Sea of Thieves (XB1/Win10) - 5m players. Festival of the Damned out 31st October.

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Photek
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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by Photek » Fri Feb 02, 2018 1:31 pm


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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by Hime » Fri Feb 02, 2018 2:39 pm

Are there more details of what there is to do in the game? Everything I've heard makes it sound like the world and graphics are amazing but the actual goals aren't clear.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by Photek » Fri Feb 02, 2018 3:04 pm

Watch his official video and it'll tell you everything:


Last edited by Photek on Fri Feb 02, 2018 7:56 pm, edited 1 time in total.
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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by Jazzem » Fri Feb 02, 2018 5:29 pm

Digital Foundry's Analysis of the Beta:



I really dig the art style :)

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by Photek » Fri Feb 02, 2018 7:57 pm

Even DF really like the game.. and not just visually.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by Zellery » Sat Feb 03, 2018 6:50 am

Photek. If this game is actually good, people will buy it.

You don’t have to worry so much.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by Photek » Sat Feb 03, 2018 8:16 am

Zellery wrote:Photek. If this game is actually good, people will buy it.

You don’t have to worry so much.

I’m not worried, I’ve been playing the Alpha for months under NDA, it’s good to see that people seem to like the game like I do. That’s all.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by Monkey Man » Wed Feb 07, 2018 8:14 pm

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"The Sea of Thieves Controller Has Some New Pirate Accessory Companions" - https://news.xbox.com/en-us/2018/02/07/ ... f-thieves/

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by Photek » Thu Feb 08, 2018 1:25 pm

Open Beta is apparently on the cards.

http://www.eurogamer.net/articles/2018-02-08-sea-of-thieves-open-beta-mentioned-in-latest-datamine

They'll probably announce it when the NDA on all the new stuff lifts next Tuesday.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by BID0 » Thu Feb 08, 2018 3:38 pm

It'd be great if they do another weekend and someone can walk me through the game. My first alpha attempt I couldn't connect to anything and the last one was spent walking around not knowing what to do :cry:

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by Photek » Thu Feb 08, 2018 5:31 pm

BID0 wrote:It'd be great if they do another weekend and someone can walk me through the game. My first alpha attempt I couldn't connect to anything and the last one was spent walking around not knowing what to do :cry:

Why didn’t you pick the 1 player boat? It literally gives you the option at the start?

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by BID0 » Thu Feb 08, 2018 6:51 pm

Photek wrote:
BID0 wrote:It'd be great if they do another weekend and someone can walk me through the game. My first alpha attempt I couldn't connect to anything and the last one was spent walking around not knowing what to do :cry:

Why didn’t you pick the 1 player boat? It literally gives you the option at the start?

Because it looked gooseberry fool and I wanted a bigger boat? If I couldn't find a big boat then I imagine I'd probably struggle spotting a row boat.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by Photek » Thu Feb 08, 2018 7:53 pm

BID0 wrote:
Photek wrote:
BID0 wrote:It'd be great if they do another weekend and someone can walk me through the game. My first alpha attempt I couldn't connect to anything and the last one was spent walking around not knowing what to do :cry:

Why didn’t you pick the 1 player boat? It literally gives you the option at the start?

Because it looked gooseberry fool and I wanted a bigger boat? If I couldn't find a big boat then I imagine I'd probably struggle spotting a row boat.

What are you 5? It’s not a row boat... ? Picking 1p it would have showed you the ropes.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by BID0 » Thu Feb 08, 2018 8:20 pm

Photek wrote:
BID0 wrote:
Photek wrote:
BID0 wrote:It'd be great if they do another weekend and someone can walk me through the game. My first alpha attempt I couldn't connect to anything and the last one was spent walking around not knowing what to do :cry:

Why didn’t you pick the 1 player boat? It literally gives you the option at the start?

Because it looked gooseberry fool and I wanted a bigger boat? If I couldn't find a big boat then I imagine I'd probably struggle spotting a row boat.

What are you 5? It’s not a row boat... ? Picking 1p it would have showed you the ropes.

Well it didn’t tell me that on the select screen :roll: there should be tutorials for everything. I thought it would have been better to start with a crew and a bigger boat seeing as how the small crews seem to have been added outside of the games original vision

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by rinks » Thu Feb 08, 2018 8:32 pm

I saw some people talking on the Insider thing, basically saying how livid they are going to be if the game ends up having tutorials that pander to new players who "can't be bothered to research how to play it", like they had to. I've got a nasty feeling there's going to be a lot of condescension from such people in the final game.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by Photek » Thu Feb 08, 2018 8:45 pm

It’s really not hard to pick up, streamers didn’t find it hard. Ian Higton winds me up how bad he is at games and even he got it after 20minutes. I’m struggling to even think of what’s hard to understand barring where ammo and supplies are. (Below deck).

As rinks says the game relies on an empty screen with no UI.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by BID0 » Fri Feb 09, 2018 8:09 am

Maybe mine was glitched then. There was no boat, only a small island with a few huts and NPCs dishing out missions for currency I didn't have, with the odd barrel of bananas and cannon balls.

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by Monkey Man » Tue Feb 13, 2018 8:21 am

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Previews -

After Sea of Thieves' closed beta, I was left impressed by the emergent potential of its world but also wondering what I'd be doing in the game after a couple of weeks. Last Monday I visited Rare, and the developer explained its vision of how it will all come together at launch. With a clear endgame, difficult skeleton fort raids and the ever-present threat of a kraken that can attack multiple ships at once, I'm convinced that I'll be playing it for at least a couple of months.

