Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside

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darksideby182
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by darksideby182 » Tue Oct 10, 2017 9:56 am

Hopefully it will have a 10 hour trial on Origin access to give the full game a worthy bash if it's anything like BF1 and the previous Battlefront then I'm out.

The Beta was pretty average.

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Winckle
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Winckle » Tue Oct 10, 2017 11:11 am

http://www.eurogamer.net/articles/2017- ... te-problem

Sums it up. Here's the money quote:

It gets worse when you consider there are bronze, silver, and gold versions of each Star Card - plus a fourth tier I'm not sure the name of. For instance, Boba Fett has a Star Card ability called Death From Above which grants him damage reduction while jetpacking and using Rocket Barrage. Its lowest tier damage reduction (bronze) is 50 per cent, and it's highest tier 100 per cent. That's a huge difference.

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captain red dog
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by captain red dog » Tue Oct 10, 2017 11:28 am

Star cards, loot crates, pay to win? I'm out. At least initially anyway. I'll pick this up in 6 months on the cheap and hopefully these garbage features will be removed.

It strikes me as greedy that Freemium mobile game models have made their way into premium titles.

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Trelliz
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Trelliz » Tue Oct 10, 2017 11:41 am

captain red dog wrote:Star cards, loot crates, pay to win? I'm out. At least initially anyway. I'll pick this up in 6 months on the cheap and hopefully these garbage features will be removed.

It strikes me as greedy that Freemium mobile game models have made their way into premium titles.


This is EA we're talking about, expecting them to u-turn on something is wishful thinking.

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Preezy
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Preezy » Tue Oct 10, 2017 12:04 pm

I think I'll be sticking with my £3 copy of Battlefront 1. Why do these publishers/developers keep trying to ruin their own games by filling it with stuff that they know people don't want or like? Self-inflicted PR wounds, who approves this gooseberry fool?

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Hexx » Tue Oct 10, 2017 12:07 pm

Preezy wrote:I think I'll be sticking with my £3 copy of Battlefront 1. Why do these publishers/developers keep trying to ruin their own games by filling it with stuff that they know people don't want or like? Self-inflicted PR wounds, who approves this gooseberry fool?


Ahhhh bless. You think EA aren't going to turn the servers off? :lol:

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Preezy
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Preezy » Tue Oct 10, 2017 12:08 pm

Hexx wrote:
Preezy wrote:I think I'll be sticking with my £3 copy of Battlefront 1. Why do these publishers/developers keep trying to ruin their own games by filling it with stuff that they know people don't want or like? Self-inflicted PR wounds, who approves this gooseberry fool?


Ahhhh bless. You think EA aren't going to turn the servers off? :lol:

Offline co-op only for me, I don't do online gaming. Blessssssss :wub:

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Hexx
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Hexx » Tue Oct 10, 2017 12:09 pm

Preezy wrote:
Hexx wrote:
Preezy wrote:I think I'll be sticking with my £3 copy of Battlefront 1. Why do these publishers/developers keep trying to ruin their own games by filling it with stuff that they know people don't want or like? Self-inflicted PR wounds, who approves this gooseberry fool?


Ahhhh bless. You think EA aren't going to turn the servers off? :lol:

Offline co-op only for me, I don't do online gaming. Blessssssss :wub:


BF1 has Offline mode? :shock:

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Preezy
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Preezy » Tue Oct 10, 2017 12:11 pm

Hexx wrote:
Preezy wrote:
Hexx wrote:
Preezy wrote:I think I'll be sticking with my £3 copy of Battlefront 1. Why do these publishers/developers keep trying to ruin their own games by filling it with stuff that they know people don't want or like? Self-inflicted PR wounds, who approves this gooseberry fool?


Ahhhh bless. You think EA aren't going to turn the servers off? :lol:

Offline co-op only for me, I don't do online gaming. Blessssssss :wub:


BF1 has Offline mode? :shock:

Sure does, I've been playing it on and off for the past couple of weeks and you can do the maps with AI bots and it plays just fine. Less frustrating too as there's no campers or spammers.

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Trelliz
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Trelliz » Tue Oct 10, 2017 12:22 pm

Preezy wrote:I think I'll be sticking with my £3 copy of Battlefront 1. Why do these publishers/developers keep trying to ruin their own games by filling it with stuff that they know people don't want or like? Self-inflicted PR wounds, who approves this gooseberry fool?


Because it makes the most money in the vital first quarter sales, because they can give packs to youtubers and streamers to promote unregulated gambling to children and because enough people have accepted other lootboxes as "they're just cosmetic" or "they don't affect me/are in games i don't like so its fine". With that acceptance publishers are now pushing as hard as they can to find where they can establish the new norm.

