Sea of Thieves (XB/PC/Game Pass/PS5) - Over 40m players. Coming to PS5 on 30th April. 2024 details.

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BID0
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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by BID0 » Tue Mar 20, 2018 11:44 am

Lagamorph wrote:I don't think I 'get' this game.
I didn't participate in any betas and basically went in blind after getting the game through Gamepass, but I've started it up, picked a pirate and....now what? Is there no actual single player element to this? Is the only way to play that you get dumped into a game with random people or friends? I started up a game, it seemed to put me into a game with 2 random people whom I didn't see, then I wandered around for a bit, eventually figured out that I could get a 'voyage' from someone. Figured out I need to swim way out to some merman thing to return to my ship, climb aboard and I can put a voyage down on the table, then I can 'vote' for it, and then nothing happens.

Is there any kind of tutorial or anything in the game? Or does it just throw you in at the deep end with a 'off you go' attitude that explains nothing?

Wait for Photek to come in and imply you're stupid and you should have picked the single person ship option to start with

Edit: damm he beat me to it

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by Lagamorph » Tue Mar 20, 2018 11:47 am

The sloop is a single player option?
The game could do a better (or even any) job of telling you that. All it told me was that a Galleon was bigger and slower and a Sloop was smaller and faster, there was no mention that picking a Sloop was how you do single player.

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Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
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captain red dog
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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by captain red dog » Tue Mar 20, 2018 11:50 am

Going in reasonably blind on this tonight, glad there is a single player mechanism, I didn't know that!

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by Photek » Tue Mar 20, 2018 11:52 am

I'll list some pointers to noobs. ;)


- First time players pick a sloop and sail alone, it's important.

- If you're playing with 2, again pick a sloop, with 3 it puts you in a Galleon.

- Talk to everyone in the town, there's a mystical lass, a gold guy in a tent and on the dock a merchant.

- take a mission off each and use RB to look at maps/clues they give you.

- Raise anchor and lower Sails to make the boat move.

- You can carry 2 of: Sword/Pistol/blunderbuss/Sniper. They're found on the boat below deck on Galleon and beside map room on Sloop. Press Y to cycle through weapons, you also have unlimited ammo beside gun selection.

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Photek
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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by Photek » Tue Mar 20, 2018 11:53 am

Lagamorph wrote:The sloop is a single player option?
The game could do a better (or even any) job of telling you that. All it told me was that a Galleon was bigger and slower and a Sloop was smaller and faster, there was no mention that picking a Sloop was how you do single player.

Sloop is a smaller ship for single players or duo's if you don't pick 'sail alone' it matchmakes someone who could be a dik. It 'turns faster than a galleon and is a decent little ship tbh.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by Lagamorph » Tue Mar 20, 2018 11:53 am

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There really needs to be something here that mentions "By the way, pick this one for single player"

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Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
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Photek
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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by Photek » Tue Mar 20, 2018 11:56 am

I think they think people are nicer than they are, picking a Galleon will puts you in a crew of 4, could be aces but also could be awful, esp if they all in a party and vote you into the brig.

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Photek
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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by Photek » Tue Mar 20, 2018 12:00 pm

Resources for things are all on ships (both sizes)

Cannonballs, Bananas (health), Ammo, Planks (to fix holes if crash/get hit) and Clothes/Appearance (you can change into stuff you bought here or beards etc).

Resources are finite (apart from Ammo), replenish by getting stuff from barrels on islands/Cargo in sea/Sunken wrecks.

There's even a barrel of Grog.

If you're bailing with a bucket it's important to throw water overboard, if you don't it just goes down to bottom again.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by Lagamorph » Tue Mar 20, 2018 12:36 pm

There seems to be a decent game here, but damn does it make a terrible first impression to newcomers. It seems like the game wants you to go watch YouTube tutorial videos rather than explaining it's own mechanics to you.

Lagamorph's Underwater Photography Thread
Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
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Photek
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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by Photek » Tue Mar 20, 2018 12:39 pm

Dat Water tho. :datass:

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by rinks » Tue Mar 20, 2018 1:04 pm

I was expecting them to have added tutorials since the beta. Still, the sloop seems an obvious choice. How are you going to sail a galleon single-handed?

Also neat in the sloop: you can look over the railing to see the map instead of having to run to the map room.

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Photek
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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by Photek » Tue Mar 20, 2018 1:07 pm

rinks wrote:I was expecting them to have added tutorials since the beta. Still, the sloop seems an obvious choice. How are you going to sail a galleon single-handed?

Also neat in the sloop: you can look over the railing to see the map instead of having to run to the map room.

Jaysus, I didn't even know that. :lol:

I'll be on from about 7 tonight. Maybe there'll be a few of us around for Galleon fun.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by BID0 » Tue Mar 20, 2018 1:43 pm

rinks wrote:I was expecting them to have added tutorials since the beta. Still, the sloop seems an obvious choice. How are you going to sail a galleon single-handed?

