Star Wars Battlefront II

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DarkRula
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PostRe: Star Wars Battlefront II
by DarkRula » Wed Feb 07, 2018 9:28 am

So Clone Wars DLC in March, then. New content for arcade is always a plus, and conquest has to be as good as Elite Squadron's.

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Alvin Flummux
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PostRe: Star Wars Battlefront II
by Alvin Flummux » Sun Feb 18, 2018 5:35 am



Next big client & server patch will be this Monday - includes the bizarrely temporary Jetpack Cargo mode, new Arcade Mode content etc.

We might get word of DLC Season 2 in the coming weeks.

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PostRe: Star Wars Battlefront II
by DarkRula » Sun Feb 18, 2018 10:38 am

Interested to see how this Jetpack Cargo mode plays. I doubt it'll dethrone Galactic Assault, but I'm hoping it will at least be good.

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Sun Feb 18, 2018 1:14 pm

All jetpacks all the time sounds like Quake-style chaotic fun to me, but we'll see. Should be interesting, though I can't see why it'd be a temporary addition. If it's good enough to tide us over til DLC Season 2, why not just leave it in place?

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Tue Feb 20, 2018 1:36 am

Well, the patch went live.

No new Arcade scenario levels, disappointingly, but all the ground maps are in place for custom Arcade matches now, at least. Hopefully some new scenarios in the "new" maps will come out with DLC season 2.

Jetpack Cargo is too limited to be fun for long. You only play on the Mos Eisley map and have a choice of one variety of pistol or one type of rifle, but the rocket launcher reloads fast enough to render sidearms almost irrelevant, and star cards are disabled.

To make this mode fun, it needs:
  • A super high vertical jetpack jump. Currently, you have the quick dash (in place of rolling), the horizontal dash, and the normal jump. A triangle/Y button straight up jump of great height would add a bit more variety to your available moves.
  • Chainable jetpack moves. Right now, you can't use two moves at once - you need to land between them. If they let you chain them together, battles and battlefield traversal would be much more interesting and more fluid.
  • Star Cards - all the old ones and some new ones would sure be nice.
  • Character customization. I know it's coming, but everyone literally looks the same here. Now, for the Empire, that's not a problem, but for the Rebels, it is. At least in the other modes you have reinforcements and different classes.
  • Customizable weapon load outs. I figure if you can use a rifle or a pistol, you should be able to have access to them all.
  • More maps! Pretty well every ground map could play host to Jetpack Cargo (Theed streets, Crait salt flats, Hoth trenches etc). I'm guessing we only have Tatooine because this mode has been rushed out the door to make up for DLC season 2's late arrival.
  • Destructible jetpacks! Kaboom!

So, yeah, JPC is okay, not great, with zero longevity. It certainly won't be worthwhile without some big improvements. I guess that's why it's a temporary thing. It's a shame, because with more time it could be a really great addition to the game. Hopefully that's why it's temporary - I'd love to see a fully fleshed out version release later in the year or next year.

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PostRe: Star Wars Battlefront II
by Red 5 stella » Tue Feb 20, 2018 2:42 pm

How does battlefront 2 play nowadays, worth it at £19.99?

I'm tempted to jump in but wary, are microtransactions still shelved and has the multiplayer progression system been improved?
Is all DLC free and does it add much?

Thanks in advance.

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Alvin Flummux
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PostRe: Star Wars Battlefront II
by Alvin Flummux » Tue Feb 20, 2018 3:41 pm

Red 5 stella wrote:How does battlefront 2 play nowadays, worth it at £19.99?

I'm tempted to jump in but wary, are microtransactions still shelved and has the multiplayer progression system been improved?
Is all DLC free and does it add much?

Thanks in advance.


Worth it at 19.99? Yes.
Microtransactions shelved? For now - they'll be back in a different form later in the year, probably. I doubt they'll impact the game's popularity very much by then, though.
Progression improvement? It has been tweaked to be a bit better, but the real major improvements are coming next month.
DLC free? All of it is entirely free, and it adds new maps, hero characters and such.

