Bruz
Shamed the strawberry floater in the end, and I've made it my mission to shame the twat down to level 1
I'm really enjoying this, the nemesis/army system is so integral to the game that everywhere feels like it can be influenced by what you do. I don't remember the first game having it implemented to this extent.
Special mention has to go to the vast amount of dialogue each captain has. They seem to have every single variable covered, I don't know how they've done it.
"YOU! So ranger, you thought you'd killed me? Well you may have burned me with acid and left your mark on me" and so on. With the guy all burned and your hand print on his face. Very clever.