Star Trek Online - Now Free-to-Play

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PostRe: Star Trek Online
by SEP » Fri Sep 25, 2009 9:28 am

Ryan0rz wrote:Is that from the episode where the doctor gets sent to the alpha quadrant? And the other doctor is jelous of his sex skillz? :lol: Awesome episode!


That's the one!

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PostRe: Star Trek Online
by Mogster » Fri Sep 25, 2009 11:21 am

MrBrown wrote:If your getting into all that you could technically argue that the new film came along and dumped on 2 decades of Star Trek canon.

It didn't really though. Its events created an alternate reality, leaving the existing universe as it was, other than the destruction of Romulus and the departure of Spock, of course. This game's set in the original universe.

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PostRe: Star Trek Online
by tomvek » Mon Oct 19, 2009 10:16 pm

Star Trek Online engaging retail Q1 2010, beta 'around the corner'

Cryptic executive producer Craig Zinkievich has confirmed with Videogamer that the upcoming Star Trek Online is set to launch during the first quarter of next year -- which falls in line with an Atari document we reported on back in May. Zinkievich also confirmed that Cryptic will soon offer gamers a taste of the experience to come, stating that the game's closed beta is "right around the corner."

Though Videogamer set its phaser to "pester," Zinkievich wouldn't budge on any details about release date beyond the quoted Q1 2010 placeholder, citing that he would receive the full wrath of the marketing department should he crack. We'd like to imagine said department being full of Klingons, but we all know Cardassians really make the best marketers.

http://www.joystiq.com/2009/10/19/star- ... the-corne/

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PostRe: Star Trek Online
by Mogster » Mon Oct 19, 2009 11:07 pm

I hadn't expected it quite so soon. For some reason I've started getting a bad feeling about this. :shifty:

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PostRe: Star Trek Online
by TheTurnipKing » Mon Oct 19, 2009 11:44 pm

Mogster wrote:I hadn't expected it quite so soon. For some reason I've started getting a bad feeling about this. :shifty:

It's Cryptic, and it's based on the same engine base as Champions Online, which had a fairly smooth launch, all things considered.

It seems like a shortish period to launch an MMO on, but the bulk of the effort is on making content, rather than tech issues.

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PostRe: Star Trek Online
by tomvek » Wed Oct 21, 2009 3:24 pm

Klingon Trailer


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PostRe: Star Trek Online
by captain red dog » Wed Oct 21, 2009 5:06 pm

Eighthours wrote:
captain red dog wrote:I'd wager even the the Enterprise D could beat up the Defiant...


The Defiant was more powerful than the D, as can be seen by the encounter between a Galaxy Class ship and the Jem'Hadar in the season 2 finale of DS9, where the former got shot to **** by the latter and then destroyed in a suicide run. Whereas the Defiant's machine-gun phasers pummelled a Jem'Hadar ship to pieces in the third season opener without even breaking a sweat.

Just noticed this and I'd counter that the Enterprise D beat up a Borg Cube on its own, but in First Contact the Defiant was rescued adrift after failing to take down a cube in part of a battlefleet. The Defiant was hauled as garbage! :P

I really want this to be good!

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PostRe: Star Trek Online
by SEP » Wed Oct 21, 2009 7:15 pm

captain red dog wrote:
Eighthours wrote:
captain red dog wrote:I'd wager even the the Enterprise D could beat up the Defiant...


The Defiant was more powerful than the D, as can be seen by the encounter between a Galaxy Class ship and the Jem'Hadar in the season 2 finale of DS9, where the former got shot to **** by the latter and then destroyed in a suicide run. Whereas the Defiant's machine-gun phasers pummelled a Jem'Hadar ship to pieces in the third season opener without even breaking a sweat.

Just noticed this and I'd counter that the Enterprise D beat up a Borg Cube on its own, but in First Contact the Defiant was rescued adrift after failing to take down a cube in part of a battlefleet. The Defiant was hauled as garbage! :P

I really want this to be good!


Ultimately, though, a ship is nothing without the right captain and crew. The Enterprise D had Picard in charge, whilst the Defiant merely had Worf.