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PostRe: Star Wars Battlefront II
by mcjihge2 » Sun Feb 25, 2018 4:16 pm

Ive been trying to level up some of the other guns to get the dl15 exploding shot and the s-5 power ups (steady, etc). I dont know if its the lag or the under powered guns but i cant win one on ones when i used to be able to. This game has me triggered now. :evil:

Im saving credits for the DLC i dont know if its a good or bad idea, because the new level up system is still unknown. Should i spend all my scrap on cards now or keep them until DLC?

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Sun Feb 25, 2018 4:23 pm

Your scrap will be worth the same after the progression update as it is now, presumably. That's what the devs have been saying, anyway.

New content in next big patch. It's going into bug testing this or next week.

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PostRe: Star Wars Battlefront II
by mcjihge2 » Fri Mar 16, 2018 5:54 pm

progression update on wednesday

https://battlefront-forums.ea.com/discussion/102519/star-wars-battlefront-ii-progression-update-faq#latest

The Progression Update FAQ:
Q.) What kind of items can I buy when microtransactions/monetization return?
A.) Players will only be able to purchase Crystals as microtransactions, which can only be used to unlock available Appearances that a player can select. Players cannot purchase Star Cards or items that would impact gameplay or progression.
Q.) Can I buy Star Cards with money?
A.) No. We are removing all Star Cards from Crates and introducing a system where you level up your units exclusively by playing as them and earning experience.
Q.) What happens with my existing Star Cards in the transition?
A.) You get to keep any and all Star Cards that you currently own at their current rarity level. As you level up, you will start earning Skill Points that can be used to unlock and upgrade Star Cards.
Q.) I have played the game extensively before the Progression Update. How will this be reflected after the transition to the new system?
A.) You will get to keep any and all Star Cards that you already have in your Collection at their current rarity level, and you will get a Unit Level per unit that is based on your current inventory. Moving forward, as you progress, your Unit Level will determine which additional Star Cards you can unlock and whether or not you’re advanced enough to use Skill Points to upgrade Star Cards to Rare or Epic.
Q.) How should I prepare for the Spring Progression Update?
A.) It depends on what you'd rather do: speed up progression or save up for cosmetics. If you want to maximize your Unit Levels at the outset of the new system, you should primarily focus on earning more Star Cards and Parts right now by using your Credits to purchase Crates. If you want to unlock new Appearances, you should save your Credits for the update in April.
Q.) What happens with Parts?
A.) As of the Progression Update, Parts will no longer be awarded. You will keep your current balance, and in April you will be able to convert parts into Skill Points (at 40 Parts per Skill Point). Player’s Parts totals will be rounded up so that players will not be left with unusable Parts.
Q.) Can I still craft Star Cards using Parts?
A.) No. While Parts have been used as a Star Card crafting resource, the new resource for Star Card unlocking and upgrading is Skill Points, gained by leveling up your respective Unit.
Q.) How do I progress with a hero or class?
A.) You level up a hero or class by playing them. The same goes for all other units (units being Any playable unit in the game, whether it's a ship, special unit, hero, trooper, hero ship, vehicle, mount etc;, the more you play, the more Skill Points you gain to upgrade them.
Q.) How do I earn new Star Cards?
A.) When you level up a unit in the Progression Update, you earn a Skill Point. Skill Points are unit-specific and can be used to unlock a Star Card at Common level, or to upgrade an existing Star Card to the next Card Level.
Q.) What are Skill Points?
A.) When you level up a unit, you earn a Skill Point. Skill Points are unit-specific and can be used to unlock a Star Card at Common level, or to upgrade an existing Star Card to the next Level.
Q.) Can I use Skill Points that I earned from one unit to upgrade another unit?
A.) No. Skill Points are unit-specific. Skill Points earned when leveling up your Heavy cannot be used to unlock or upgrade Star Cards for Yoda. The more you play as your favorite unit the more Skill Points you earn for them.
Q.) What can Skill Points be used for?
A.) Skill Points allow you to unlock and upgrade Star Cards for the unit you've earned them for.
