OrangeRakoon wrote:Yeah sure but jiggles is suggesting you should be entitled to get a full refund on a game you've played for 50 hours over 2 months? Which is obviously silly.
Of course I'm not. Time played and time since purchase are two different things. 2 weeks is a long enough cooling-off period. The price you pay for the game isn't the cost to "experience" it, or see everything it has to offer, it's the cost to own it forever. If you're the kind of person who plays something once and then never goes back to something, ownership (or, to be more accurate, a perpetual license to use)
isn't the right product for you.
You can listen to an entire album before you commit to owning it.
You can read an entire book before you commit to owning it.
You can watch an entire film before you commit to owning it.
The only reason why having no refunds offered on digital-only games stings so bad is because you
have to make the purchases on blind faith. If you had the option to rent them, buying the thing outright isn't the only way to know if you actually would like to own it.
The cards are overwhelmingly stacked against the consumer when it comes to digital game purchases. Offering a 14 day refund window with under two hours played is better than not having it, for sure, but it's only a step in the right direction towards the wrong solution.
To sum up:
IF you're asking the person to make the commitment to own something
on faith:
- You need to offer refunds for a cooling-off period so they can change their mind.
- A purchase to own
IS NOT a payment to "play through just one time". Someone who saw your end credits didn't "get what they paid for"
- A refund system
IS inherently open to abuse by people, deal with it
The ideal solution here is to offer a rental at something like 20% purchase cost a week, which is discounted from an eventual purchase (so if you rent for 5 weeks, you just own it). And don't offer refunds. On anything. Ever.
People who just want to play through games once can embrace digital, nobody can complain about realising after the fact that they don't want to own something, and nobody can abuse the system for free games. It would even drive piracy down if people can actually pay to try a game before paying full price to own it.