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PostRe: Star Trek Online (Klingon Trailer p4)
by tomvek » Sun Nov 01, 2009 4:00 pm

EG Hands-On

Trekkies can put one fear to rest right now: Star Trek Online feels just like Star Trek. From the 10-minute demo available on the Eurogamer Expo show floor, it's difficult to learn all that much about the mechanics and structure of this licensed MMO (you can read more about these in our recent preview and interview). But it's immediately apparent that developer Cryptic has nailed the unmistakable flavour of faintly cheesy, high-minded, planet-hopping science-fiction with a straight face and a glint in its eye - with an equal love of politics, philosophy and punch-ups.

The demo whisks the player through a brief burst of ship combat and a couple of on-foot engagements. It's strictly single-player, and its contained environments and miniature storyline can't give much of an impression of the game's full scope. But Star Trek has always been more intimate than most sci-fi - rooted firmly in sixties television as it is - and the limited stage actually suits it well. The warp jumps between instanced locations aren't as jarring as they would be in other online worlds - it's the nature and style of this particular fiction.

There's a brief opportunity for the player to get used to ship controls while orbiting a planet in peace. WASD take care of the starship's ponderous pitch and yaw, while Q and E, or an on-screen slider, handle the engines' throttle. It's gracefully, glacially slow, as it should be - Star Trek's craft are battleships, not fighter planes.

Following a text-box prompt from a crew member, you're warped to a planet called Penn'Arc VI - only to find the region has been claimed by the Klingon Empire. Arriving in a colourfully hazy asteroid belt, three Birds of Prey attack you for your intrusion. Space combat isn't EVE Online - although your weapons do lock on, they have limited fire arcs, and there are no autopilot options. The focus is on physically manoeuvring your ship to keep your enemies within optimum firing range while manually firing weapons and keeping an eye on power balance.

There are only three weapon systems: forward phaser, rear phaser, and a forward-facing photon torpedo. They're fired using 1, 2 and 3 or the on-screen buttons, with the space bar firing all simultaneously. The phasers have wide, overlapping firing arcs ensuring 360-degree coverage, while the more powerful torpedoes have only a narrow range. Although these Klingons don't present a stiff challenge, they do circle you faster than you can turn to follow them - so guessing their attack patterns and tactically pre-empting them seems to be the order of the day.

Rather than worrying about a depleting power resource, in ship combat you'll concentrate on managing your power balance across the ship's weapons, shields, engines and auxiliary systems. You can tweak these or use the presets for attack, defence, speed or a balanced setup. You can also influence your ship's strengths with tactical buffs - "attack pattern alpha" and "evasive manoeuvres" - and the special abilities of three bridge officers, selected and slotted on the UI.

Birds of Prey dispatched, you beam down to the planet - or rather, into a series of dark red metallic corridors - with four officers to engage the Klingons up close and personal. Your AI crew members have simple commands - they can be set to defensive or aggressive stances, and commanded to select the same target as the player character.

For your own part, you have two weapons to switch between, each of which provides three attack skills (on the 1, 2 and 3 keys once again). Both phaser rifle and standard-issue stun phaser have two ranged attacks and one melee, the melee handily knocking the enemy back into firing range. The phaser can either damage or stun, while the rifle has light and heavy attacks; once again, there's no resource to worry about, so combat seems mostly to be about managing your cooldowns and triggering buffs. Anyone who's played Cryptic's other game, Champions Online, will be familiar with the relatively fast-paced, knockabout combat with a more action-game feel than most MMOs - but with an attendant vagueness and slightly erratic AI behaviour.

You discover that the Klingons are attempting to access the "Guardian of Forever", and travel immediately - via a mere text-box click - to the surface of the Guardian Planet to head them off. This is an eerie pink desert-scape straight out of a concept oil-painting for Kirk-era Trek. Another quick rumble with a hostile band of Klingons - who are attempting to use the Guardian to access the past - segues into a conversation with the Guardian itself, a stone archway holding rippling images of the moon landings and ancient Federation shuttles.

There are several conversational options - one, highlighted in yellow, is mission-critical, but the others are well worth exploring for the dialogue, which is vintage Trek hokum. Ask the Guardian why it speaks in riddles and it says, "I answer as simply as your level of understanding makes possible."