Q.) What happens with my Star Card Level number?
A.) Instead of a Star Card Level, we have a Unit Level which will more clearly and accurately represent a player’s overall progress and power level as it counts the value of all Skill Points applied across that Unit’s collection.
Q.) How is my starting Unit Level calculated?
A.) For new players, every Unit will start at Level 1, however if you are an existing player, your starting Unit Levels will factor in your previously collected Star Cards.
Q.) Can you give a specific example of Unit Level calculation for an existing player?
A.) Let’s say your Assault is Card Level 24 when the update goes live. Your inventory is as follows: 13 Commons (+13 Card Level), 2 Uncommons (+4 Card Level), 1 Rare (+3 Card Level), 1 Epic (+4 Card Level). In the transition, that Assault character would keep all of those Star Cards and gain a Class Level of 24 (old Card Level) + 1. For a new player starting as Assault Class Level 1 in the new system, she would have to level up to Class Level 25 to gain an Assault Star Card collection of the equivalent value.
Q.) Can I upgrade Rare and Epic Star Cards using my Skill Points?
A.) Yes, as long as you meet the Level requirement for upgrading them in the new system. As a Trooper, for example, you will need to be Unit Level 22 to upgrade a Star Card to Rare, and Unit Level 35 to upgrade a Star Card to Epic. Each unit has their own level requirements for upgrading to Rare or Epic respectively based on what we think will provide the best experience for gameplay.
Q.) What happens to my existing Epic Star Cards in the transition if I do not reach the required Unit Level to upgrade Star Cards to Epic with one or more characters?
A.) You get to keep any and all Star Cards, Epic or not, regardless of where we put the upgrade gate for Epic Star Cards. However, any Star Cards that you wish to upgrade to Epic after the transition need to follow the new rules for Unit Level requirements.
Q.) What type of progression will each unit have in the new system?
A.) For each unit, the Star Cards are tiered to require a specific Unit Level to be available to unlock. Unlocked in this case means that you can choose to spend a Skill Point to unlock that Star Card at the Common level (and subsequently upgrade it to Epic, if you meet the Class Level requirement for upgrading Epic Star Cards).
Q.) How do I unlock Star Card slots in the new system?
A.) All Star Card slots for all units will be unlocked by default in the new system.
Q.) What will my initial journey with a character be like in the new system?
A.) We intend to make your first time with any class a rewarding one. Specifically, the time needed to level up any Unit in the beginning will be quick, meaning that you will earn Skill Points and unlock Star Cards at a quick rate early on.
Q.) How will I know when I level up with each class?
A.) There will be prominent messaging in game every time you level up a unit. That information will also be displayed at the end of each round if you gain a level for that unit.
Q.) How do you decide which Star Cards are unlocked early and which are unlocked late in a Unit’s journey?
A.) Star Cards unlocked early are hand-picked to be focused on improving existing things, like the Improved Shock Grenade for the Specialist Trooper. Later choices offer side-grades and more niche abilities that require you to switch up your play style, like the Repulsor Cannon for Specialist.
Q.) What unlock gates will there be for any given unit in the new system?
A.) Each Star Card will be unlocked at a specific Unit Level. Additionally, to upgrade a Star Card to Rare or Epic, you need to meet the required Level for that unit. Depending on your Levels, you might be able to upgrade Star Cards to Epic for your Assault Trooper but not your Heavy until you level up the Heavy Trooper further.
Q.) Will you have level caps in the new system?
A.) Yes. Initially, trooper Classes will be capped at 70, while heroes, starfighters, and hero starfighters will be capped at 40. The Armor, Speeder, Enforcer, and Aerial classes will be capped at 30. But even if you cap out your unit, you can still earn credits when you increase your Player Rank.
Q.) Why are there different level caps for different groups of characters in the new system?
A.) The caps are set to guarantee that you will be able to earn the amount of Skill Points needed to take every Star Card in that class to Epic. Since each unit differ in the amount of Star Cards they have in their collection, that leads to different level caps as well.
Q.) How many Skill Points can I earn with any given Unit?
