Photek wrote:EDIT: I got exasperated at Laga tbh, I mean c’mon tho wanting to be told to raise an anchor?
Yeah I mean everyone should know how to sail a boat. Everyone should just know that they need to walk around the ship and right up to every single little thing just incase there's a button prompt that pops up.
I keep saying I'm not asking for constant huge popups on the screen all the time, all I want is some initial tooltips to get you started. I don't see how that's remotely unreasonable?
You keep saying "I'm just saying this is why they made that design decision". Ok, I get why. That doesn't mean it's a good design decision for newcomers though. Not everyone playing this is going to have put a bunch of time into the Alpha and Beta. Casual players, the ones who most need these kind of tooltips, will almost certainly not have played the betas. Or quite possibly did play them, were completely put off by having no idea what to do, and so didn't purchase the final product.
I'm not sure why you're comparing it to Monkey Island of all things. There wasn't exactly anything like this in that game.
If you want to play a game about being a pirate, Assassins Creed IV is a far better option than Sea of Thieves as it stands right now.