Star Wars Battlefront II

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Alvin Flummux
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PostRe: Star Wars Battlefront II
by Alvin Flummux » Sat Mar 24, 2018 1:33 pm

Speaking of cruisers, a cruiser vs cruiser mode would be great to see.

Two capital ships, replete with starfighter compliments and even some ground vehicles (AT-STs/AT-RTs in the hangars?), locked in a battle to the death; in deep space, in an asteroid field, in orbit over an embattled world, even in a planetary atmosphere.

Players could take to starfighter combat (some starfighters are sitting out for any player to use, some are unique reinforcements) to engage enemy fighters or attack space-side objectives (shield gens, power gens, engines), or board the enemy vessel to pursue key internal objectives (power plant, bridge, hyperdrive, shields etc).

Players could man their own ship's turbolaser batteries, or capture those of the enemy vessel to wreak more havoc, and Officers could have as a reinforcement the ability to maneuver the entire capital ship to better attack the enemy vessel. When things go wrong for one ship, players could get out in escape pods, and if enough do so before the timer reaches 0, the battle will continue inside the last ship standing.


Looks like a new open world Star Wars multiplayer game is coming.



I'm guessing it's what 1313 and Project Ragtag was canned for. Since DICE was forbidden to touch Rebels, I'd guess that maybe it'll be a Rebels-themed PUBG or Fortnite type affair. EA chasing that money.

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PostRe: Star Wars Battlefront II
by DarkRula » Sat Mar 24, 2018 2:13 pm

Oh, a cruiser vs cruiser mode sounds lovely - reminds me of battles that'd sometimes happen in The Clone Wars, specifically the one in Jedi Crash from season 1.

As for the open-world multiplayer game - make it big, make it good, give a load of stuff to do, but keep it plot-light. If having a good story is the best, having the opportunity to make your own within the game is one better. Like Elite: Dangerous and Sea of Thieves.

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PostRe: Star Wars Battlefront II
by Yubel » Sat Mar 24, 2018 9:57 pm

Alvin Flummux wrote:Speaking of cruisers, a cruiser vs cruiser mode would be great to see.

Two capital ships, replete with starfighter compliments and even some ground vehicles (AT-STs/AT-RTs in the hangars?), locked in a battle to the death; in deep space, in an asteroid field, in orbit over an embattled world, even in a planetary atmosphere.

Players could take to starfighter combat (some starfighters are sitting out for any player to use, some are unique reinforcements) to engage enemy fighters or attack space-side objectives (shield gens, power gens, engines), or board the enemy vessel to pursue key internal objectives (power plant, bridge, hyperdrive, shields etc).

Players could man their own ship's turbolaser batteries, or capture those of the enemy vessel to wreak more havoc, and Officers could have as a reinforcement the ability to maneuver the entire capital ship to better attack the enemy vessel. When things go wrong for one ship, players could get out in escape pods, and if enough do so before the timer reaches 0, the battle will continue inside the last ship standing.


That sounds pretty chaotic even for Battlefront...or has the game - and to a larger extent EA - set me into this frame of mind where such a concept just seems too ambitious / costly.


Sceptical about this open-world Star Wars game. Sure it's only a rumour but given the circumstances I think it is to be expected.

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PostRe: Star Wars Battlefront II
by DarkRula » Sat Mar 24, 2018 10:45 pm

Yup, I think both of the EA Battlefronts have set that precedent compared to Battlefield. The original Battlefronts felt they had more ambitious concepts and the largest mode they had was conquest.

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Sun Mar 25, 2018 2:18 pm

Yubel wrote:
Alvin Flummux wrote:Speaking of cruisers, a cruiser vs cruiser mode would be great to see.

Two capital ships, replete with starfighter compliments and even some ground vehicles (AT-STs/AT-RTs in the hangars?), locked in a battle to the death; in deep space, in an asteroid field, in orbit over an embattled world, even in a planetary atmosphere.

Players could take to starfighter combat (some starfighters are sitting out for any player to use, some are unique reinforcements) to engage enemy fighters or attack space-side objectives (shield gens, power gens, engines), or board the enemy vessel to pursue key internal objectives (power plant, bridge, hyperdrive, shields etc).

