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Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Wed Oct 27, 2021 5:14 pm
by Balladeer
Ah bugger, I normally have Feedback hidden.

SillySprout is pinging me horribly. Just enough no-matter activity to stay above the 'inactive' line.

Starting to come around on Drummy as one of only like three people to try and scumhunt. Not said a word about Kezzer either way though (unless I've missed it). Scum Kezzer strongly implies Scumstick.

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Wed Oct 27, 2021 10:11 pm
by Herdanos
:cry:

EDIT: hey I'm allowed to edit posts again!

> law passed
> law reveals that the Alpha role seers as Human aligned
> Drumstick: "the seers will be fine with just seeing the alignment, we don't need them to know any more"

:|

I'd be amazed if he dies tonight, because if he's not a Conformist, he's playing so badly it's an open goal for them to leave him alone tonight and let the thread lynch him.

...surely they'll lynch him?

I'm concerned the likes of aayl1 could get drowned out easily tomorrow. There's some vocal and experienced players who seem to have let Drumstick's erratic behaviour slide so far. If the likes of Moggy and Mori are aligned with the Conformists the game may already be lost!

EDIT 2: Actually, in fairness, the seers wouldn't be able to identify the Alpha any more easily if the Investigatory Powers Act did pass.

However...

The Investigatory Powers Act would enable a "trust circle" to build in the background, if a Seer identified a human special.

So it's plain wrong for Drumstick to dismiss the act so quickly. Sure, they'd need to be able to PM... but once that's in play, Investigatory Powers Act takes precedence over culling inactives, no?

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Wed Oct 27, 2021 10:17 pm
by Balladeer
RIP Dan. One of us.

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Wed Oct 27, 2021 10:23 pm
by Herdanos
Balladeer wrote:RIP Dan. One of us.

You edited this post :slol:

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Wed Oct 27, 2021 10:40 pm
by Balladeer
I did. The original post was me being unable to read. :fp:

Also has Occultist claimed yet and if not why not?

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Wed Oct 27, 2021 11:15 pm
by OrangeRKN
I can share some more thoughts now the roles are out in the open, although I still won't give anything away.

Herdanos wrote:Actually, in fairness, the seers wouldn't be able to identify the Alpha any more easily if the Investigatory Powers Act did pass.

However...

The Investigatory Powers Act would enable a "trust circle" to build in the background, if a Seer identified a human special.

So it's plain wrong for Drumstick to dismiss the act so quickly. Sure, they'd need to be able to PM... but once that's in play, Investigatory Powers Act takes precedence over culling inactives, no?


It's a shame you are dead really ;)

A fair amount of the (attempted) balance in the roleset is towards preventing a perfect seer circle from walking the town to victory - despite the possibility of changing the rules to be favourable to that scenario. Mayor/doctor protection could alternate to keep a known innocent safe, so the two one-shot strongmen give the mafia a limited counter to that. With PMs a seer can start to build a circle of trust, but as you say being able to investigate roles is also crucial to that with the uncertainty over the alpha and the vigilante. It will be a mistake if the town don't realise that! The miller also weakens the seer a little, but isn't a direct counter to a seer circle, rather a point of general balance (and maybe helps everyone with no role feel a little less like they are the unluckiest players ;) )

What I'm very interested in seeing is how the lesser-used roles like roleblocker and tracker are treated throughout the game. They can be really powerful, so it was particularly funny and/or disheartening to see CK declare his role useless - a roleblocker can prevent a night kill, that would be very useful! They get progressively more powerful towards the endgame too - if there is only one mafia left, roleblocking can be used to confirm town alignment if you roleblock and the night kill still goes through. Both roleblocker and tracker are here as alternatives to having an additional doctor and seer - they are respectively similar, but flip who you have to think about targeting and have their own plays and pitfalls.

Balladeer wrote:Also has Occultist claimed yet and if not why not?


A lot of people would certainly say that's the best play as a miller - clearly not whoever has that role in this game!

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Thu Oct 28, 2021 8:21 am
by Balladeer
Nun town IMO just for bringing this up.

I've not spectated a GRcade mafia before, certainly not so closely - is there usually this little scumhunting? Other mafias seem to do a lot more with meta and reads and looking at everyone to find scum.

Also PapierMacheMario or whoever needs to get a PM.

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Thu Oct 28, 2021 8:58 am
by Robbo-92
I was wondering where this thread had gone to :fp:

I still can’t get over the feeling that Drumstick is suspicious as anything :lol: but I’m sure he’s posted/played like this in previous games and he’s not been a Wolf or the Alpha. With his ambition to become speaker on day 1 it just feels off :lol:

Is there more roles in this game than previous ones OR? Seems to be a lot in the list that someone posted in that thread!

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Thu Oct 28, 2021 9:18 am
by Robbo-92
Sorry again Drumstick :lol: must be the way you play these games that makes me slightly suspect of you more often than not :lol: I wonder if your last message about the role blocker meant you were offed at the last minute?

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Thu Oct 28, 2021 9:23 am
by OrangeRKN
It is pretty funny to me that all five players killed so far are regular members of parliament when there is such a high ratio of specials :lol:

Welcome to the spectator club Drummy and Nun!

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Thu Oct 28, 2021 9:27 am
by Drumstick
Hi everyone!

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Thu Oct 28, 2021 9:32 am
by Herdanos
Balladeer wrote:Nun town IMO just for bringing this up.

I've not spectated a GRcade mafia before, certainly not so closely - is there usually this little scumhunting? Other mafias seem to do a lot more with meta and reads and looking at everyone to find scum.

Also PapierMacheMario or whoever needs to get a PM.

