Dark Souls: Prepare to cry

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Parksey
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PostRe: Dark Souls: Prepare to cry
by Parksey » Thu Feb 02, 2017 2:11 pm

Ah, I wasn't a massive fan of it. I mean, it was okay, and most of my annoyance was done to my own stupid errors or trying to rush through. But things like the boulder trap randomly resetting when you were walking about was a bit of a pain. You'd turn it one way and then a minute or so later a massive rock would come bundling down a corridor that was supposedly clear.

It also was quite simple in design I thought, and a (largely) linear path to the top. The Iron Golem boss I beat first time too, with only one Estus and with one flamebomb throwing guy peppering me with explosions as I went through the boss door accidentally and didn't clear the surrounding area first. Weirdly, the Golem just seemed to stop attacking once I got him down to half health. Just seemed permanently staggered.

Not a bad area by any means, but not one of my favourites.

I prefer the levels that loop back on themselves a bit more and have a bit more about them visually. Like Yharnam's twisted gothic streets, or Undead Burg/Parish's many connecting loops and shortcuts.

Sen's Fortress is largely just a dark set of brick corridors. There was never a time when I felt I was going off on a massive tangent or perhaps heading in a completely new direction or side area.

Part of this is problem due to being basically a vertical bridge between the world below and Anor Londo, so it has to be fairly linear.

That's where I am now, anyway, at the first bonfire. O&S must be just around the corner as I've seen their statues about the place...
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Dual
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PostRe: Dark Souls: Prepare to cry
by Dual » Thu Feb 02, 2017 2:13 pm

Prepare to Die.
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PostRe: Dark Souls: Prepare to cry
by Cheeky Devlin » Thu Feb 02, 2017 2:29 pm

The real Dark Souls starts now.
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Ad7
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PostRe: Dark Souls: Prepare to cry
by Ad7 » Thu Feb 02, 2017 2:30 pm

Try jumping.
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more heat than light
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PostRe: Dark Souls: Prepare to cry
by more heat than light » Thu Feb 02, 2017 4:08 pm

more heat than light wrote:Is the Ornstein and Smough fight actually possible on NG+? Because quite frankly I've had enough of that total barrel of bullshit.


:lol: :dread:

With hindsight, it was such a brilliant boss fight. Makes you feel totally badass when they finally go down.
jawafour wrote:You definitely have the biggest one, mhtl - it's strawberry-floatin' massive!
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PostRe: Dark Souls: Prepare to cry
by Cheeky Devlin » Thu Feb 02, 2017 4:09 pm

more heat than light wrote:
more heat than light wrote:Is the Ornstein and Smough fight actually possible on NG+? Because quite frankly I've had enough of that total barrel of bullshit.


:lol: :dread:

With hindsight, it was such a brilliant boss fight. Makes you feel totally badass when they finally go down.

I was so close to taking them down first time.... :evil:

But it's a great fight. Tough as nails, but so satisfying once you manage it.
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PostRe: Dark Souls: Prepare to cry
by Green Gecko » Thu Feb 02, 2017 4:15 pm

I still haven't walked past the first chimera or whatever the strawberry float it is in AL.

Btw there's a point at which you can spam ceaseless discharge. When I played someone had marked it. That name still grosses me out.
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The Watching Artist
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PostRe: Dark Souls: Prepare to cry
by The Watching Artist » Thu Feb 02, 2017 4:26 pm

Mafro wrote:Worst thing about Blighttown was trying to hit those mosquitos if you were using a long weapon.

And they can go through walls and floors but shhhhhhhh its fine and fair.
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PostRe: Dark Souls: Prepare to cry
by Mafro » Thu Feb 02, 2017 5:10 pm

The Watching Artist wrote:
Mafro wrote:Worst thing about Blighttown was trying to hit those mosquitos if you were using a long weapon.

And they can go through walls and floors but shhhhhhhh its fine and fair.

They infinitely spawn too.
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The Watching Artist
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PostRe: Dark Souls: Prepare to cry
by The Watching Artist » Thu Feb 02, 2017 7:04 pm

Mafro wrote:
The Watching Artist wrote:
Mafro wrote:Worst thing about Blighttown was trying to hit those mosquitos if you were using a long weapon.

And they can go through walls and floors but shhhhhhhh its fine and fair.

They infinitely spawn too.

The complete and utter Matts
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PostRe: Dark Souls: Prepare to cry
by Super Dragon 64 » Thu Feb 02, 2017 7:25 pm

I don't normally wish for remakes of games that I have on PC but I'd buy a PS4 version of this on day one just to engage in more jolly co-operation :toot:
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PostRe: Dark Souls: Prepare to cry
by Squinty » Thu Feb 02, 2017 7:35 pm

Cheeky Devlin wrote:The real Dark Souls starts now.