"Control is had by all and by none," it intones when you ask it if the Klingons succeeded. "Your reality, your world, your beginning - all is as it has ever been. Now it is time to reset the stage. All players shall be reborn. All paths shall be reopened." And with one click, the demo restarts.

It's no more than a neat little joke at the transitory nature of this demo, but it's done in such a quintessentially Star Trek way that it doesn't just raise a smile - it raises hopes that Cryptic knows exactly what it's doing with this beloved licence. This demo suggests a game with made with more love than budget, or attention to gameplay depth - but Cryptic's fanboy enthusiasm for the material shines through.

http://www.eurogamer.net/articles/star- ... o-hands-on

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PostRe: Star Trek Online (Klingon Trailer p4)
by hideous_enigma » Mon Nov 02, 2009 9:42 am


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PostRe: Star Trek Online
by tomvek » Wed Nov 04, 2009 2:14 pm

Laser Battle Gameplay Trailer


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PostRe: Star Trek Online
by tomvek » Thu Nov 05, 2009 7:36 pm

Star Trek Online out in February

Cryptic and Atari have confirmed that their MMO Star Trek Online will be released for PC on 2nd February 2010 in North America, and 5th February in Europe.

The confirmation follows Amazon.com and GameStop listing the 2nd February date on their pre-order pages earlier in the week.

"It's definitely early 2010," executive produce Craig Zinkievich told us last month, and it turns out he wasn't kidding. Despite his comments, February will be earlier than many expected.

Star Trek Online casts every player as a Federation or Klingon starship captain, and allows for ship combat, planet-side exploration and customisation of an AI crew. You can find a hands-on from the Eurogamer Expo and tons more information at the Star Trek Online gamepage.

http://www.eurogamer.net/articles/star- ... n-february

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PostRe: Star Trek Online
by tomvek » Wed Nov 11, 2009 4:52 pm

Star Trek Online may get trading, extra officers

Cryptic Studios producer Craig Zinkievich has talked about some of the possible post-launch ideas that could be headed to Star Trek Online

Speaking in an exclusive interview with NowGamer, Zinkievich suggested that omitted ideas for the MMO could be included as the game evolves. Asked whether the team had many ideas the producer replied: "Plenty. Some of the biggest were allowing players to play as neutral factions (like traders) or play as an officer on another player’s ship."

"We also knew that we wanted to get the game out in a set amount of time, and that we wanted to make sure that we delivered a deep and rich experience rather than a whole bunch of thin ones. So we focused on making the Starship Captain experience."

Zinkievich added a glimmer of hope for anyone interested in the above though, saying: "Great thing about MMOs, though, is how you get to keep developing them after launch..."

What other features would you want to see - hover boards? Tribbles (ask a Trekkie)? Check out the game when it launches in February, then let Cryptic know.

http://pc-mmo.nowgamer.com/news/1692/fu ... s-detailed

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PostRe: Star Trek Online
by Zartan » Wed Nov 11, 2009 5:26 pm

Two things, bloody hell February is not far away, I was expecting the beta to go on for a little while. Secondly it looks rubbish.

I will certainly give it a proper chance, but you have to admit it looks a bit poo

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PostRe: Star Trek Online
by tomvek » Wed Nov 11, 2009 7:12 pm

STO System Requirements

System Requirements

* OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)
* CPU: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 3800+
* Memory: 1GB RAM
* Video: NVIDIA GeForce 7950 / ATI Radeon X1800 / Intel HD Graphics
* Sound: DirectX 9.0c Compatible Soundcard
* DirectX: Version 9.0c or Higher
* HDD: 8GB Free Disk Space
* Network: Internet Broadband Connection Required
* Disc: 6X DVD-ROM

Recommended System Configuration

* OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)
* CPU: Intel E8400 Core 2 Duo or AMD Athlon X2 5600+
* Memory: 2GB RAM+
* Video: NVIDIA GeForce 8800 / ATI Radeon HD 3850+
* Sound: DirectX 9.0c Compatible Soundcard
* DirectX: Version 9.0c or Higher
* HDD: 8GB Free Disk Space
* Network: Internet Broadband Connection Required
* Disc: 6X DVD-ROM

http://www.startrekonline.com/node/494

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PostRe: Star Trek Online
by SuperChris » Thu Nov 12, 2009 7:36 pm

captain red dog wrote:
Eighthours wrote:
captain red dog wrote:I'd wager even the the Enterprise D could beat up the Defiant...


