Sonic Mania Plus - PS4/Xbox One/Switch/PC - 17th July | New DLC - £3.99

Anything to do with games at all.
User avatar
Parksey
Moderator
Joined in 2008

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Parksey » Sun Jul 24, 2016 10:44 am

But at the same time, if you go and play Sonic 2 today, the game looks perfectly fine. It's crisp, it's clear and it's smooth. There's nothing wrong with its art style. It still looks better Jan Sonic 4.

User avatar
Errkal
Member
Joined in 2011
Location: Hastings
Contact:

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Errkal » Sun Jul 24, 2016 10:46 am

Yeah I agree, it didn't need any visual updating it looks awesome as it is, all that was needed was to make them scale to larger screens etc. the visual style is part of what Sonic is.

User avatar
Floex
Member
Joined in 2008
Contact:

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Floex » Sun Jul 24, 2016 11:01 am

I'm surprised they haven't gone down the route of Sonic Maker.

User avatar
Green Gecko
Treasurer
Joined in 2008

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Green Gecko » Sun Jul 24, 2016 12:20 pm

I just played sonic CD in wide-screen 1080p on a 37" and if anything the pixel art makes it look better. With the soundtrack it was glorious. If they could make that game a little longer and include more of the interesting things like multiple dimensions, 2D planes, mini sonic and races that would be fantastic.

User avatar
Lotus
Member
Joined in 2008

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Lotus » Sun Jul 24, 2016 1:53 pm

Looks decent. Seems they've gone for a non-retarded looking Sonic as well, which is a bonus. Didn't really enjoy anything after Sonic 2, but will see how this turns out. I wish they'd stop re-making old levels/zones though, just feels like they've run out of ideas. Do something new.

NickSCFC

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by NickSCFC » Sun Jul 24, 2016 6:22 pm

Floex wrote:I'm surprised they haven't gone down the route of Sonic Maker.


That comes after this surely.

User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Victor Mildew » Sun Jul 24, 2016 7:36 pm

Then we can all make our very own terrible sonic games.

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
Pedz
Twitch Team
Joined in 2009
Contact:

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Pedz » Sun Jul 24, 2016 7:37 pm

Devlin can run Are You a Super Sonic Maker?

Image
User avatar
Alvin Flummux
Member
Joined in 2008
Contact:

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Alvin Flummux » Mon Jul 25, 2016 12:10 am

Image

Some of the animations appear to be being drawn directly from proto-Sonic 1 concept art. :wub:

Apparently, the number of stages may exceed that of Sonic Generations. Hopefully 2:1 ratio for new to old stages.

Last edited by Alvin Flummux on Mon Jul 25, 2016 1:40 am, edited 1 time in total.
User avatar
DML
Member
Joined in 2008

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by DML » Mon Jul 25, 2016 12:31 am

Thank you Sega for at least trying.

So many Sonic games get a pass that shouldn't. I absolutely love Sonic but if everyone is truly honest with themselves, I believe they will realise the last truly great Sonic game was Sonic and Knuckles. Sonic Adventure 1 and 2, Colours, Generations? They can all get in the bin. This is what I want and I'm pleased that we finally get a true celebration of the actual good games in the series.

User avatar
Green Gecko
Treasurer
Joined in 2008

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Green Gecko » Mon Jul 25, 2016 2:52 am

Sonic adventure is a passable game technically. Passable. It is so incredibly clunky, it feels half finished. Or a bit like when you glance aside in an arcade game at the details that don't matter. Except Sega forgot they do matter and didn't put any in..

The extent it barely passes as a 128bit game with its lack of finesse is just surreal playing it today. I think Sega just really never could get their head around 3D game mechanics that weren't on rails or racing (which is basically the same).

Also the hub world and other realistic settings are just downright creepy. Whatever the hell happened to the techno fantasy stuff in the 2D games. It just doesn't make sense.

"It should be common sense to just accept the message Nintendo are sending out through their actions."
_________________________________________

❤ btw GRcade costs money and depends on donations - please support one of the UK's oldest video gaming forums → HOW TO DONATE
User avatar
Parksey
Moderator
Joined in 2008

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Parksey » Mon Jul 25, 2016 3:25 am

At the time of their release in 1999 and 2001, the Sonic stages of the two SA games were fine.

Though notice how I say "the sonic stages", as adding various characters and play styles into the mix just muddled things and didn't suit how the game was designed. The levels were designed to be played at pace, so once you slowed them down, the controls had a sticky, syrupy feel that made it unnecessarily frustrating.

I think the Sonic stages of SA1 and SA1 were good at the time. Not amazing, and there was still a sense that they were a little past it even back then, but they were decent. They could function as the sort of "3D time trial" platforming they were going for.

It was the kind of blue sky, arcade gaming that the DC was famous for.