What do you mean by "scumhunting"? I get the purpose - you're hunting for wolves/mafia/Conformists etc - but the way you're wording it makes it sound like there's an active, deliberate process involved?

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Thu Oct 28, 2021 9:46 am
by OrangeRKN
Drumstick wrote:Oh strawberry float.


So what was this all about then :lol:

I'll also share something with you spectators that isn't known to everyone at the moment but was a fun moment - Drummy was protected last night, but a Fanatic used their one-shot ability to force the kill.

Night one also had a potentially significant night action, but that remains to be seen!

Herdanos wrote:
Balladeer wrote:Nun town IMO just for bringing this up.

I've not spectated a GRcade mafia before, certainly not so closely - is there usually this little scumhunting? Other mafias seem to do a lot more with meta and reads and looking at everyone to find scum.

Also PapierMacheMario or whoever needs to get a PM.

What do you mean by "scumhunting"? I get the purpose - you're hunting for wolves/mafia/Conformists etc - but the way you're wording it makes it sound like there's an active, deliberate process involved?


Probably (Balla correct me if I'm wrong) having everyone playing state their current read on who is mafia each day - it forces everyone to commit to identifying several people as mafia, you can then compare reads and if you catch a mafia look back at who they were listing or not listing.

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Thu Oct 28, 2021 10:03 am
by Herdanos
That's a really good tactic, that.

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Thu Oct 28, 2021 10:48 am
by satriales
OrangeMKN wrote:I'll also share something with you spectators that isn't known to everyone at the moment but was a fun moment - Drummy was protected last night, but a Fanatic used their one-shot ability to force the kill.

I did wonder as I was sure the protection role would have saved Drum, and the wolves would have known that and gone for someone else (plus leaving Drum looking suspicious).
Makes sense that it was a wolf vigi kill.

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Thu Oct 28, 2021 10:51 am
by Nun
Well that's a shame. Curious to know who the agent was that they thought I definitely needed to die with one of their only 3 kills.

Also gutted as I would have called that as the strongman on Drummy, poison to circumnavigate protection, rare and exotic to indicate it as a one shot.

Been really enjoying the theme so far OR, the Vigilante Foreign Agent doesn't have a chance in hell within this setup but I like the idea of it haha

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Thu Oct 28, 2021 10:58 am
by Nun
My firing from the hip Seven mafia players (Mostly for fun because lol its day 2):

Mori,
Moggy,
DarkRula,
Jenuall,
Clarkman,
Ob,
Mommy.

Anyone want to get a wager going? I'd maybe put money on Parksey as next to die to wolves I reckon.

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Thu Oct 28, 2021 10:58 am
by Herdanos
This is going to be a fascinating game to observe as a spectator.

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Thu Oct 28, 2021 11:02 am
by OrangeRKN
satriales wrote:
OrangeMKN wrote:I'll also share something with you spectators that isn't known to everyone at the moment but was a fun moment - Drummy was protected last night, but a Fanatic used their one-shot ability to force the kill.

I did wonder as I was sure the protection role would have saved Drum, and the wolves would have known that and gone for someone else (plus leaving Drum looking suspicious).
Makes sense that it was a wolf vigi kill.


It was well predicted that they would need to use the power for the kill, but it's also a risk in using that power early when they might need to counter a protection circle in the later game. They just have the one player with the one use of a guaranteed kill now.

Nun wrote:Well that's a shame. Curious to know who the agent was that they thought I definitely needed to die with one of their only 3 kills.

Also gutted as I would have called that as the strongman on Drummy, poison to circumnavigate protection, rare and exotic to indicate it as a one shot.

Been really enjoying the theme so far OR, the Vigilante Foreign Agent doesn't have a chance in hell within this setup but I like the idea of it haha


You were obviously giving off "power role" vibes! I think the temptation of using a vigi kill is often too much, even when it might be more useful to wait until later in the game, because players are always thinking "if I don't use this power now, I might die, and then I'll never have used it" - and using powers is fun!

The rare poison flavour is definitely meant to indicate it was a Fanatic kill without outright stating it. The Military Vet is also now obviously aware that their protection failed so should know it was a Fanatic kill.

As for the Foreign Agent, I think you are right :lol: It was always an outside chance they could win, but with the way the early game has gone so far (5 regular member of parliament kills) their chances are looking remote. I think the important thing to keep balanced is the relative chances of town vs mafia, I think an individual third party alignment with a much harder job is fine when it's a fun role to have - in this case, having three vigi kills should be pretty fun! If they were to win it would also go down as something legendary because of how unlikely it was. I wanted to include them as I think it's a fun role that works with the theming and it introduces a bit of chaos, giving both sides something else to be wary about.

Re: [Spectator Thread] The Hannivalia Crisis: International Observers

Posted: Thu Oct 28, 2021 11:08 am
by Balladeer
OrangeMKN wrote:
Herdanos wrote:What do you mean by "scumhunting"? I get the purpose - you're hunting for wolves/mafia/Conformists etc - but the way you're wording it makes it sound like there's an active, deliberate process involved?


Probably (Balla correct me if I'm wrong) having everyone playing state their current read on who is mafia each day - it forces everyone to commit to identifying several people as mafia, you can then compare reads and if you catch a mafia look back at who they were listing or not listing.

Exactly this. Standard mafia practice in other games I've followed! Also just generally posting more thoughts about who looks suspicious and why, asking questions about motives instead of roles etc. Obviously this game has such a strong gimmick that to some extent it's going to take a back seat.

Sorry for doubting you Drummy. :lol: In my defence you are exactly the sort of person bold enough to make those plays as scum. Got Nun right though!