Also neat in the sloop: you can look over the railing to see the map instead of having to run to the map room.

In the beta the menu had "(recommended)" on the galleon option, the game "launched"/unveiled as a 4 person co op type game and every single video/promo has been groups of people so it's quite easy to see why people try that option to start.

I wrote to Rare and asked they add a tutorial and remove the "recommended" bit and looking at laga's screenshot above it looks like they've taken the recommended thing away which is good. Hopefully they'll add a tutorial mission in a patch in the future :slol:

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by Photek » Tue Mar 20, 2018 1:48 pm

A few video's around now of the Kraken... :dread:

I'd poop myself if that happened to my sloop.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by Photek » Tue Mar 20, 2018 1:56 pm

Eurogamer Impressions/Preview.

Sea of Thieves has just gone live on the Microsoft Store for Xbox One and PC, and we're setting to the high seas to bring you our review as soon as we've had plenty of time with final code on fully stressed servers. Before then, though, here's some early impressions from time with the various betas and a small while with final code.

Do you think we can take them? I whisper to my friend as a the shadow of a galleon passes across the starlit horizon. It's night, obviously, and we're in a relatively feeble two-man sloop, far outmatched in terms of raw fire powder by our sudden pursuers. Yet a storm is closing in, the sea is getting rough, and the galleon's tiny twinkling lights, foolishly left lit against the darkness, suggest that our targets might not have the cunning to match their cockiness. Five minutes later, as our sail catches the breeze and we speed away to corners new, our careless challengers lie dashed against the rocks, slowly sinking into the ocean. Yo ho, yo ho.

Welcome to Sea of Thieves, an experience that positively crackles with these kinds of stories; tales of derring-do, of scoundrels and scallywags, shipwrecks and skeletal pirates, of mythical sea monsters and long-lost treasures, all in a wonderfully defined world of adventure, where anyone can become the stuff of legend through skill, cunning and guile.

That's the evocative fiction, of course - the bit that everybody who's ever wanted to set forth across the waves in search of buried treasure immediately gets about Sea of Thieves. There still seems to be some uncertainty, however, about what it is you can actually do. The truth is that Sea of Thieves is a relatively simple game. It's a sandbox in its purest form, eschewing rigid structure and mechanical convolutions in favour of a small selection of carefully chosen tools and the merest whiff of direction - just enough of each to get the cogs of Rare's piratical story generator moving, so players can set about forging their own tales.

There's sailing - which provides the rock-solid foundation of the experience, and informs the thrilling moment by moment joys of exploration and adventure - and there's a simple, streamlined questing system, really just a means of nudging players toward the joyously unpredictable human interactions that form the heart of the game.

In Sea of Thieves, there are no mandatory activities, only guiding systems - and at launch these predominantly consist of treasure hunting, item transportation, and PvE skeleton slaughtering. They're simple things, repetitive even, but they're delivered with a theatrical flair that captures the essence of piracy wonderfully.

Anyone that's ever dreamed of being a pirate will find it hard not to delight in receiving their initial orders, be it in the form of a treasure map or a request for goods delivery, in poring over the charts in their ship's cabin to plot a course for adventure, in raising anchor and sailing the always unpredictable seas, in clambering over rocks, through steaming jungles, passed shimmering waterfalls, before finding their elusive prize.

Admittedly, quests would quickly become tiresome if that was all Sea of Thieves had to offer, but their simple repetitions are easily offset in a game that thrives on the unpredictable. The first unknowable force you'll meet, of course, is the ocean - and Sea of Thieves captures its untameable essence perfectly. Simply sailing that vast, undulating, and exquisite expanse of water is a thrill that never falters.

Sailing is equally about capturing the essence of the real thing, defined enough to be rewarding but never overwhelming. You can raise anchor, adjust your sails, steer your ship, scan the horizon from your crow's nest, man the cannons, or just run around dinging the bell, and it's all presented with a sublime sense of physicality. As those wondrous waves rise and fall, slamming across your bow, tossing the horizon back and forth, as your loyal crew of fellow humans raise the sails and load the cannons, there's an incredible solidity to the experience - and I honestly can't remember the last time I felt so present in a game.

There's little challenge in the balmy calm of a blue-skied day, of course, but as the winds change, and the ocean shifts from peaceful tranquility to crashing terror, as genuinely fearsome storms - or indeed other vessels - cross your path, that's when the Sea of Thieves comes into its own, and the simplistic framework of questing unfurls into the richly complex chaos of its emergent encounters.

These are the glorious adventures that arise through circumstance, pushed upon you by the whims of the ocean, the overarching quest structure, and the simple fact that everyone at sea is playing by their own personal piratical rules, riding the waves as honourable rogues, bloodthirsty warmongers, and everything in between.

As storms brew and new ships slide into view on the horizon, you're rarely far from chaos, and the loose, slapstick combat, combined with the strategic possibilities of sailing makes for peculiarly hysterical type of action - a unusually good-natured form of competition that makes even the most spectacular defeats feels tremendously enjoyable.

