced to do a sloppy stealth mission. And this was the third time this had happened.

I also find the gunplay less well executed than 4, and the new mechanics they've introduced largely worse than what came before.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Preezy » Thu Apr 19, 2018 12:53 pm

Oh well in that case fair enough, sorry I didn't read the previous posts. My laziness catches me out again :x

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by OrangeRKN » Thu Apr 19, 2018 1:27 pm

I think the minute-to-minute gameplay and combat is good fun, and the AI partners add a lot imo

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by abcd » Thu Apr 19, 2018 1:36 pm

I've just ordered this for £34....

https://www.thegamecollection.net/far-c ... 159e720608

Buy now for such a low price. Limited time only.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Tafdolphin » Thu Apr 19, 2018 1:39 pm

OrangeRakoon wrote:I think the minute-to-minute gameplay and combat is good fun, and the AI partners add a lot imo


This is true. Had one random guy following me with an RPG. He utterly dominated an outpost while I stood there like a lemon.

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PostRe: Far Cry 5 - 27/03 - Ditching towers *and* mini-map! Reviews suggest we have a good FC game on our hands :toot:
by Hexx » Thu Apr 19, 2018 1:41 pm

Still no Perma Night Patch.
Haven't played in 2 weeks. £50 well spent.

Screw you Ubisoft.


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