Players could man their own ship's turbolaser batteries, or capture those of the enemy vessel to wreak more havoc, and Officers could have as a reinforcement the ability to maneuver the entire capital ship to better attack the enemy vessel. When things go wrong for one ship, players could get out in escape pods, and if enough do so before the timer reaches 0, the battle will continue inside the last ship standing.


That sounds pretty chaotic even for Battlefront...or has the game - and to a larger extent EA - set me into this frame of mind where such a concept just seems too ambitious / costly.


I'm sure that elements like temporarily piloting Star Destroyer-scale capital ships probably aren't feasible, but the original Battlefront 2's Battle of Coruscant permitted much of what I've already described, and it was incredible. All I'm advocating for is that, but brought into the new generation.

Maybe Officers could pick the capital ship's strategy by a periodic vote - aggressive, defensive, evasive, etc. Or it could be a hero-grade reinforcement pick, which would grant the lucky player control over the next couple of capital ship actions, chosen from a list (turning left/right, targeted & general broadsides, mine laying, shields strengthened, ramming, etc). The effectiveness of any strategy/action would depend on the state of both ships, e.g. a broadside may not prove effective if the enemy ship's shields have been overclocked.

It'd be something wildly different to what's currently in BF2, highly reminiscent of the series' past glories under Pandemic, and it's very Star Wars.

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PostRe: Star Wars Battlefront II
by DarkRula » Sun Mar 25, 2018 3:30 pm

It's easy to work around the current battle point system with it. So long as battle points can grant anything - and I'm pretty sure they can - a tactical bridge view featuring a map of the area wouldn't be too much to ask for one person to have on a time limit basis like the MTT's. And, as you say, they could have control of positioning, systems management, and other related things. If you really want to bring the chaos, split a section of the battle point system for smaller cruisers, allowing pilots for those as well. Under the battle point system, though, the hangars would empty-looking without ships ready and waiting - unless they were around but simply teleported you outside in your chosen ship-class.

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Sun Mar 25, 2018 3:43 pm

The hangars could have fighters and the like as cosmetic features, just as on the Death Star. Ready fighters for all players would spawn close to the entrance, while class-specific unique ship reinforcements would start the player outside the ship, flying in as in Starfighter Assault.

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Fri Apr 13, 2018 3:56 pm

twitter.com/EAStarWars/status/984803869359194112





In case you didn't watch the videos:

Ewok Hunt is a new temporary game mode set on Endor at night. Stormtroopers, only using first person mode, equipped with flashlights with the worst batteries ever, will be fighting in pitch dark conditions against Ewoks, who will be playing in third person only. When a Stormtrooper dies, the player will respawn as an Ewok.

It releases on April 18th.

Sounds... Interesting. Tense. I look forward to giving it a shot.

Customization details - 40 new appearances for troopers, 10 for heroes (hooded Yoda, wounded Chewie, administrator Lando etc). No word on Clone Wars era customizations, IIRC only OT and NT stuff has been talked about.

Season 2 will be revealed and launched in May.

Solo releases in May, so that'll be Season 2, and Season 3 will probably be a Clone Wars season, launching a couple of months later (September/October) because the Clone Wars cartoon's 10th anniversary is in October.

Other news:

The in-game holographic effect for spawning troopers will be changed, probably so we can spend more time admiring our fine customizations.

Also, with the Season 2 update we'll be getting another update that'll let us spend our skill points between rounds, instead of exclusively from the main menu.

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Thu Apr 19, 2018 4:25 am

Ewok Hunt is out now, and it's pretty fun!

Survival is made a bit easier if you can pick up a crate containing an incendiary grenade and a heavy blaster, which has infinite torch battery power, but you still need to work with your fellow Stormtroopers if you want to survive the night.

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Thu May 17, 2018 1:11 am

EA Abandons Ship

A leaker whose recent leak was proven almost word for word correct (on the game content front) also included information on the general state of BFII's development. It's pretty sad - Criterion & Motive moved on, other devs also moved on, devs restricted from talking openly, no road map even a month ahead, a pathetic Season 2 (which went live today - get ready to enjoy Jabba's Palace from BF2015 again, kids!).

Essentially, EA is abandoning ship, ignoring the examples of The Division, For Honor, Fortnite and multiple other games, which had terribad starts and recovered to become great experiences thanks to herculean developer dedication.



strawberry floating EA.