Actually might go download the SA games if they are still in the PSN sale.

You should also maybe not trust me, as my Uni flat mate and I once got a few hours of enjoyment out of Sonic 06 too. A game I actually completed and tried for S ranks in. I'm now hoping to life forever so I don't have to count that time as wasted.

User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Victor Mildew » Mon Jul 25, 2016 6:21 am

Image

Just realised the island at the bottom there is shaped like sonic's face :wub:

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
Green Gecko
Treasurer
Joined in 2008

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Green Gecko » Mon Jul 25, 2016 1:24 pm

I have the game both on Dreamcast and the director's cut on PC (HD/widescreen) so I will probably put the time in eventually, but in the meantime I just finished Sonic CD which was glorious.

The weird feeling I got from SA was that there was a way you were "meant" to play the game. It gave you freedom of movement, but the mechanics and the camera etc didn't agree with it. At pace, it was a okay (I always enjoyed how NGC would characterise the game as "push forward to win"), but you never have this problem with something like Super Mario 64 or Metroid Prime. You just play the game, and it all makes sense. In SA it wants to let you do something else, even though it doesn't work. So it feels like playing a tech demo or noclipping around a 3D map. It's completely disconnected. This is something that Miyamoto completely and utterly mastered in Mario and Zelda on the 64 which were both similarly open world / hub oriented with levels - and yet the DC came after that.

"It should be common sense to just accept the message Nintendo are sending out through their actions."
_________________________________________

❤ btw GRcade costs money and depends on donations - please support one of the UK's oldest video gaming forums → HOW TO DONATE
User avatar
Met
Member
Joined in 2015

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Met » Mon Jul 25, 2016 7:36 pm

I'm just glad that a Sonic game might be in the running for the title of best Sonic game again.

Lately Freedom Planet had just completely invalidated them.

User avatar
Parksey
Moderator
Joined in 2008

PostSonic Mania - Spring 2017 - PS4/Xbox One/PC
by Parksey » Tue Jul 26, 2016 3:43 am

I notice Sonic Unleashed is on sale on the PSN store too. Is it worth it as a curiosity? I'm a bit of a Sonic fanboy having first got into game due to Sonic 2.

As I said, I don't mind the Sonic stages in the likes of SA1 and 2. And even found some enjoyment in Sonic 06. Is it worth the £6 it would cost me? And what of the Werehog stages?

User avatar
Alvin Flummux
Member
Joined in 2008
Contact:

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Alvin Flummux » Tue Jul 26, 2016 3:48 am

Parksey wrote:I notice Sonic Unleashed is on sale in the store too. Is it worth it as a curiosity? I'm a bit of a Sonic fanboy having first got into game due to Sonic 2.

As I said, I don't mind the Sonic stages in the likes of SA1 and 2. And even found some enjoyment in Sonic 06. Is it worth the £6 it would cost me? And what of the Werehog stages?


The normal Sonic stages are gorgeous, but you're in such a panic trying not to collide with the walls or perform a cool move that you honestly don't pay much attention to your surroundings.

The Werehog stages consist of clunky, cumbersome, slow 3D platforming, typically with a ridiculously tough to navigate bottomless pit section at the end of each stage. Deeply frustrating stuff.

The hub worlds felt too obscure, as there were few indications as to what or where you were meant to go next. Granted, Sonic Adventure was like this too, but these ones made me far angrier; in particular the ice one, which made me quit, never to return. Probably had something to do with my expecting Sonic Team to have learned how to make a decent strawberry floating hub in the decade between Adventure and Unleashed.

Buy it if you like, but beware, it will make you ragequit.

User avatar
Green Gecko
Treasurer
Joined in 2008

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by Green Gecko » Tue Jul 26, 2016 2:10 pm

Sonic Adventure is hilariously obtuse pretty much right into the game.

"It should be common sense to just accept the message Nintendo are sending out through their actions."
_________________________________________

❤ btw GRcade costs money and depends on donations - please support one of the UK's oldest video gaming forums → HOW TO DONATE
User avatar
DML
Member
Joined in 2008

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by DML » Tue Jul 26, 2016 2:33 pm

Sonic Adventure wasn't even good at the time! The fact people have talk about it as a classic utterly baffles me. Every games shop at the time was littered with traded in copies of the game.

User avatar
chalkitdown
Member
Member
Joined in 2008
Location: Cork

PostRe: Sonic Mania - Spring 2017 - PS4/Xbox One/PC
by chalkitdown » Tue Jul 26, 2016 2:57 pm

Sonic Adventure is a strawberry floating awful game. Was then, is now. SA2 is even worse. The only things good in those games at the time were the fire & explosion effects.


Return to “Games”

Who is online

Users browsing this forum: No registered users and 225 guests