Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside

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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Mon Dec 04, 2017 9:32 pm

That reminds me... Why the hell can't bombers actually go on bombing runs? We could do that gooseberry fool in the Rogue Squadron games 13 years ago, we should be able to do it now, at least via Star Card as a replacement for one of the other abilities (R2 repair, ion turret, dual proton torpedoes) or something.

Anyway, a new update went live this morning:

  • End of game payouts now reflect your productivity.
  • Arcade mode credit rewards have been tripled.
  • Daily log in crates have been buffed.

The grind is shorter! :toot:

TBH though, I haven't been all that fussed about it since I got crafting access to the top tier gear. I care a good deal more about match and Arcade rewards though, which, now being improved, ought to make acquiring crates easier.

Trying to get 50 kills with the IQA sniper blaster at the mo. Slow going. At least the thermobinoculars are useful in pinpointing the enemy.

Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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Parksey
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Parksey » Tue Dec 05, 2017 1:14 am

It's bloody annoying you have to toggle them on and off though. I keep forgetting to do so and end up trying to fire and getting mullered.

I'm actually enjoying the game a fair bit. After work it's great to have a few games of Starfighter Assault to wind down. It's nothing too taxing, doesn't require too much skill and you can pretend you're in Star Wars. The production qualities - well, the visuals and sound - are amazing. Seems like the lagging has stopped too.

The problem is that I still feel it's fairly superficial. I don't really feel the urge to read how to get better at the game, discuss tactics, work as a team or check out tips online. It's very arcadey and lightweight.

Enjoyable enough but I turn off when I play it, rather than engage with the map, objectives or abilities.

I will say, I don't actually mind the grind. It does give you something to aim for and I do find myself deliberately attempting challenges for credits or playing an extra game to either get some more or to get further on a milestone.

My main problem is that I am still trying to buy all the heroes first. You need 70,000 credits just to unlock the heroes, which means you rely on the abysmal daily creates for your bread and butter upgrades. Had I splurged that 70,000 on crates I would probably feel.more powered up. It's all artificially too slow and locking the heroes is just a gate to get people to stump up some cash. And you do get the urge whilst playing to want to pay a few quid to get a lot more crafting parts. I think you get 5 or whatever from the daily crate and a basic card costs 40 to make.

I quite like the system of crafting your own cards, but it's got too many systems on top of one another. With credits, crystals, overall rank, card rank etc. When if they'd just made it loot/crafting based and a lot faster, I think it would have been a pretty strong incentive to keep playing, and to play as all the classes.

As it is, it just feels like you've been given a bike with a flat tyre and been told you've got to go do a ten mile jaunt somewhere before you get to the point you want to be at.

Still, unlocked Luke and Vader now so that's 30,000 credits down, with about 5000 in the bank. Haven't had too much time with it or got more than two missions through the campaign. Only another 35,000 to go.

The buffs might help, though I'm pretty gooseberry fool at anything that isn't Starfighter Assault so I'll probably still be getting the same amount.

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OrangeReindeer
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by OrangeReindeer » Tue Dec 05, 2017 3:28 pm

Parksey wrote:The problem is that I still feel it's fairly superficial. I don't really feel the urge to read how to get better at the game, discuss tactics, work as a team or check out tips online. It's very arcadey and lightweight.


This is partly why I like it :lol:

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mcjihge2
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by mcjihge2 » Tue Dec 05, 2017 6:44 pm

What side is everyone choosing?

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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Tue Dec 05, 2017 10:21 pm

I'm siding with the Resistance, but Phasma is a really cool looking hero. I'll be gutted if I've picked the wrong side.

Only just realized yesterday that I can make a Custom Arcade match to demolish those Arcade Milestones. :fp: Rookie enemies, one hit kills and double health for me, oh yes indeed. :nod:

They need to add the rest of the maps to it though, and every Starfighter Assault map too. Lots of potential for expansion on the singleplayer front.

Anyone else a bit miffed that the default blaster for each class don't get upgrades, can't be used in all eras, and don't have any milestones? I'd use them a lot more if they were treated the same as every other blaster.

Edit: December's order of events:

Image

If they can keep these events going for a couple of years, accompanying DLC with them, this should be a much better game than BF2015.

Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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Monkey Man
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Monkey Man » Thu Dec 07, 2017 3:23 pm


ImageImage
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mcjihge2
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by mcjihge2 » Sat Dec 09, 2017 7:00 pm

Ive got 15000 credits saved. Is it worth it to get Darth Vader?

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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Sat Dec 09, 2017 7:03 pm

mcjihge2 wrote:Ive got 15000 credits saved. Is it worth it to get Darth Vader?


Vader's a pretty powerful villain to use, so to my mind he is worth it.

Realized this morning that I'd have a much easier time getting IQA sniper kills if I used the double zoom feature I unlocked for it. :fp:

Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.

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