And it's this joyful undercurrent that makes Sea of Thieves feel so special, so rewarding. It is, for instance, a wonderfully egalitarian experience, going out of its way to cater to everyone, be they old hands or newcomers, solo adventures or crews of long-time friends, warmongers or Machiavellian tacticians.

There's been a lot of pre-launch talk about Sea of Thieves' lack of 'vertical progression'. What Sea of Thieves offers instead are three distinct levelling and reputation ladders, one per guild, each unlocking new cosmetics, advanced quests, and - in the loose arc that forms Sea of Thieves' initial release - the chance to attain legendary pirate status. What you don't get through progression, however, is bigger, better weapons, and that's okay with me.

Sea of Thieves is a bit of a rarity in this day and age, in that it values cunning and tactical nous over an ever-increasing arsenal of weaponry. Sure, that means you might lose out on the moreishness of power acquisition, but it means that anyone, everyone, can play without needing to inv est in an endless arbitrary grind simply to remain competitive - it's uncommonly respectful of players' time.


Crucially too, it caters to all styles of play; although Sea of Thieves is undoubtedly focussed on confrontation, that doesn't necessarily mean an inevitable cannonball showdown; crafty pirates can avoid direct conflict with a bit of cunning, and there's as much reward in felling your foes through devious, and appropriately piratical, machinations - by plotting a treacherous course through jagged rocks in the midst of an oncoming storm, say - as there is in clashing swords.

And better still, even when battles are unavoidable, the penalties in defeat - usually no more than an easily regainable stash of coins - are never so harsh that you won't want to continue. This, I think, is Sea of Thieves smartest piece of design, because it encourages everyone - even the most reticent wannabe pirate - to take more risks; to engage in the kind of server-wide recklessness and sense of spirited, devil-may-care adventure that fosters an ocean's worth of shifting allegiances, wily opportunism, and other escalating feats of absurdity. And with that, of course, comes the most memorable stories.

There's just something about Sea of Thieves that teases out your inner scoundrel; you might think you're risk averse, but it's hard not to get caught up in its swashbuckling majesty. Maybe you'll suddenly plot a scheme to lie in wait behind a rock on a distant island, commandeering an enemy's treasure-laden boat while they're otherwise engaged on shore. Maybe you'll form a fleeting alliance with an enemy crew, and become the temporary scourge of the seas. Or maybe after hours of breathless battle across every inch of the ocean, you'll halt cannon fire, hop aboard your assailant's vessel to knock back grog, sing shanties at the stars, and simply revel in the joy of it all.

There will be those that hate Sea of Thieves, its limited questing, the unguided experience and the lack of progression-based gameplay rewards. Others, though, will relish the freedom. This is role-playing in its purest form, offering just enough tools to help you forge your own destiny across the ocean. Sea of Thieves' power to keep those stories interesting, of course, will depend on Rare's ability to meaningfully expand its world as the days and months pass by. If you're tired of games that tell someone else's tales though, and are ready to set sail for your own horizons, there's nothing else quite like Sea of Thieves right now.


https://www.eurogamer.net/articles/2018-03-20-sea-of-thieves-is-sandbox-gaming-at-its-purest

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rinks
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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by rinks » Tue Mar 20, 2018 2:09 pm

Photek wrote:
rinks wrote:Also neat in the sloop: you can look over the railing to see the map instead of having to run to the map room.

Jaysus, I didn't even know that. :lol:

That's if I'm remembering it right from the beta. Which isn't guaranteed.

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Photek
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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by Photek » Tue Mar 20, 2018 2:11 pm

rinks wrote:
Photek wrote:
rinks wrote:Also neat in the sloop: you can look over the railing to see the map instead of having to run to the map room.

Jaysus, I didn't even know that. :lol:

That's if I'm remembering it right from the beta. Which isn't guaranteed.

Just seen it in the IGN review in progress video, looks handy.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by NickSCFC » Tue Mar 20, 2018 2:14 pm

Sounds like the core mechanics and design are spot on, just needs time to be fleshed out with content.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by Monkey Man » Tue Mar 20, 2018 2:27 pm

Did a couple of missions on my solo sloop this morning. Saw a couple of ships as I set off, a 2 man sloop rang their bell at me and a Galleon took a pot shot. On my way back with a couple of chickens spotted a Galleon at the outpost which started unloading on me so I sailed out to sea away from them and waited until they sailed away. Was worried delivering my chickens but all went fine.

Will be joining Photek etc from 7pm tonight.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out now!! Free with Game Pass.
by NickSCFC » Tue Mar 20, 2018 2:32 pm

Glad people are enjoying this :)

I've slated MS over the last few years for being stuck in a "dudbro" shooter mindset when it comes to first party games and being lazy with their attempts at anything different.

Looks like MS have taken a "rare" leap of faith with this game and it looks really fun, I'll have to watch you guys over Twich or whatever later.


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