Lagamorph wrote:Hime wrote:Lagamorph wrote:I think I'm done with this game, it just isn't for me. I've tried and I've tried but it just isn't clicking at all.
There's the very early beginnings of a good game here somewhere, but it's buried beneath poor design like all your stuff vanishing/resetting between play sessions (With no warning that this will happen), PVP bullshit that actively encourages spawn camping and creating a bad time for players, the servers simply not being up to the job of actually running the game despite the fact it's always online and the worst offence of all being that the game does nothing to teach you anything and being utterly unfriendly to newcomers in general. No tutorials, no explanation of how the mechanics work it just dumps you into the game with the expectation that you've already spent a few hours before you even pick up the game either watching tutorial videos or watching other people play it first. Ontop of that there's very little actually here. The game seems to be a huge example of all style and very little substance.
Honestly, the final release feels more like what I'd expect from the very first beta version of a game.
Maybe in a year or so after a huge amount of content patches there'll be something here, but the community will probably have long since moved on by then.
All I can say is that I'm glad this was on Gamepass. If I'd spent £50 on this then god I would feel ripped off.
So it looks like it's everything I thought it would be after watching videos of the beta. I actually think the 'organic discovery' is a smart design choice in the wake of Dark Souls, BoTW, Monster Hunter, etc. It sounds like it's moved even further in the lack of direction than these games to the point that people have no idea what their goals for playing are.
I hope those who enjoy exploration over hand holding enjoy it but I need a bit more of a guided experience.
Thing is it's not 'hand holding' that it's lacking. I wouldn't call some basic introductions to controls and mechanics 'hand holding'. I'm not asking for waypoint markers telling you where to go, once I figured out how to find islands and get there I was perfectly happy with the system of finding your way around. The problem is that the game never told me how to find my way around, or much of anything else really.
It never told me how to use the map, it never told me how to make my ship go, it never told me I have to raise my anchor, then unfurl my sail, then angle my sail before I could really get moving.
It never told me that for the Skeleton missions you need to keep beating waves of generic skeletons in a super basic horde game until the named skeleton shows up.
It never told me that if I quit the game then all the cargo I've picked up will vanish and my ships stores will reset to default.
Telling me those things absolutely isn't hand holding, it's the game explaining its own mechanics for the first time.
Jees chill and yes, all the stuff you said is hand holding. You think I knew any of this when I booted up the alpha? You press buttons to see what happens. Criticise the game for all you want but not telling you to zoom in on a f**king map, it never told you to raise the anchor? It has button prompts for everything, unfurl your sail? Jesus wept.
Also, you obviously strawberry floating did these things so you’re complaining about what? A big ICON wasn’t pointing everything little thing out? Never play the game again and go play Far Cry and follow dem waypoints.
I’m genuinely confused, I remember turning the anchor and thinking oh the ship isn’t moving yet, what does this button prompt beside the sail do? Oh I can lower the sails, nice one now where do I go? The map, etc etc. But you obviously looked at the boat, then I don’t know, stood on it? Jumped up and down? Somehow managed to raise the anchor then ran around, back onto the island then back to boat and jumped around some more then when you found out you could lower your sails you went ape sh*t for what? Didn’t figure it out earlier? I’m struggling as to why a single player boat that has 3 different button prompts (which are all X) on deck had you flummoxed.
After playing the Alpha they literally described play testing it and seeing how the average person could figure out how a boat works so kept the UI off the screen. Just one last thing, when you found out you could angle the sails into the wind did you not feel a sense of achievement that you yourself were sailing or were you in a blind rage?