Sea of Thieves (XB1/Win10) - 5m players. Festival of the Damned out 31st October.

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Tafdolphin
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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. Content Plans (p44).
by Tafdolphin » Wed Apr 25, 2018 12:50 pm

Alvin Flummux wrote:How many people are still playing, though?


I played about 5 or 6 times and feel no inclination to go back.

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Alvin Flummux
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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. Content Plans (p44).
by Alvin Flummux » Wed Apr 25, 2018 12:57 pm

Tafdolphin wrote:
Alvin Flummux wrote:How many people are still playing, though?


I played about 5 or 6 times and feel no inclination to go back.


I played it once for two hours and feel no desire to return.

Fetch me old brown trousers, bring them to me now, I'll wear them in the rigging as they fire across the bow. Fetch me old brown trousers, I fear we may be hit, for even if they shoot me now, they'll never see me... ;)
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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. Content Plans (p44).
by rinks » Wed Apr 25, 2018 2:43 pm

I played it twice and enjoyed it, but then I heard there was no content so I've not been back.

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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. Content Plans (p44).
by Mafro » Wed Apr 25, 2018 3:01 pm

Haven't touched it in weeks.

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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. Content Plans (p44).
by Johnny Jalfrezi » Wed Apr 25, 2018 3:08 pm

I have to say, I really like it. I don't have a lot of time for gaming but on Sunday I put 3 hours into God of War and probably 5 into Sea of Thieves, and had just as good a time. It seems to fill a hole perfectly when I want something slower-paced. I also completely agree with the genuine criticism of the game - it just doesn't affect my enjoyment of it.

That said, I did spunk out on an Xbox One X just to play it (despite already owning a standard Xbone), so I could be subconsciously justifying what was objectively a ridiculous purchase...

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Monkey Man
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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. Content Plans (p44).
by Monkey Man » Wed Apr 25, 2018 3:10 pm

Only been playing occasionally, waiting for the 1st (of 6 this year) major update/weekly events next month.

"Our first content update, The Hungering Deep, will release in May and bring with it a new AI threat to the world. Crews will have to work together to discover and defeat this threat as part of a unique event. We will also be introducing a number of new mechanics to assist players on this adventure, and there will be unique rewards that players can earn as part of this event. Beyond this, we will begin our weekly events programme during May, where we introduce new mechanics and give players fun new ways to play with weekly events and rewards."

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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. Content Plans (p44).
by DarkRula » Wed Apr 25, 2018 4:02 pm

It was fun to start with, and still is. But with the new updates it seems to be forcing players to group up or face a ridiculously hard adventure. Or at least that's what I'm reading it as. We'll see when it becomes available, I suppose.

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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. Content Plans (p44).
by Monkey Man » Tue May 01, 2018 9:52 pm


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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. Dev Update vid (p45).
by Monkey Man » Thu May 10, 2018 7:46 pm



Hungering Deep trailer with May release date next week, probably at inside Xbox on Thursday.

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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. Dev Update vid (p45).
by Photek » Thu May 10, 2018 8:22 pm

Really annoying that they pushed update back a week for PC folk!

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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. Dev Update vid (p45).
by Monkey Man » Tue May 15, 2018 1:32 pm

Patch Notes 1.0.7

Ahoy pirates!

This week's patch introduces the first version of a much requested feature, "Open and Closed Crews"! This feature provides players with greater control over how they assemble their crew with reserved slots that friends can join in whenever they’re ready. We hope this mitigates one of the key reasons for people misusing the brig and will be monitoring this closely! We'd love to hear your feedback in the "Open and Closed Crews" Mega Thread on the Official Forum.

Download and Installation

Download size:

Xbox One: 800MB
Xbox One X: 800MB
Windows 10: 800MB

Features

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This Seat is Taken - Players now have two crew type options available to them, Open and Closed Crews.
Open Crews: This option works in the same way you’re used to. For the Galleon, an open crew will match four players together while also replacing players who leave during a game. For the Sloop, two players will be matched together, with a leaving player being replaced when possible.

Closed Crews: This option allows a single player to begin a game on either a Galleon or a Sloop, allowing friends to join in when they’re available. You can now play with any configuration of players up to the limit on each ship, which is 4 players on the Galleon and 2 players on the Sloop, as well as preventing non-friends from being able to join you. This option replaces the 3 player Galleon and Solo Sloop options in the Main Menu.

Coming Soon: Additional functionality coming soon for Open and Closed Crews includes the ability to dynamically switch between Open and Closed while in the game, in addition to being able to make a session fully private by preventing friends joining.

Updates

Here, take this! - Imagine the scene, skeletons surround your crew, your crew-mate has been bitten by a snake, they have no bananas and there are no resource barrels in sight! Now you can help them CRONCH their way to full health by handing them a banana! This also works with wooden planks and cannon balls. You helpful pirate you!
Who Goes There? - When swimming underwater, gamertag and Player Titles are no longer visible. Now you can #BeMoresneakyPirate!
Now in Stock! - Imperial Sovereign Blunderbuss, Pistol, Sails, Hull and Liveries are now available to purchase in the Ancient Isles. They were incorrectly listed as available in Patch 1.0.6.
Flintlock Pistol - New sound effects for close fire and reloading the Flintlock Pistol.
Icons - Within the clothing chest, the icons to unequip all or select a random outfit have been updated.
Health Bar UI - Deciding whether to eat that banana or keep swiping your sword? You'll notice some changes to the health bar UI, fancy!