Tragic Magic wrote:RTCW is a mega plex of origami, you young bugger, enjoy the taste.
Women are so lovely.

Never pre-order or pre-purchase a console, game or season pass.
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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Tue Oct 10, 2017 12:27 pm

Apparently, the devs are watching players' feedback to assess what to buff and what to nerf. The trouble is, weapon and vehicle power are the least of the gaming community's worries. Of greater is the process by which scrap is earned; through loot crates that only dole out 10-20 scrap apiece. Loot crates that take an hour or more to get just one. Yeah, I watched the Angry Joe video. :slol:

If they added scrap to the end-of-match rewards, and increased the quantities according to kill or score count, things would be a little better. Adding skins (for there are innumerable potential skins per class and per era) to the loot crates and removing rare tier star cards from them altogether (make them challenge rewards or some gooseberry fool) would also help.

Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by BID0 » Tue Oct 10, 2017 12:37 pm

They really need to reward you after a match based on how well you play also. I can see the idea behind awarding everyone the same so it doesn't matter if you're a pro or a part timer, it all falls down though when you give a person who's AFK the same credits/score/weapons/currency as a person who worked their ass off and won the game for the team.

What will happen (especially so with this huge grindathon) is people will leave their game running 24/7 to accrue the scrap currency required to upgrade things. This will give those players a huge advantage and totally ruin the game for everyone else (nothing worse than playing a team game where nobody on your team is actually playing - see Rocket League and its loot crates/AFK players)

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Preezy » Tue Oct 10, 2017 12:38 pm

Trelliz wrote:
Preezy wrote:I think I'll be sticking with my £3 copy of Battlefront 1. Why do these publishers/developers keep trying to ruin their own games by filling it with stuff that they know people don't want or like? Self-inflicted PR wounds, who approves this gooseberry fool?


Because it makes the most money in the vital first quarter sales, because they can give packs to youtubers and streamers to promote unregulated gambling to children and because enough people have accepted other lootboxes as "they're just cosmetic" or "they don't affect me/are in games i don't like so its fine". With that acceptance publishers are now pushing as hard as they can to find where they can establish the new norm.

Such a shame, I used to enjoy online games. Some of my fondest gaming memories are from the online shooters I played back in the day (Day of Defeat, Delta Force 2, Team Fortress, Counter-Strike, Battlefield 1942 etc), back when things were simpler and less twatish and cynical. I absolutely despise the direction AAA gaming is heading, it's all such bullshit.

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Trelliz » Tue Oct 10, 2017 12:40 pm

This all reminds me of how actual f2p games work; you court the whales who spend thousands and those who don't are only there to make sure the whales keep playing (and paying) in a populated game. If you don't take part you are window dressing and cannon fodder for those who do.

Tragic Magic wrote:RTCW is a mega plex of origami, you young bugger, enjoy the taste.
Women are so lovely.

Never pre-order or pre-purchase a console, game or season pass.
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Preezy
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Preezy » Tue Oct 10, 2017 12:45 pm

Trelliz wrote:you court the whales

Such an amazing description, so right :lol:

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Tue Oct 10, 2017 12:47 pm

BID0 wrote:They really need to reward you after a match based on how well you play also. I can see the idea behind awarding everyone the same so it doesn't matter if you're a pro or a part timer, it all falls down though when you give a person who's AFK the same credits/score/weapons/currency as a person who worked their ass off and won the game for the team.


In my experience, when I do gooseberry fool in a match, my reward is only 50-70 credits, but when I do well, it can be 250+. They do seem to be rewarding good players, up to a point; just need to radically increase the rewards and make sure the top players get more credits than the middling-but-still-good ones.

Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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BID0
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by BID0 » Tue Oct 10, 2017 12:56 pm

Alvin Flummux wrote:
BID0 wrote:They really need to reward you after a match based on how well you play also. I can see the idea behind awarding everyone the same so it doesn't matter if you're a pro or a part timer, it all falls down though when you give a person who's AFK the same credits/score/weapons/currency as a person who worked their ass off and won the game for the team.


In my experience, when I do gooseberry fool in a match, my reward is only 50-70 credits, but when I do well, it can be 250+. They do seem to be rewarding good players, up to a point; just need to radically increase the rewards and make sure the top players get more credits than the middling-but-still-good ones.

In this beta? Have you seen the Angry Joe video? You get a fixed reward at the end of every game whether you participate or not. I was getting the same credits after every game also.

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Gemini73
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Gemini73 » Tue Oct 10, 2017 2:24 pm

So does SWBF 2 have offline multi-player with bots? I'd buy it at a lower price for that and the campaign.