Say hello to the twin archers for me.
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PostRe: Dark Souls: Prepare to cry
by Hime » Mon Feb 06, 2017 1:04 pm

Just gone back to the this after a lengthy hiatus. I don't know what it is about this and Bloodborne but I just keep on coming back.

I spent some time reacquainting myself with the world and remembered that I'd stopped just after getting to Blighttown. I know this isn't very far into the game but I'm amazed at how much I remember after such a long time away. I guess the hours of pain must have scarred my brain.

Also, strawberry float Blighttown.
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Parksey
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PostDark Souls: Prepare to cry
by Parksey » Tue Feb 07, 2017 5:46 am

I'm up to Anor Londo. I bloody did the archers part first time, and died without resting at the bonfire. Then had to do it all again and kept getting twatted off the ledge. Wasn't a particularly fair part of the game.

I'm not actually enjoying Anor Londo that much, considering some have said it's the high point of the game. It pales a little in comparison to the inter-connectedness and variety of other parts of the game world. It looks nice and I get it is supposed to be empty, but it isn't particularly interesting to walk around once you've seen a few of the vistas.

I also much prefer the parts of the Souls games that connect organically and are traversed by the player themselves, rather than the detached warp levels which sort of feel bonus stage-y.
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more heat than light
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PostRe: Dark Souls: Prepare to cry
by more heat than light » Tue Feb 07, 2017 6:50 am

I know what you mean about it being disconnected from everything else, but I love Anor Londo. It was the first time the scale of the game really became apparent for me, you'd explored all of the first 'world' as it were, and yet here's an entirely different one for you to explore. The tone, the architecture and the enemies within are all so different to what had come before that it just presents a different challenge to what had come before. Not to mention it's stunning to look at, even now.

As for the archers, I was killed by them once in three playthroughs. The same amount of times as I was killed by Pinwheel. Go figure.
jawafour wrote:You definitely have the biggest one, mhtl - it's strawberry-floatin' massive!
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Parksey
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PostRe: Dark Souls: Prepare to cry
by Parksey » Tue Feb 07, 2017 6:56 am

I mean, I wasn't killed that many times by them - probably about half a dozen or so. It was more that I'd already got to the bonfire and then had to do it again. And also, it's one of those rare times when you feel like the game is stacking the decks against you a little bit. Sometimes you can get hit through the level geometry and get knocked off. Of course, this is nothing new, as most players often try and hit enemies the same way too.

For me, Anor Londo would have been better had you made the journey there yourself, especially if you had emerged from the claustrophobic darkness and intimidation of Sen's Fortress and suddenly seen the whole place in a more organic way, rather than effectively fast traveling there on a warp point.
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more heat than light
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PostRe: Dark Souls: Prepare to cry
by more heat than light » Tue Feb 07, 2017 7:16 am

I dunno, I think the theatre of being carried away on that giant dragon bird thing suits a place like Anor Londo. It's massive anyway, surely if it was in close proximity you'd gave seen it wandering around Undead Parish?

I hope it's not going to seriously affect your enjoyment though, warping about much becomes more frequent as the game goes on.
jawafour wrote:You definitely have the biggest one, mhtl - it's strawberry-floatin' massive!
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PostRe: Dark Souls: Prepare to cry
by Ad7 » Tue Feb 07, 2017 7:20 am

Thinking about it, it would have been cool to have to climb up and over the wall rather than be down up there. Maybe a blighttown style scaffold that you make your way up with getting to the top the reward.

Also I didn't get hit once by those archers.
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Squinty
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PostRe: Dark Souls: Prepare to cry
by Squinty » Tue Feb 07, 2017 7:29 am

Ad7 wrote:Thinking about it, it would have been cool to have to climb up and over the wall rather than be down up there. Maybe a blighttown style scaffold that you make your way up with getting to the top the reward.

Also I didn't get hit once by those archers.


Yeah, this would be a great idea to connect the two. Rickety scaffolding hanging over a death drop, maybe even a few undead soldiers thrown into the mix. I always thought being carried off by those demons was utterly stupid. The game is at its strongest when the world is interconnected, it makes exploration way more interesting to me.

I would really love a remake of the game with more time allocated to design stuff like this. Fix and make better Lost Izalith and the various locations at the end of the game.
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Parksey
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PostRe: Dark Souls: Prepare to cry
by Parksey » Tue Feb 07, 2017 1:36 pm

Ah bollocks. I had one go at O&S - almost killed Smough but got greedy and tried to thwack him a bit more with low health and paid the price.

But then, I accidentally lured some knights back to the bonfire and took a swipe out of Solaire. So now I have to go raise 40,000 souls in order to absolve my sins. Can't grind the silver knights though as he's around and I'm scared I might kill him.

Made it all the way back to Oswald too, to check the price, but the enemies are too weak here to grind. Guess I could go to the catacombs and grind for a bit.

Balls, going to take awhile. As I know have to go back as I'm going away tomorrow for five days. strawberry float my life.

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