jiggles wrote:I mean, it's a pretty standard structure. Call of Duty's Killstreaks and CS:GO's money system are the exact same thing. Good play earns you points to spend on better stuff.
jiggles wrote:OR is talking about the basic system of players who are doing better in a single match getting to pick the higher-level stuff when they spawn in.
The balance they use is that hero characters get much lower points for doing anything, so someone can't spunk all their points on Darth Vader then steamroll through the other team to keep respawning as him.
Yeah, I have the same complaint about killstreaks (I always thought they were completely backwards, deathstreaks make a lot more sense). It has felt even more pronounced here though, I think because of quite how powerful heroes are. It can be very satisfying to kill one, and I appreciate that they can help break a stalemate - but on the flipside, if I'm defending a point and then we lose it because a hero steamrolls through it feels cheap.
jiggles wrote:OR, the quickest way to get enough points to spawn as a hero is to focus 100% on the objective until you get enough points for an X-Wing or TIE Fighter, then continually spawn in the air from that point forward. It's rare that you'll be shot down with not enough points to buy back as a spacecraft again, and air-to-air combat is a lot easier to pick up kill streaks in than when you're on the ground.
Sounds like a solid tactic. Actually though I would rather not play as a hero - I find being a regular soldier much more fun. I wish that there was a 40 player mode without heroes for that reason. I always used to have them turned off in battlefront II.