They should have the Star Wars license rescinded entirely.

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PostRe: Star Wars Battlefront II
by Lagamorph » Thu May 17, 2018 1:23 am

I mean the nails were being hammered into the coffin the moment EA were forced into pulling the Microtransactions. The entire game was built purely to be a vehicle to get a slice of that sweet lootbox cash. Take away the monetisation and they have utterly no reason to continue supporting the game in any way. Putting the microtransactions back was never going to work even in a new way since the new system was never going to pull in the kind of cash they had imagined the original system would.

It's such a shame really though, all that technical work that went into it. Can you imagine a Dark Forces style FPS made in that engine?

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Thu May 17, 2018 1:45 am

Other developers have stuck solidly with their games even with bad starts, and turned them into money printing machines - or at least turned a profit on them.

EA abandoning BFII is depriving them of the same opportunity. With generous content updates, a large dev team etc, a lot of people would probably be only too happy to get in on the sweet Star Wars action.

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PostRe: Star Wars Battlefront II
by Gemini73 » Thu May 17, 2018 2:00 am

Myself and a work colleague have been enjoying SWBF 2 the last few nights. In fact we just finished a good session, (no work tomorrow thankfully!)

SWBF 2 is a lot of fun, and what I've played of the campaign so far I've enjoyed, so it's a damn shame that EA may be abandoning the game altogether like some petulant child who can't have things their own way.

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Thu May 17, 2018 2:22 am

Well I'm glad someone other than me is still enjoying it! :wub: My current favourite modes are Ewok Hunt and Blast. I had a pretty good time in Galactic Assault last night though.

Apparently we can expect Starfighter Heroes vs Villains soon, and the Season 2 patch notes made specific mention of Geonosis, so even if the bulk of resources have shifted to other golden geese, there should be more content coming out soonish.

I really want people in the EA Play audience to throw a fit over the treatment of BFII though. gooseberry fool's beyond reprehensible.

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PostRe: Star Wars Battlefront II
by Peter Crisp » Thu May 17, 2018 2:56 am

All EA have to do is look at the shitstorm that overwhelmed The Division which was turned around and people still play that now and enough to make a sequel.
For a multiplayer focused game to be dropped so soon is indeed piss poor and the fans of the series are rightly furious as EA had huge sales at the start so should have enough money to at least make a few years worth of content.

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PostRe: Star Wars Battlefront II
by Gemini73 » Thu May 17, 2018 7:56 am

I'm wondering if (after EA dragged the Star Wars name through the mud) behind the scenes Disney had already brought in the lawyers to break the contract hence EA's decision to now ditch SWBF 2?

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PostRe: Star Wars Battlefront II
by DarkRula » Thu May 17, 2018 10:00 am

If the first rush of sales were good but dropped off pretty quickly afterward, to EA's mind it's probably a why bother when we're just making a new one for release about a year later. Hype it up at Celebration. Get people watching their E3. They'd easily achieve the same amount of money as 2017 did upon release.
Then again, if Disney really are trying to take the licence away from them, the only thing they can really release would be whatever they've had cooking for the last five years - if that's anything to really get excited about.

The load times of the game have certainly been improved after the new update. No more waiting around two minutes plus for a match to start. Haven't been on that new hero mode yet, but it should be fun. Pretty sure Ewok Hunt has been made permanent as well.

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PostRe: Star Wars Battlefront II
by Lagamorph » Thu May 17, 2018 10:07 am

EA wanted a quick money printing machine that needed the absolute minimum of investment and maintenance. Now they face the choice of "Cut our losses" or "Pump a load of money into it and maybe we'll get it back" whilst also facing the problem of having a far worse reputation and less trusting customer base than The Division faced when it was in a similar situation.

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PostRe: Star Wars Battlefront II
by OrangeRKN » Thu May 17, 2018 10:22 am

We got a singleplayer campaign so all is good

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PostRe: Star Wars Battlefront II
by Lagamorph » Thu May 17, 2018 10:24 am

I actually enjoyed the singleplayer campaign in Battlefront II. For being a tacked on half job it was really good, makes me wonder what they could've done if they'd actually put some serious effort into it.

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