A.) Exactly the amount needed to take every Star Card available to that Unit to Epic.
Q.) Why is the level cap for Trooper set to 70?
A.) A Trooper starts the game at Unit Level 1, and has 17 Star Cards. To take one Star Card to Epic requires four Skill Points, so you would need 68 Skill Points in total to take your entire collection to Epic as Assault. 68 + the 1 as your starting level = Unit Level 69. We then add 1 “padding level” from 69 to 70 to even out the numbers.
Q.) What happens when I go from Assault level 69 to 70, since I don’t need that level to earn more Skill Points?
A.) While going from Unit Level 1 to 69 will gain you 1 Skill Point each, going from 69 to 70 will net you 1000 Credits instead.
Q.) What should I do if I get excess Skill Points?
A.) You will not be able to get any excess Skill Points in the new system. You will only be able to gain the amount needed to take all Star Cards within that Unit’s progression to Epic.
Q.) What will happen with the Milestones that currently reward Star Cards?
A.) The rewards for these Milestones will change from Star Cards to Credits and Cosmetics, such as Emotes and Victory poses.
Q.) What will happen with the cosmetic rewards that are currently handed out for reaching a certain Card Level?
A.) The old concept of Star Card Level will no longer be used, any such rewards (e.g. emotes and victory poses) will be earned in other ways.
Q.) What can Credits be used for?
A.) In April, the next part of our progression update will allow you to use your Credits to unlock Appearances for your heroes and troopers. With this specific update, you will not be unlocking anything with your Credits, so we encourage players earning Credits to continue to do so and save them for all the customizations coming out in April.
Q.) Will I still use Credits to unlock Heroes and Hero Starfighters?
A.) With our Progression Update, we will be unlocking all currently available heroes and Hero ships for all Players. When new heroes and Hero ships are introduced to the game they will be unlocked with Credits.
Q.) What happened to the daily login Crates?
A.) Since Star Cards are now available through progression, we have set the Daily Login reward to 500 Credits.
Q.) How will I unlock Emotes and Victory Poses?
A.) As of this update, Emotes and Victory Poses will be unlocked through Timed Challenges and Milestones.
Q.) What is the difference between Credits, Crystals, and Parts?
A.) With our Progression Update, we are temporarily turning off the economies related to these three currencies. With an update in April, Credits (which are earned through gameplay) will unlock Appearances for your heroes and troopers. That update will also allow you to purchase Crystals, which can also be used to unlock Appearances through direct monetary purchase. Parts are going to be taken out of the game entirely, and a future update will allow you to convert these into Skill Points.
Q.) Are Crystals returning? What will they be used for?
A.) Crystals will return in April, and will be used to unlock Appearances that players can select. They will not be able to be spent on anything that impacts gameplay, like Star Cards or weapons.
Q.) How will I get Crystals?
A.) In April, we will re-enable the ability to purchase Crystals via an updated monetization system. You will also continue to receive some Crystals through in-game Milestones.
Q.) Are Crates still in the game?
A.) Yes, however, with the Progression Update, Crates can no longer be purchased. They are earned by logging in daily, completing Milestones, and through Timed Challenges. Inside crates, you'll find Credits or cosmetic items, but nothing that impacts gameplay.
Q.) What Appearances will be available in April?
A.) We will announce which appearances will be available in the coming weeks.
Q.) Will I earn Credits or Skill Points in Arcade?
A.) With the Progression Update, you will continue to be able to earn Credits, up to 1,500 per day, by playing Arcade. Skill Points can only be earned in multiplayer, linked to the Unit you play as.
Q.) Do you have any plans to change rewards from Arcade?
A.) All Star Cards and Weapons are going to be unlocked, at the Epic level, in Arcade mode so you can try out the best combinations and help you identify how you want to spend your Skill Points. You’ll still be able to progress across Challenges, Milestones, and difficulty tiers in Arcade, and you’ll also be able to earn 1500 credits per day.
Q.) When will microtransactions/monetization come back?
A.) We are currently targeting April to turn on a revamped microtransactions system. More details to come.
Full blog here: https://battlefront-forums.ea.com/discu ... oon#latest

