I can’t beat the guy on the horse boss, I know how to but I’m nearing my 30th attempt so I’ll pack it in and I’m at the start really. 1 miss timed block or jump and I’m done... I’m hurting him but at the rate I am if I do beat him it’ll be 30mins...
Photek wrote:I can’t beat the guy on the horse boss, I know how to but I’m nearing my 30th attempt so I’ll pack it in and I’m at the start really. 1 miss timed block or jump and I’m done... I’m hurting him but at the rate I am if I do beat him it’ll be 30mins...
It always amazes me how someone can complete a game without seeing the action, but maybe even more so in this case because of the 3D nature and just how tough the game is.
This game is absolutely amazing but oh my strawberry floating god jesus gooseberry fool it's difficult. Just spent the last two hours repeatedly fighting and dying to Genishiro.
I loved the battle vs the guy on the horse. Lady butterfly was annoying but was so happy when I finally beat her.
When it all comes together I'm not sure I've ever experienced a better combat system in a game. A couple of times now Genishiro has gone to do a move and stopped to adjust his selection due to an action I've taken, is just exquisite. Though strawberry float me I hope I can beat him soon.
My only real complaint with this game is how they handle deaths. I'm down to a 3% chance of aid and feel as though every person in the universe has rot. It's a shitty way to punish me for being gooseberry fool at the game.
I bea tGenshiro then gave up on the game. It just felt relentless and I never actually felt like I got a decent grip on the rock paper scissors "danger symbol" mechanic.
I'm away from my xbox for the next month so will see how I feel when I get back. The next mini boss I ran into was some snake eyes guy with a cannon that obliterated my health, dunno if I have the patience to tough it out past another 2 dozen bosses. I do adore the combat when it clicks though. Best comparison I saw was to a rhythm game.
I bea tGenshiro then gave up on the game. It just felt relentless and I never actually felt like I got a decent grip on the rock paper scissors "danger symbol" mechanic.