Pirate legend status is your overarching goal in Sea of Thieves. Rare has alluded to this before in one of the game's countless community videos—it's unlocked by building your reputation with the game's three trading companies, as well as by proving yourself to other NPCs who will populate the game's world at launch.

The reward, besides the status itself, is a secret pirate hideout that only legends can access—and I'm seeing it for the first time. "When you become a pirate legend, you discover a secret and get access to a key, shall we say, that gives you access to this location," explains design director Mike Chapman. "It's seamlessly hidden in the world. It's not loading off a menu. It was already in our closed beta, but no one could become pirate legend and unlock it—but it was there." This cove, which reminds me of The Goonies, contains a ship that's been retrofitted into a pub—the Tavern of Legends, along with another, seemingly functional ship beside it. Pirate legends, who appear as ghosts, live in the tavern. They include the pirates from the game's E3 2016 trailer. It's nice to see promotional characters go to a good home.

Sea of Thieves' kraken and endgame explained, and Rare's post-launch plans - https://www.pcgamer.com/sea-of-thieves- ... st-launch/

Character customization

Sea of Thieves won't have dozens of sliders and dials, allowing you to finely tune the shape of your nose or cheekbones. Instead, Rare has attempted to strike a balance between customizability and accessibility.

When you initially make your character in Sea of Thieves, you will be presented with a carousel of eight, completely randomly generated pirates, pulling from a potential pool of millions. The idea is that no two pirates will look the same, even if, like most players, you simply hit the "play now" button and go with whatever design you're given.

Rare made the point that in many other games of this nature, players often simply stick with the default skin. In a game world that revolves around player-generated lore and personal legends, encountering pirates that look identical 75 percent of the time would potentially infringe upon that idea.

Instead of asking players to do the heavy lifting, spending hours to design a unique and memorable pirate face, Rare will do it for you. But hey, if you're like me and you're the kind of gamer who will spend hours and hours customizing your dude or dudette in Fallout 4 until they look perfect, know that Rare doesn't completely remove control from the player.

Hairstyles, beards, peg legs, hooks, and more transitory cosmetic options will be available in the vanity chest, found on ships or outside clothes shops. Additionally, Rare will let you reroll the pirate generator carousel an infinite number of times until you find the pirate that's right for you. It's important to note too that hitboxes will be normalized, so picking a smaller pirate won't help you.

Be wary though, once you pick, that's it, you become locked in, and that character becomes tied to your gamer tag on Xbox Live. Rare wants player identity to truly matter in Sea of Thieves, to the point where specific players will be recognizable from their character models alone. Your deeds will go with you.

Become a Pirate Legend in Sea of Thieves: Character creation, personal hideouts, 'raid' content, and more - https://www.windowscentral.com/becoming ... y-and-more

The Sea of Thieves premium shop will sell pets. But Rare promises no loot boxes -

To that end, the first addition to the Sea of Thieves premium shop will be virtual pets, which you can buy directly (individually). These pets work like other items in the game: they're physical objects that can be held not just by the owner, but by other players.

"It's entirely optional, but if you had a monkey, for example, you'll be able to hold it like you can other things in the game, but then I'll also be able to hold it, then drop it overboard, because that's funny," Neate explained.

"It'll come back. It'll be fine! I desperately want us to be able to fire other stuff out of cannons, including monkeys and other animals, just because it's fun, right?

"So even if you were the only person who had bought a pet, but you had it on board, your crew would be able to enjoy the benefits of a monkey. It's about adding to the fun and social nature. It's just the right spirit for what Sea of Thieves is. Again, it's completely optional. You will know what you're getting. It doesn't affect power and it doesn't affect progression."

http://www.eurogamer.net/articles/2018- ... emium-shop

The studio’s currently aiming to add its first major free content update three months after launch, which will not only offer as-yet unspecified new voyages for Pirate Legends, but also begin to advance the wider story into the Golden Age of Piracy (as well as add the game’s first microtransactions).

..................

That’s not say there won’t be updates for the first three months either - Rare’s live service approach means that event quests, new items and even mysterious new islands could be added to the world as and when they want them to be. The earliest could be a time-limited challenge, coming shortly after a release.

“We won’t just do these arbitrarily,” Chapman explains, “we’ll do it based on the lore of the game. We’ll make an event out of it. I think we might announce by saying ‘there’s a new Trading Company that’s come to the world’, but behind the scenes we’ve changed the islands in some way - then that news spreads around the community. That’s the potential we have with Sea of Thieves, that this world is dynamic and it’s always changing - and there’s always new things to discover and ways to progress.”

http://uk.ign.com/articles/2018/02/13/s ... en-attacks

As we add additional stuff to the game down the line, there's no intent to charge for the content updates – there's no season pass, there are no DLC packs, that stuff will be delivered for free, we don't want to separate our players

https://www.windowscentral.com/sea-of-t ... tions-pets

Last edited by Monkey Man on Tue Feb 13, 2018 8:48 am, edited 1 time in total.
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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, embargo lifts 13/2
by more heat than light » Tue Feb 13, 2018 8:41 am

That character generation idea is brilliant. Really impressed with the level of detail Rare have put into this game. Looking forward to giving it a whirl day one (thanks Game Pass!)

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PostRe: Sea of Thieves (Xbox One/Win10) - Rare pirate game. Out 20th March, previews (p13)
by Frank » Tue Feb 13, 2018 8:57 am

Rare made the point that in many other games of this nature, players often simply stick with the default skin.


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Wonder who they've polled to come up with that. Bit awkward as they're the guys behind the Xbox character creator, too. Is that why Avatar 2.0 hasn't materialised yet? They don't think anyone actually bothers?

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