Re: SNES Mini £69-£79 - Out Now!
Posted: Fri Oct 13, 2017 2:02 pm
darksideby182 wrote:Finally get to open mine today (will try it out tonight).
Worst it's my birthday post.
Hb
darksideby182 wrote:Finally get to open mine today (will try it out tonight).
Worst it's my birthday post.
darksideby182 wrote:Finally get to open mine today (will try it out tonight).
Worst it's my birthday post.
Ad7 wrote:darksideby182 wrote:Finally get to open mine today (will try it out tonight).
Worst it's my birthday post.
Hb
GlassjAw wrote:Just missed out on Amazon fr. Couldn’t fulfil my order
Getting closer.
Looks like you can pick these up at almost retail. A few local on gumtree at 90 I might just bite unless someone is sick and wants to get retail price back?
GlassjAw wrote:Can a prime customer confirm these are still in?
Also can I do the free trail then leave? How hard is it to cancel
Can't see any actually sold by Amazon. Someone selling new for £66 + £15 p&p.GlassjAw wrote:Can a prime customer confirm these are still in?
Also can I do the free trail then leave? How hard is it to cancel
GlassjAw wrote:Can a prime customer confirm these are still in?
Also can I do the free trail then leave? How hard is it to cancel
Lagamorph wrote:Finished Super Metroid for the first time ever. Clear time 4:45 (Though my save states say more like 6:30) and item completion rate 58%.
Yeah it was good, but I've got no real desire to play through it again, and I certainly can't see why it's held up as so utterly perfect when it has some of the problems and frustrations it does. Later Metroid games have massive Quality of Life improvements, not the least of which is actually differentiating between collected and uncollected power ups. On your map here not only do collected and uncollected power ups have the same icon, but that icon is also used for things like statues. Recharge stations, Map Rooms and Save Rooms could all have different icons so why not power ups? I also found it odd that you could disable equipment that you had little to no real reason to want to disable, but you couldn't disable Power Bombs, Grapple Beam or X-Ray scope which are the three items that you would actually want to disable, especially during a boss battle. Instead if I want to switch between missiles and beam weapons I have to press Select 5 times during a fight whilst also trying to avoid being shot. The slowdown was also seriously bad at times, the game would pretty much grind to a halt half the time when using a Power Bomb, I don't know if it was like that on the original SNES but it would have been nice for that to be sorted out on the mini.
Lagamorph wrote:Finished Super Metroid for the first time ever. Clear time 4:45 (Though my save states say more like 6:30) and item completion rate 58%.
Yeah it was good, but I've got no real desire to play through it again, and I certainly can't see why it's held up as so utterly perfect when it has some of the problems and frustrations it does. Later Metroid games have massive Quality of Life improvements, not the least of which is actually differentiating between collected and uncollected power ups. On your map here not only do collected and uncollected power ups have the same icon, but that icon is also used for things like statues. Recharge stations, Map Rooms and Save Rooms could all have different icons so why not power ups? I also found it odd that you could disable equipment that you had little to no real reason to want to disable, but you couldn't disable Power Bombs, Grapple Beam or X-Ray scope which are the three items that you would actually want to disable, especially during a boss battle. Instead if I want to switch between missiles and beam weapons I have to press Select 5 times during a fight whilst also trying to avoid being shot. The slowdown was also seriously bad at times, the game would pretty much grind to a halt half the time when using a Power Bomb, I don't know if it was like that on the original SNES but it would have been nice for that to be sorted out on the mini.
Squinty wrote:It's still a good game, just not as amazing as people make it out to be.
Mafro wrote:Lagamorph wrote:Finished Super Metroid for the first time ever. Clear time 4:45 (Though my save states say more like 6:30) and item completion rate 58%.
Yeah it was good, but I've got no real desire to play through it again, and I certainly can't see why it's held up as so utterly perfect when it has some of the problems and frustrations it does. Later Metroid games have massive Quality of Life improvements, not the least of which is actually differentiating between collected and uncollected power ups. On your map here not only do collected and uncollected power ups have the same icon, but that icon is also used for things like statues. Recharge stations, Map Rooms and Save Rooms could all have different icons so why not power ups? I also found it odd that you could disable equipment that you had little to no real reason to want to disable, but you couldn't disable Power Bombs, Grapple Beam or X-Ray scope which are the three items that you would actually want to disable, especially during a boss battle. Instead if I want to switch between missiles and beam weapons I have to press Select 5 times during a fight whilst also trying to avoid being shot. The slowdown was also seriously bad at times, the game would pretty much grind to a halt half the time when using a Power Bomb, I don't know if it was like that on the original SNES but it would have been nice for that to be sorted out on the mini.
If you think the slowdown in this with the power bomb is bad you should play SFII Turbo
GlassjAw wrote:Can a prime customer confirm these are still in?
Also can I do the free trail then leave? How hard is it to cancel