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Alvin Flummux
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PostRe: Star Wars Battlefront II
by Alvin Flummux » Fri Mar 16, 2018 6:52 pm

Haven't read it all, but it sounds pretty comprehensive. I look forward to giving it a try, but TBH I don't see myself digging back in properly until we get some new maps.

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Tue Mar 20, 2018 12:11 am

New progression system in action, courtesy of Star Wars HQ. Also, Bespin's Administrator's Palace from BF2015 (Blast, Heroes vs Villains) is coming with the progression update. Customization to come in April.



It looks pretty good, but I'm gonna need some more maps to get back into it properly.

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PostRe: Star Wars Battlefront II
by imbusydoctorwho » Thu Mar 22, 2018 2:35 pm

So you can play as all Heroes for free now?

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DarkRula
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PostRe: Star Wars Battlefront II
by DarkRula » Thu Mar 22, 2018 3:02 pm

Yes, all heroes have now been unlocked.
There's been a few UI changes, such as the star cards now being manageable from just one screen, instead of having to go out and back in just to change another card.

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Sat Mar 24, 2018 1:21 am

"Radically different" game modes coming to the game over the coming months.



Hoping for a big ass Clone Wars-era tank battle mode.

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PostRe: Star Wars Battlefront II
by DarkRula » Sat Mar 24, 2018 9:42 am

I know it's not 'radically different' but just give me conquest in arcade and I'll be happy with the game forever-more.
For multiplayer, at least one ground-to-space mode is a must. Increase the player count and let the chaos reign.

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Sat Mar 24, 2018 11:49 am

DarkRula wrote:For multiplayer, at least one ground-to-space mode is a must.


Do you mean like the multi-stage battles in BF2015, or more like one big open battlefield that lets players fight in space or on the ground at will?

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PostRe: Star Wars Battlefront II
by DarkRula » Sat Mar 24, 2018 12:43 pm

If it can happen, I'd prefer both types, but with the way the game's mechanics work, it wouldn't feel right having a large open-scale battle and having to resort to a menu to get ships and vehicles.

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Sat Mar 24, 2018 1:15 pm

A large scale variant of Conquest would seem to be the solution for the latter battle type. Didn't the first Battlefront 2 kinda do that with the Battle of Coruscant? Fighting on ships or out in space in starfighters. An evolution of that would be great, but yes, it'd have to ditch the reinforcement angle for vehicles and adopt a different model. Perhaps different classes have unique reinforcement access to different, perhaps special or otherwise unique vehicles, while other vehicles are available across the map for everybody to pick up?

I loved the multi-stage battles of BF2015. It felt like you were involved in an unfolding story, even if you'd played it a hundred times before. All kinds of strategies unfolded, players working together toward a common goal. It got so intense, especially aboard the Death Star.

Last edited by Alvin Flummux on Sat Mar 24, 2018 1:27 pm, edited 2 times in total.
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DarkRula
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PostRe: Star Wars Battlefront II
by DarkRula » Sat Mar 24, 2018 1:26 pm

I enjoyed the multi-stage battles of 2015 as well. 2005 had several space maps, with the galactic conquest mode also having a deep space map for when two cruisers met on the board. Mods have done well to create the feel of ground-to-space in recent years, and if 2017 could have such a mode... Heavenly. I suppose it would be simple to do it similar to Elite Squadron, but with no loading transitions.

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