I tried my darndest to do the Starfighter challenges last night, racking up 30+ kills per class over 10 rounds, but it wouldn't register my having done anything. I'm hoping the server was just slow and I'll login today to find it having been applied, but we'll see.
mcjihge2 wrote:I managed to do the starfighter challenges. 20 kills with each class.
The bomber is OK - enough HP to stay alive and weaponry to be able to get kills. I only have 1 star card for it.
For the interceptor I got lucky with the star cards and that have the primary powerful lasers. Even though its has low HP its fast enough to get out of trouble and with my star cards i have, I can get kills with it.
The fighter - similar to the bomber i dont really have any star cards. But its too slow/ low HP to get out of trouble, and the weapons arent quite powerful enough to get kills. Its a real grind to use.
I wish these multiplayer modes had 1P bot options becasue i would really like to be able to know what the objectives are.
Need tips/objectives for Starfighter Assault? Here's a few! I needed to kill time anyway...
Kamino - Research OutpostAttacker: The Separatists
Separatist Objectives- Destroy the twin bridges of the Venator-class Star Destroyer.
- Destroy the Republic's light cruisers.
- Disable the Venator's belly-side beam weapon.
- While the weapon is temporarily out of action, attack the Venator's engines. Rinse and repeat.
Republic Objectives- Reduce Separatist numbers to 0.
- Wipe the enemy bomber squadrons out.
- Defend the objectives.
Easiest for: The Republic. Home field advantage and all that.
Other Tips: Republic players should watch out for anyone getting too close to the objective, and Darth Maul. Seppy players should be wary of Y-Wings, and should really try to sneak up on objectives if you can. The Star Destroyers and cloning facilities can make excellent cover for agile players under heavy fire or missile attack.
Ryloth - Lucrehulk BattleshipAttacker: The Republic
Republic Objectives- Destroy the Lucrehulk's dual tractor beam arrays, located in its "mouth," on either side of the trapped Republic light cruiser.
- Destroy the 'hulk's communication arrays, at its aft end - around where the skyscraper-esque structures are, well behind the central orb.
- Disable the 'hulk's shields - the flat constructs stop atop the orb.
- While the shields are down, fly to the orb's equator, enter one of the several entry ports and attack the power plant (foreshadowing that Death Star II attack run). Rinse and repeat.
Separatist Objectives- Reduce Republic numbers to 0.
- Destroy Y-Wing squadrons and Republic light cruisers. Killing those light cruisers will bring down enemy reinforcement numbers to more manageable levels, potentially winning the battle for your side, so they're a nice fat target.
- Defend objectives in general.
Easiest for: Nobody. These matches can and do go one way as often as the other.
Other Tips: Republic players should pay attention to enormous enemy turbolaser batteries (there's a ton - sneakily positioned, too), and don't stick around inside the orb when that timer gets low - you
will die in there if the doors close before you get out. Cover is next to nonexistent outside the aft and stern of the Lucrehulk, so get ready to evade pursuers like an absolute mad man.
Endor - Death Star II DebrisAttacker: The Empire
Imperial Objectives- Destroy the Rebel Blockade Runners.
- Bow up the Rebels' big ass space mines.
- Destroy the Rebel cruiser's sensor arrays (the bulges marked red) - first on its topside, then on its underside.
Rebel Objectives- Whittle the Imperial fighters down to 0.
- Knock off TIE Bomber squadrons as they conduct their bombing runs.
- Defend the objectives.
Easiest for: The Rebels. They're going to kill everyone, a
lot.
Other Tips: Watch the debris. It can save your ass if you're a good enough pilot, but it
will kill you if you're reckless. Try not to take big hero ships into the middle of that mess. Rebels, watch out for Slave 1; its Seismic Charges don't pay any mind to the debris field, making it a formidable foe if you're not watching out. Skilled players can navigate it through the debris field, too. If you're an Imperial, watch those Rebel Y-Wings in particular. This was the map where I learned to use both effectively.
Fondor - Imperial ShipyardsAttacker: The Rebel Alliance
Rebel Objectives- Take out the Imperial light cruisers.
- Blow the dock's spherical shield generators.
- Target the Star Destroyer - disable (shoot a lot at) its docking clamps.
- While the docking clamps are temporarily out of action, attack the Star Destroyer's belly fusion reactor. Rinse and repeat.
Imperial Objectives- Reduce Rebel numbers to 0.
- Knock out incoming sorties of Y-Wing Bombers and the several Rebel Blockade Runners that'll move into the battlefield after a time. Each Blockade Runner destroyed reduces Rebel reinforcements by 10-20 IIRC, so do try to bring them down if you can.
- Defend the objectives.
Easiest for: Nobody. Neither side has a distinct advantage here, and I've seen as many matches go one way as the other.
Other Tips: Rebels should watch out for Imperial turbolaser batteries littering the docks; they're a constant nuisance that
will kill low health players who stray too close. You get good points for killing them, too. Imperials should try to avoid getting distracted by dogfighting away from the Rebels' objectives (e.g. in the "sky" above the shield generators), as they will take advantage of your absence.
Unknown Regions - Resistance AmbushAttacker: The Resistance
Resistance Objectives- Destroy the Star Destroyer's front shield generators, located in its "mouth".
- Pick off the First Order troop transports - they're fast bastards, it will get hectic.
- Destroy the Star Destroyer's many shield projectors.
- Attack the Star Destroyer's bridge. When the shields come back up, attack the next set of shield generators. They'll be marked for you.
First Order Objectives- Reduce Resistance numbers to 0.
- Attack X-Wing squadrons coming in for bombing runs.
- Defend objectives.
Easiest for: The First Order, but only because the Resistance doesn't have a usable bomber-class ship in this game (yet).
Other Tips: All players should watch out for the structural hazards in the Star Destroyer's maw, it can be
really hard to tell what's where, especially in the heat of combat. First Order players should keep an eye out for Resistance players (like me) who run circuits in there, attacking those initial objectives over and over. Resistance players should try to get in there and run the objective circuit while the enemy is otherwise engaged outside the ship - I don't find that they ever try to flush me out when I'm in there. All players should watch themselves in the asteroid debris field and try not to wind up space paste.
D'Qar - Resistance Base EvacuationAttacker: The First Order
First Order Objectives- Attack the gravity well generators' outer hulls. Just the sides. They'll be highlighted for you.
- Destroy the generators' insides - each one has a trio of energy conduits for you to blast.
- Destroy the Resistance's "Bunker Buster" corvettes.
- Wipe out the remaining Resistance fighters before the timer runs out. Harder than it sounds!
Resistance Objectives- Reduce First Order numbers to 0.
- Destroy incoming squadrons of TIE Fighters acting in a bomber-esque capacity.
- Defend objectives.
- Be as hard to kill as possible during the final timer sequence. Your side only gets 30-40 lives to use up here, so git gud.
Easiest for: The Resistance. Seriously, Resistance players get silly kill counts on this level. I think I got 75ish last night, playing as an A-Wing, though only 36 were human players.
Other Tips: Players should watch the haphazard arrays of generators and their strung-out cabling. Easy to run into an unexpected death. Players should also watch the gravity generators once they activate, in the second phase of the battle - it makes for some really trippy combat, and they can kill you if you're inside a generator shell when it's active.
Never take a hero ship larger than a standard fighter into a generator when it's active, because it won't survive. Debris and generators clear out as the battle wears on, so by the final frantic phase it's a coverless free-for-all. Oh, and First Order players should not ignore the TIE/FO (normal TIE) - that L1+R1 fast attack is great at knocking objective health down in short order, nabbing some easy objective score in the process.
Hope I've not missed anything out!