Well this is pretty good. Couldn't see a topic
Played from a third-person perspective, it is a tactical shooter with stealth elements. When players kill an enemy using a sniper rifle from a long distance, the X-Ray kill cam system will activate, in which the game's camera follows the bullet from the sniper rifle to the target, and shows body parts, bones or internal body organs being broken or ruptured by the bullet. The system has also been expanded to include shrapnel kills, melee kills and stealth kills.
The game's artificial intelligence is improved, with enemies being able to react to players' action more responsively. When an enemy is killed, other enemies will begin actively looking for them. The player is equipped with a pair of binoculars, which shows players where the enemies are and what weapons they are carrying. The game features the "officers" rank. Killing the officer as early as possible will lead his army to retreat, while killing him by the end of a mission will significantly increase the level's difficulty. Players can place traps and use corpses as booby traps.[4] The game also features night missions, in which players can remove light sources to hide their presence
It's got it's flaws (horrid tutorial system explains nothing [expect it's built for people that know the game], quite tiny hud text) but it's undeniable fun.
Massive sand box (I think all the AI is populated from the begging and patrolling/acting?) - and a surprising amount of tools. Some of the gore is horrible but it's all satisfyingly visercal.
Spent 2-2.5 hours doing the first level and I was never bored. I got VERY grumpy near the start as it didn't explain much (ammo types, cover, sound, alerts/searching etc) plus there's awful checking pointing (my first combat/alarm it went wrong, but kept check pointing me back to the point I triggered the bad situation...save often).
All in all a satisfying play through - it's forgiving in mechanics (e.g. enemies are on the mini map, but you have to "spot" them to show on hud) so that it lets you play the game, rather than putting up barriers to letting you get on with it. It knows it's a game and that people want to play/enjoy it and doesn't make it hard.
Here is me taking out optional objective 2 - in a chain reaction that takes out 3 trucks and everyone else in the base. (It's before I realised I had supressed ammo...so went in loud and proud)
Later on I was on the other side of the Island and being a bit more stealth. Blew up a car at the front of a village to lure out guards/make them look away - snuck in and stealth killed optional target 2. Left a little present on his body for the returning guards - was already off to the next target by time they returned and started investigating the body.
Found the main evil Nazi and decided to kill with a bit of style...
Unfortunately I hadn't read my briefing right - I needed to examine his body, and every gauard left in the area was running towards the huge boom I'd just made...whoops!