Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside

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NickSCFC
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by NickSCFC » Fri Apr 21, 2017 1:39 pm

IGN in being thick banana splits shocker.
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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Tue Apr 25, 2017 12:40 pm

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:toot:
Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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BID0
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by BID0 » Tue Apr 25, 2017 6:16 pm

How hard is it to make a game equal to the original games? I mean really :fp:

I'm out
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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Wed Apr 26, 2017 9:40 pm

In what way is it worse?
Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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BID0
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by BID0 » Thu Apr 27, 2017 8:12 am

Well I watched the video for the first few minutes until it mentioned you can't jump in/out of a vehicle whenever you like. Bizarre gameplay decision. I couldn't think of anything worse than being stuck in a certain vehicle.

That would also mean there's no ground to space battles I am guessing too seeing as you can't jump out of a ship once you've boarded a capital ship.
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NickSCFC
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by NickSCFC » Thu Apr 27, 2017 9:03 am

Have to agree, the token spawning weapons are my biggest peeve in this game.

Terrible decision.
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Zartan
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Zartan » Thu Apr 27, 2017 10:10 am

NickSCFC wrote:Have to agree, the token spawning weapons are my biggest peeve in this game.

Terrible decision.


Did you watch the video? I am fairly certain they say that token spawns are gone
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NickSCFC
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by NickSCFC » Thu Apr 27, 2017 11:29 am

Zartan wrote:
NickSCFC wrote:Have to agree, the token spawning weapons are my biggest peeve in this game.

Terrible decision.


Did you watch the video? I am fairly certain they say that token spawns are gone


Apologies, I was referring to the original.

It'd be great if, when the game starts, there's a couple of X-wings dotted around the initial spawning point and players can either choose to hop in them or go out on foot.

Halo did a good job of vehicle management in multiplayer.
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HSH28
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by HSH28 » Thu Apr 27, 2017 11:37 am

Zartan wrote:
NickSCFC wrote:Have to agree, the token spawning weapons are my biggest peeve in this game.

Terrible decision.


Did you watch the video? I am fairly certain they say that token spawns are gone


Pretty sure at around 2:08 in the video on this page the guy says that some weapon pickups will remain.
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BID0
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by BID0 » Thu Apr 27, 2017 12:12 pm

Yup pretty much after mentioning that Hero pickups were gone they mention you have to pick what vehicle/on foot etc you're going to be when spawning and then you're stuck in that until you die/suicide.

It's like a halfway house between the last game and the superior originals.

Maybe they'll get it right for Battlefront III in 2019.
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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Thu Apr 27, 2017 12:13 pm

HSH28 wrote:
Zartan wrote:
NickSCFC wrote:Have to agree, the token spawning weapons are my biggest peeve in this game.

Terrible decision.


Did you watch the video? I am fairly certain they say that token spawns are gone


Pretty sure at around 2:08 in the video on this page the guy says that some weapon pickups will remain.


The Smart Rocket and a few undisclosed things will remain as token pickups, but it looks like most of them will be going.

BID0 wrote:Yup pretty much after mentioning that Hero pickups were gone they mention you have to pick what vehicle/on foot etc you're going to be when spawning and then you're stuck in that until you die/suicide.


Either they've completely ignored what was great about the originals, as regards to vehicle play, or they think they've got some amazing things going on in their new vehicles that'll keep people wanting more.

Wouldn't hurt to have an emergency escape button like this last Battlefront had though, and I can't see what would prevent them from allowing players to jump into a starfighter on a capital ship to join the fray out in space.
Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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Schumi
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Schumi » Thu Apr 27, 2017 12:51 pm

I think they just don't have a good enough idea of how to make the vehicles land/take off without spawning you in/out of them.

That and the fact it's 20 v 20 at most means too many in the air means not enough on the ground so this allows them to control the max number of fighters in the sky at once.

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