Re: Shenmue III (PS4/PC) - Coming late 2018 | Gamescom trailer p26
Posted: Fri Sep 29, 2017 4:09 pm
they said they changed the facial animation engine right before the last video, this isn't final :p
*Thanks to the consoles he wanted to make a game without these limitations. So he started working on an RPG for the Saturn.
*He wanted to tell a long story. And when the Dreamcast came out they needed a "killer title." Role that has been entrusted to Shenmue.
*Making a RPG out of nothing is a long, resource-intensive process and initially used Virtua Fighter as a base.
*In addition, Virtua Fighter had an already established combat system, which was convenient.
*As he wanted to make a RPG, he started playing other games of the genre.
*While playing, he realized that this type of game was stressing him. He wanted to create a game that he could play more easily.
*He felt that having face-to-face talking with characters in traditional RPGs was compelling. He therefore wanted to create a more flexible system.
*For Shenmue, the story was very important. So before developing the game, he wrote a book in which the story was written. This story has not changed since this original writing.
*This book is not kept in a safe but in a computer.
*Shenmue 1 was small enough for an open world. So he wanted a bigger world with more characters in Shenmue 2.
*It was with Virtua Fighter 2 that realized that 3D could be interesting from the point of view of business (yes they left on the arcade for some reason).
*Yu Suzuki recalls that he does not play much video games and that he is inspired by the news and his personal experiences to create his games.
*He likes driving a lot. But he does not mean if he drives like in Outurn not to be pinched.
*For Outrun he came to Europe to research and it is a red Ferrari seen in front of the Monaco casino that gave him the idea of the racing car.
*He thinks that it is always possible to innovate in video games. Meanwhile, I feel the fans of Shenmue losing patience ...
*He explains that he hates the position of producer in the creation of a video game.
*When you are a producer you take care of the non-creative side: budget, schedule, etc. And there are always conflicts with the creative part represented by the director.
*He explains that holding both positions at the same time is very difficult.
*His roles are varied as a director: to say that Ryo can not move or speak in a certain way, etc.
*Shenmue III is happening in China in 1987 so he has to study the country of that time and determine things like the price of a can in China at this point in history.
*To work on the game, what was important for him was finding people who knew and loved Shenmue. He likes people who offer things.
*For him, a key position is that of programmer. He was himself a programmer at the origin. Knowing the Unreal Engine 4 is very important too.
*He thinks he has a very good team right now.
twitter.com/SEGA_Europe/status/984793771870126081
Lagamorph wrote:Dreamcast 2 announcement.
It's time.
Gemini73 wrote:Lagamorph wrote:Dreamcast 2 announcement.
It's time.
Don't...just don't.
Ad7 wrote:Dreamcast mini
Lagamorph wrote:Gemini73 wrote:Lagamorph wrote:Dreamcast 2 announcement.
It's time.
Don't...just don't.
Let me dream.