The Defiant was more powerful than the D, as can be seen by the encounter between a Galaxy Class ship and the Jem'Hadar in the season 2 finale of DS9, where the former got shot to **** by the latter and then destroyed in a suicide run. Whereas the Defiant's machine-gun phasers pummelled a Jem'Hadar ship to pieces in the third season opener without even breaking a sweat.

Just noticed this and I'd counter that the Enterprise D beat up a Borg Cube on its own, but in First Contact the Defiant was rescued adrift after failing to take down a cube in part of a battlefleet. The Defiant was hauled as garbage! :P

I really want this to be good!

Defiant has a cloak so the Enterpise D would'nt see it coming. :) Also Defiant has Quantum torpedoes & Enterprise D only had photon. They had Quantum's on the E though!

Would you guy's be up for making a guild if they have those in this game?

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PostRe: Star Trek Online
by Garth » Thu Nov 12, 2009 8:04 pm

I'd be tempted, my computer should be able to run it OK.

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PostRe: Star Trek Online (Klingon Trailer p4)
by SuperChris » Fri Nov 13, 2009 4:33 am

hideous_enigma wrote:

LOL he killed the last klingon ship an then got caught in the explosion. :D

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PostRe: Star Trek Online
by captain red dog » Fri Nov 13, 2009 5:58 am

DangChris xD wrote:
captain red dog wrote:
Eighthours wrote:
captain red dog wrote:I'd wager even the the Enterprise D could beat up the Defiant...


The Defiant was more powerful than the D, as can be seen by the encounter between a Galaxy Class ship and the Jem'Hadar in the season 2 finale of DS9, where the former got shot to **** by the latter and then destroyed in a suicide run. Whereas the Defiant's machine-gun phasers pummelled a Jem'Hadar ship to pieces in the third season opener without even breaking a sweat.

Just noticed this and I'd counter that the Enterprise D beat up a Borg Cube on its own, but in First Contact the Defiant was rescued adrift after failing to take down a cube in part of a battlefleet. The Defiant was hauled as garbage! :P

I really want this to be good!

Defiant has a cloak so the Enterpise D would'nt see it coming. :) Also Defiant has Quantum torpedoes & Enterprise D only had photon. They had Quantum's on the E though!

Would you guy's be up for making a guild if they have those in this game?

The Defiant cloak is cheating, the Federation aren't allowed cloaking devices! :evil:

I don't think my laptop will be able to run this, which is a bit of a shame to say the least. I'm going to have to hold out and prey for a console release I think. :cry:

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PostRe: Star Trek Online
by SEP » Fri Nov 13, 2009 9:25 am

DangChris xD wrote:
captain red dog wrote:
Eighthours wrote:
captain red dog wrote:I'd wager even the the Enterprise D could beat up the Defiant...


The Defiant was more powerful than the D, as can be seen by the encounter between a Galaxy Class ship and the Jem'Hadar in the season 2 finale of DS9, where the former got shot to **** by the latter and then destroyed in a suicide run. Whereas the Defiant's machine-gun phasers pummelled a Jem'Hadar ship to pieces in the third season opener without even breaking a sweat.

Just noticed this and I'd counter that the Enterprise D beat up a Borg Cube on its own, but in First Contact the Defiant was rescued adrift after failing to take down a cube in part of a battlefleet. The Defiant was hauled as garbage! :P

I really want this to be good!

Defiant has a cloak so the Enterpise D would'nt see it coming. :) Also Defiant has Quantum torpedoes & Enterprise D only had photon. They had Quantum's on the E though!

Would you guy's be up for making a guild if they have those in this game?


Only the first (DS9) Defiant had a cloaking device. That was destroyed along with the ship in the Second Battle of Chin'toka. The second (DS9) Defiant (the renamed USS Sao Paulo) did not have a cloaking device.

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