Progression and Economy Updates

Price Changes - Greedy pirates had overpriced the Castaway Bilge Rat weapons and ship liveries. These have now been reduced. Anyone who purchased items within this set pre-price adjustment will have the difference reimbursed very soon.
Strike Gold - As Pirates rank up with the Gold Hoarders and Order of Souls trading companies, the chances of finding more valuable rewards has been increased. Say good-bye to those Castaway Chests at higher ranks!

Fixed Issues

Players should no longer experience details of their pirate (such as hair colour / scars) looking different from their initial selection.
Players should no longer experience delayed achievements and commendations from in-game actions.
During last week's maintenance window we made improvements to our servers and services which should have resolved both of the above issues. If you are still encountering the above two issues, please log a Support Ticket so we can investigate this further.
Resolved issue that sometimes showed riddle landmarks as glowing rocks.
Resolved an issue on Faithful Isle which could have prevented players from completing riddle voyages.
Bounty Captains and Crew will no longer have their names mixed up.
Gunpowder Barrels will no longer cause two explosions if detonated when being held by a player.
Loaded cannons will no longer intermittently appear unloaded when returning to the ship.
Starting Merchant voyages back to back will no longer prevent the reminder to collect crates from appearing.
When playing on wide monitors the settings menu UI will no longer have clipping issues.
Being on an Order of Souls voyage no longer causes fewer ambient skeletons to spawn.
Cannonball, wooden plank and banana crates no longer always spawn empty.
Restarting the game will no longer reset the frame rate lock option.
Fixed a collision issue on Thieves' Haven.
Equipping the Seadog Hull on a sloop will now match the preview image.
Muting all other crews will no longer mute your own crew.
The floor texture of the crows nest on the galleon now appears correctly.
Resolved a shader issue caused the balcony outside the Captain's Cabin on the galleon to appear incorrectly.
There is no longer a gap between a characters head and the Imperial Sovereign Hat when it is equipped.
Restored missing 90 fps frame rate lock option.

Performance Improvements

Frame rates will now be more consistent during ship battles, sword fights and Kraken encounters due to visual effect optimisations.
Latency has been improved in multiple-ship and skeleton heavy scenarios due to server optimisations.
Frame rates can now be locked to 100 FPS.
[PC Only] Fixed GPU driver hangs/crashes on certain graphics devices.
[PC Only] Resolved bug which triggered Copperbeard error when alt-tabbing.
Multiple server crash fixes.
Further improvements and optimisations for all platforms are ongoing.

Known Issues

Some players cannot see their downloadable content in game.

Once you redeem your code, here is a Support Article that shows you where to find your items in game. If you still cannot find your items in game, please raise a support ticket to log this issue.

https://www.seaofthieves.com/release-notes

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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. New Update inc Closed Crews (p45).
by Tafdolphin » Tue May 15, 2018 1:37 pm

HUM. A meagre crop of QoL improvements given the shoddy state of the game's release content. Aaargh indeed.

Gemini73 wrote:Yes your are a sanctimonious twat

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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. New Update inc Closed Crews (p45).
by Monkey Man » Tue May 15, 2018 1:39 pm

Tafdolphin wrote:HUM. A meagre crop of QoL improvements given the shoddy state of the game's release content. Aaargh indeed.

You only have to wait a couple of days for the 1st content update news which will be out in May.

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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. New Update inc Closed Crews (p45).
by Tafdolphin » Tue May 15, 2018 1:41 pm

Aaaaah, thanks for clearing that up. I thought this WAS the content update.

Gemini73 wrote:Yes your are a sanctimonious twat

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Photek
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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. New Update inc Closed Crews (p45).
by Photek » Tue May 15, 2018 1:41 pm

The progression stuff and not seeing my gamertag under water are pleasant updates. Can't wait to swim a gun powder keg under and an unsuspecting Boat. :nod:

Nearly shat myself the other day when I came up from diving a sunken ship to find a Galleon coming straight towards me, I got away in the end, remember to always pull your anchor up and have sails all the way up, it helps a speedy escape!

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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. New Update inc Closed Crews (p45).
by Monkey Man » Thu May 17, 2018 11:44 pm



Out 29th May.

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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. The Hungering Deep Trailer, Out 29th May (p45).
by Pedz » Fri May 18, 2018 9:19 am

I wanna hear the second story, I think it'd be more interesting.

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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. The Hungering Deep Trailer, Out 29th May (p45).
by Photek » Fri May 18, 2018 9:23 am

:lol:

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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. The Hungering Deep Trailer, Out 29th May (p45).
by Monkey Man » Fri May 18, 2018 9:34 am

SoT Facebook's new cover image -

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PostRe: Sea of Thieves (Xbox One/Win10) - Free with Game Pass. The Hungering Deep Trailer, Out 29th May (p45).
by Monkey Man » Tue May 22, 2018 9:30 pm



Another video later this week on content plans.

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