chalkitdown wrote:Orbital wrote:It's been 14 years since the last game came out, it was very niche even back then. Funding this requires a large budget, putting that cash up-front 100% via sony is too much of a risk. A serious goal (2mil) to be met within 31 days will give venture capitalists positive indication that it's a good project to back. This is not the norm, and is the best option - it simply won't happen any other way.
2 million is nothing for a game of this size.
Regardless, this is the only way it'll happen , if you like it then pledge.
That recent Castlevania pseudo-sequel is the same, right? The kickstarter is only a fraction of the overall cost, basically existing to garner interest and allow the devs to convince funding from elsewhere. Igarashi explained it himself in the kickstarter video.
Exactly! It's the most stable way of knowing if there's a market for your project/product, since people actually have to part with their money.