Dark Souls: Prepare to cry

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That
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PostRe: Dark Souls: Prepare to cry
by That » Sat Apr 11, 2015 1:15 am

Just killed Gravelord Nito.

Plus points for atmosphere, and for the death-laser "tells" which are obvious when they click. Dodging them felt good!

Thought the endlessly respawning skeletons were a bit lazy though. Other bosses manage to be tough without little weenies chopping at your back.

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PostRe: Dark Souls: Prepare to cry
by Green Gecko » Sat Apr 11, 2015 2:26 am

I should have known Dark Souls is a game with a rock hard boss with infinite respawning cretins. Not looking forward to that.

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PostRe: Dark Souls: Prepare to cry
by That » Sat Apr 11, 2015 2:47 am

In the Catacombs there's a bit with skeletons on wheels which kind of ... well, wheel themselves at you. Keep an eye on them - not because they're particularly tough but because there are some really rather funny glitches they can go through.

I saw multiple skeletons just take off into space and fly away. Also sometimes they would shoot straight through a solid wall, like The Flash, and rocket out of the level into the skybox. :lol: Godspeed, undead aviation pioneers.

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PostRe: Dark Souls: Prepare to cry
by Victor Mildew » Sat Apr 11, 2015 8:55 am

Green Gecko wrote:Yeah, because why not. It's just one of those things you consider but don't do. Because obviously that's a terrible way to play the game. It's not like Oblivion or something, there aren't that many NPCs and most of them are very useful. Has anyone managed to do well killing everyone off as they go?


But if you're about to go and kill the last boss and enter NG+ then it doesn't matter, as the NPCs all return in the new game, so killing them can give you unique armour, weapons, items etc. I killed the fire keeper in anor londo and got her soul to boost my Estus in NG+ for example.

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PostRe: Dark Souls: Prepare to cry
by <]:^D » Sat Apr 11, 2015 2:41 pm

Karl wrote:Just killed Gravelord Nito.

Plus points for atmosphere, and for the death-laser "tells" which are obvious when they click. Dodging them felt good!

Thought the endlessly respawning skeletons were a bit lazy though. Other bosses manage to be tough without little weenies chopping at your back.


i believe a divine weapon stops them respawning, or is that just in the rest of the level?

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PostRe: Dark Souls: Prepare to cry
by Super Dragon 64 » Sat Apr 11, 2015 2:44 pm

<]:^D wrote:
Karl wrote:Just killed Gravelord Nito.

Plus points for atmosphere, and for the death-laser "tells" which are obvious when they click. Dodging them felt good!

Thought the endlessly respawning skeletons were a bit lazy though. Other bosses manage to be tough without little weenies chopping at your back.


i believe a divine weapon stops them respawning, or is that just in the rest of the level?

Nito keeps summoning them and the baby skeletons just before him keep respawning.

Congrats on taking out Nito, Karl. His screaming attack really had me stumped when I first faced him. I completely forgot about the flying skeletons :lol: I'll never forget the rolling skeletons though :dread:

Where are you going next?

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PostRe: Dark Souls: Prepare to cry
by <]:^D » Sat Apr 11, 2015 2:47 pm

weird - i guess the best way to deal with nito is drag the skeletons round the circuit, kill them, rush to nito and get a few hits in and then cycle and repeat. with my strength build i just poise-tanked through them :slol:

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PostRe: Dark Souls: Prepare to cry
by <]:^D » Sun Apr 19, 2015 12:39 pm

P.S. i just checked and a divine weapon will stop them respawning for sure.

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PostRe: Dark Souls: Prepare to cry
by That » Sun Apr 19, 2015 12:48 pm

I can see a potential problem in that making sure you kill them and not Nito might be tricky. It's cool to know that there's a way to theoretically keep them down though.

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PostRe: Dark Souls: Prepare to cry
by Pacman » Wed Apr 22, 2015 8:11 am

Not that I'm hardcore or anything but doing that without a divine weapon was the closest I felt to hardcore throughout Dark Souls. I'd occasionally decide it was time for a dodgeroll and then skeleton wheels would whiz past where I was moments ago :lol:

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PostRe: Dark Souls: Prepare to cry
by Squinty » Wed Apr 22, 2015 9:46 am

I kept Nito close to place you fall down from. The skeletons didn't seem to bother me so much then.

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PostRe: Dark Souls: Prepare to cry
by <]:^D » Mon Aug 10, 2015 11:33 am

confirmed easy - the giant skeletons won't bother you and you can kill/avoid the little ones :)

just started NG+2 in the forest and purposefully getting invaded by Forest Hunters and having a load of fun with the R2 on the Greatsword of Artorias :nod:

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PostRe: Dark Souls: Prepare to cry
by Lagamorph » Sat Dec 12, 2015 6:30 pm

Nope.
I've tried and tried and tried, but this just isn't clicking and I'm forgetting about it.