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Indiana Jones and the Last Crusade
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Indiana Jones and the Last Crusade » Tue Oct 10, 2017 4:42 pm

Preezy wrote:
Trelliz wrote:
Preezy wrote:I think I'll be sticking with my £3 copy of Battlefront 1. Why do these publishers/developers keep trying to ruin their own games by filling it with stuff that they know people don't want or like? Self-inflicted PR wounds, who approves this gooseberry fool?


Because it makes the most money in the vital first quarter sales, because they can give packs to youtubers and streamers to promote unregulated gambling to children and because enough people have accepted other lootboxes as "they're just cosmetic" or "they don't affect me/are in games i don't like so its fine". With that acceptance publishers are now pushing as hard as they can to find where they can establish the new norm.

Such a shame, I used to enjoy online games. Some of my fondest gaming memories are from the online shooters I played back in the day (Day of Defeat, Delta Force 2, Team Fortress, Counter-Strike, Battlefield 1942 etc), back when things were simpler and less twatish and cynical. I absolutely despise the direction AAA gaming is heading, it's all such bullshit.


Im the same, i used to play BF1942, CS, etc back in the day. Ive watched online shooters grow and change over the years and its been a slow, steady decline to what we have nowadays. Back in the early days you just played for skill. Competitive MP was such a novel thing that you didnt need any more motivation other than "git gud" to want to play a competitive game like Quake or CS or BF 1942. The only game i ever played back then that had any kind of unlocks or ranks was Wolfenstein: Enemy Territory, and the unlocks & ranks weren't permanent, as soon as you quit the game you were back to starting level gear for your next game. It all changed with Battlefield 2. That was the first game, to my knowledge, that had progression that tied better weapons to your account and what level you were. Honestly that was the beginning of the end. After that more and more games had Ranks and tiered unlocks, then came DLC that split playerbases, pay to win DLC (if i remember right, you could get way better gear from BF2 special forces exp pack and use it against non exp pack owners, i think, could be wrong on that) and then TF2 eventually changed the game with loot crates. Its sad, i really dont recognize multiplayer gaming anymore, where it used to be a case of load it up, jump on a server, and kill mummy strawberry floaters, now i have to spend about 15 minutes reading about unlocks and loot crates before i can play the damn thing and every game is a cacophony of people with stupid looking hats and golden guns jumping around everywhere.

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Preezy
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Preezy » Tue Oct 10, 2017 4:53 pm

Brerlappin wrote:
Preezy wrote:
Trelliz wrote:
Preezy wrote:I think I'll be sticking with my £3 copy of Battlefront 1. Why do these publishers/developers keep trying to ruin their own games by filling it with stuff that they know people don't want or like? Self-inflicted PR wounds, who approves this gooseberry fool?


Because it makes the most money in the vital first quarter sales, because they can give packs to youtubers and streamers to promote unregulated gambling to children and because enough people have accepted other lootboxes as "they're just cosmetic" or "they don't affect me/are in games i don't like so its fine". With that acceptance publishers are now pushing as hard as they can to find where they can establish the new norm.

Such a shame, I used to enjoy online games. Some of my fondest gaming memories are from the online shooters I played back in the day (Day of Defeat, Delta Force 2, Team Fortress, Counter-Strike, Battlefield 1942 etc), back when things were simpler and less twatish and cynical. I absolutely despise the direction AAA gaming is heading, it's all such bullshit.


Im the same, i used to play BF1942, CS, etc back in the day. Ive watched online shooters grow and change over the years and its been a slow, steady decline to what we have nowadays. Back in the early days you just played for skill. Competitive MP was such a novel thing that you didnt need any more motivation other than "git gud" to want to play a competitive game like Quake or CS or BF 1942. The only game i ever played back then that had any kind of unlocks or ranks was Wolfenstein: Enemy Territory, and the unlocks & ranks weren't permanent, as soon as you quit the game you were back to starting level gear for your next game. It all changed with Battlefield 2. That was the first game, to my knowledge, that had progression that tied better weapons to your account and what level you were. Honestly that was the beginning of the end. After that more and more games had Ranks and tiered unlocks, then came DLC that split playerbases, pay to win DLC (if i remember right, you could get way better gear from BF2 special forces exp pack and use it against non exp pack owners, i think, could be wrong on that) and then TF2 eventually changed the game with loot crates. Its sad, i really dont recognize multiplayer gaming anymore, where it used to be a case of load it up, jump on a server, and kill mummy strawberry floaters, now i have to spend about 15 minutes reading about unlocks and loot crates before i can play the damn thing and every game is a cacophony of people with stupid looking hats and golden guns jumping around everywhere.

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