I think my biggest problem is that the much lauded 'difficulty' comes more from fighting the games' borderline-bullshit mechanics than any kind of genuine, well thought out challenge.
The main issue I have is that the AI enemies just don't play by the same set of rules as the player. Changing direction in mid-air leap attacks? Enemies can, but you can't. Walls and other solid objects blocking weapon strikes? Yours they do, not the enemies. Ability to strike almost continuously? Not for you, but for the AI, sure thing!
And anyone who tries to tell you that Pyromancer is a good starting class for people new to the game is either trolling, or talking utter bullshit. Oh sure, many of the early enemies are weak to Fire and Pyromancer gets a fireball spell. The problem is that the fireball spell has a shorter range than most melee attacks and can be interrupted even after you've actually thrown the fireball :fp:

Sure, maybe I'm just not very good at it, but endlessly repeating the same section because enemies can just endlessly block me with giant metal shields, then as soon as I run out of stamina they can unload on me with mega-range spears that they can attack with non-stop doesn't make a game fun or challenging, it just makes it frustrating. This is after I spent an hour fighting the Taurus Demon because the game kept randomly deciding that whilst it hadn't before, merely touching it would suddenly start causing damage to me at random intervals. Oh, and then as soon as you beat it, a dragon will come down with an unavoidable insta-kill attack, because why not right? It's like going to a casino, rather than you being given a fair chance the odds are hugely stacked in favour of the house.

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PostRe: Dark Souls: Prepare to cry
by Mafro » Sat Dec 12, 2015 6:37 pm

Gotten to.

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PostRe: Dark Souls: Prepare to cry
by Green Gecko » Sat Dec 12, 2015 6:54 pm

Git gud. The mechanics aren't bullshit at all. Yeah sometimes the game is unfair but there is always a strategy you haven't tried, even if the cheesiest things work best the game doesn't care.

1. Try rolling
2. Try not fat rolling
3. Don't use a noob class even if you're told to
4. The Taurus Demon is an optional boss
5. Try two-handing your weapon
6. Try 1-2 shield and thrust attacks
7. Poise is everything
8. Try jumping

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PostRe: Dark Souls: Prepare to cry
by Cheeky Devlin » Sat Dec 12, 2015 7:58 pm


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PostRe: Dark Souls: Prepare to cry
by <]:^D » Sat Dec 12, 2015 8:59 pm

git gud lagomorphs ya nub

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PostRe: Dark Souls: Prepare to cry
by kommissarboris » Fri Dec 18, 2015 12:08 pm

lol.

Pyro combustion and 100% physical block sheild will take you through the first third of the game if you're really gooseberry fool like, or go sorcery which is serious easy mode.

But yeah, git gud.

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PostRe: Dark Souls: No, this IS RAGE!
by Mafro » Fri Apr 15, 2016 7:41 pm

Bump, in celebration of chalky's copy of Dark Souls 3 finally showing up.
chalkitdown wrote:The camera in this is appalling, absolutely appalling. I didn't think it could be worse than Demon's Souls but somehow they've managed it. Can't remember the amount of times I've died because I literally couldn't see what I was doing or it just spazzed out for no reason. In enclosed spaces, it's absolutely useless, how have they not fixed this?

Anyway, I've progressed a little bit today. Beat the Gargoyles bosses and the boss with the two dogs where the camera was a bigger enemy than the boss itself.

Mafro wrote:Went through one of the white gates and there was a mini boss, along with a few other enemies right on the other side. Camera went mental and I died.


I see Maf had trouble there, too. :)

chalkitdown wrote:Anyway, I just threw my controller at the wall. Girlfriend got out of bed and picked it up. I'm contemplating taking the disc out and snapping it in half.

chalkitdown wrote:Go strawberry float yourself.

chalkitdown wrote:strawberry float THIS strawberry floating PIECE OF gooseberry fool BROKEN, CYNICAL, STUPID GAME. THERE'S ONLY SO MUCH APPALLING GAME DESIGN I CAN TAKE. I'VE HAD ENOUGH, I'M strawberry floating DONE WITH IT. strawberry float YOU MELATONIN, strawberry float YOU MAFRO, strawberry float EVERY banana split IN HERE. strawberry floating BULLSHIT.

chalkitdown wrote:I just scissored the game disc into 4 pieces. That's what I think of it.

chalkitdown wrote:I'm done with this topic.

chalkitdown wrote:Mafro is a banana split and a gooseberry fool mod.

chalkitdown wrote:Image

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PostRe: Dark Souls: Prepare to cry
by Victor Mildew » Fri Apr 15, 2016 7:50 pm

:slol:

NEVER 4 GIT GUD

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