Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside

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Hexx
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Hexx » Mon Nov 13, 2017 1:19 pm

EA's comment is setting Reddit Records for Downvotes :slol:

https://www.reddit.com/r/StarWarsBattle ... d/dppum98/


https://venturebeat.com/2017/11/12/eas- ... d-comment/

"The comment has now become the most downvoted in Reddit’s history at -87,000 and climbing."

(It's 230k downvotes now :P)

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Brerlappin
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Brerlappin » Mon Nov 13, 2017 2:16 pm

Hexx wrote:EA's comment is setting Reddit Records for Downvotes :slol:

https://www.reddit.com/r/StarWarsBattle ... d/dppum98/


https://venturebeat.com/2017/11/12/eas- ... d-comment/

"The comment has now become the most downvoted in Reddit’s history at -87,000 and climbing."

(It's 230k downvotes now :P)


The entire first page fo that sub is now just people teeing off on EA. Amazing :lol:

My favourite is "EA’s dev response now has enough downvotes to play as Darth Vader" :lol:

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Preezy
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Preezy » Mon Nov 13, 2017 4:01 pm

Sounds like EA are altering the deal amirite

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Met
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Met » Mon Nov 13, 2017 4:40 pm

I hope they do more than just lower it by an hour or two and hope it blows over. I'm not touching the game because it's a free model in a paid game but I'd like them to make a meaningful change so other publishers at least think about things, if only for a little while.

Doubt it, though. We'll get a token gesture, people will get bored of moaning be told to move on to the next thing and it'll sell boatloads regardless because Star Wars.

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Schumi
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Schumi » Mon Nov 13, 2017 4:46 pm

I was so pumped for this game, and yet it's been nothing bit bad PR after bad PR for weeks now, if not months.

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by OrangeRakoon » Mon Nov 13, 2017 4:50 pm

At 40 hours to unlock a hero, I guess I'm never unlocking any heroes (okay yes I know that's the most expensive)

Level progression in multiplayer games has never been kind to the casual multiplayer player like myself. I don't think there is a single multiplayer game I've ever reached the level cap or prestiged in. 40 hours playing essentially the same thing over and over is an absolute crazy amount of time - if I play this in multiplayer with friends it will probably average to less than an hour a week over a year.

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Venom » Mon Nov 13, 2017 9:22 pm

A developer has responded saying it's not play to win. Providing what he says is true, that everything is attainable through gameplay, then how's this different from games that reward you after level progression?

https://wccftech.com/battlefront-ii-hero-unlock-inaccurate/

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Tomous » Mon Nov 13, 2017 9:30 pm

Venom wrote:A developer has responded saying it's not play to win. Providing what he says is true, that everything is attainable through gameplay, then how's this different from games that reward you after level progression?

https://wccftech.com/battlefront-ii-hero-unlock-inaccurate/


Because the targets are set at levels that will seem so gruelling to the players they will be encouraged to spend money to avoid it. It's completely different.

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Fade » Mon Nov 13, 2017 9:37 pm

It's pay to win because there are items you get from crates that give you flat damage bonuses. So if you have one of those and somebody else doesn't you have a distinct advantage

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Lagamorph » Mon Nov 13, 2017 9:46 pm

The game will still sell gangbusters, idiots will buy the lootboxes in their droves and EA, along with every other publisher watching, will declare it a success and come to the conclusion that controversy either does nothing to hurt sales, or in fact boosted sales.

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Hime
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Hime » Mon Nov 13, 2017 9:50 pm

Fade wrote:It's pay to win because there are items you get from crates that give you flat damage bonuses. So if you have one of those and somebody else doesn't you have a distinct advantage

But you can get those crates using credit earned by playing the game. There are loads of advantages in multiplayer gaming such as spawn locations, internet speed and time to spend practising.

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Monkey Man » Mon Nov 13, 2017 10:01 pm

Credits required for Heroes drop by 75% -

Making games great comes from regular tuning. As one example, today we’re making a substantial change based on what we’ve seen during the Play First trial. There’s been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader. Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. We used data from the beta to help set those levels, but it’s clear that more changes were needed.

So, we’re reducing the amount of credits needed to unlock the top heroes by 75%. Luke Skywalker and Darth Vader will now be available for 15,000 credits; Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits; and Iden at 5,000 credits. Based on what we’ve seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players.

It's a big change, and it’s one we can make quickly. It will be live today, with an update that is getting loaded into the game.

We’ve also been listening to how much you’re loving features in the game (Starfighter Assault, 40 player MP battles, Darth Maul lightsaber throws, etc.) as well as what you haven’t liked. We know some of our most passionate fans, including those in our subreddit, have voiced their opinions, and we hear you. We’re making the changes to the credit levels for unlocking heroes and we’re going to keep making changes to improve the game experience over time. We welcome the conversation.

https://www.ea.com/games/starwars/battl ... ges-launch

Last edited by Monkey Man on Mon Nov 13, 2017 10:04 pm, edited 1 time in total.
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Fade
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Fade » Mon Nov 13, 2017 10:03 pm

Hime wrote:
Fade wrote:It's pay to win because there are items you get from crates that give you flat damage bonuses. So if you have one of those and somebody else doesn't you have a distinct advantage

But you can get those crates using credit earned by playing the game. There are loads of advantages in multiplayer gaming such as spawn locations, internet speed and time to spend practising.

Right. But if it takes you 20 hours to get that item, and someone pays for it and has it from the very beginning. Then they have an advantage over you for 20 hours (if you even play that long)

I'm guessing you're planning on buying the game and are trying to make yourself feel better about it. Because if you're seriously comparing a 40% damage bonus (that one player can have buy paying money) to factors outside of the game balance, then you are slightly delusional.

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Trelliz » Mon Nov 13, 2017 10:12 pm

Monkey Man wrote:Credits required for Heroes drop by 75% -
We’ve also been listening to how much you’re loving features in the game (Starfighter Assault, 40 player MP battles, Darth Maul lightsaber throws, etc.) as well as what you haven’t liked. We know some of our most passionate fans, including those in our subreddit, have voiced their opinions, and we hear you. We’re making the changes to the credit levels for unlocking heroes and we’re going to keep making changes to improve the game experience over time. We welcome the conversation.

https://www.ea.com/games/starwars/battl ... ges-launch



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Hime
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Hime » Mon Nov 13, 2017 10:25 pm

Fade wrote:
Hime wrote:
Fade wrote:It's pay to win because there are items you get from crates that give you flat damage bonuses. So if you have one of those and somebody else doesn't you have a distinct advantage

But you can get those crates using credit earned by playing the game. There are loads of advantages in multiplayer gaming such as spawn locations, internet speed and time to spend practising.

Right. But if it takes you 20 hours to get that item, and someone pays for it and has it from the very beginning. Then they have an advantage over you for 20 hours (if you even play that long)

I'm guessing you're planning on buying the game and are trying to make yourself feel better about it. Because if you're seriously comparing a 40% damage bonus (that one player can have buy paying money) to factors outside of the game balance, then you are slightly delusional.

No not at all, I think Battlefields biggest problem is that it is a completely average shooter.

How is playing the game against someone who has paid money to unlock something any worse than playing against someone who has put in 20 hours? Unless you're there from the very beginning there will always be people who have unlocked things that may give them an advantage. As long as it can be unlocked by playing the game then I don't see an issue, assuming of course it's not an all powerful unlock that breaks the game.

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Mon Nov 13, 2017 10:28 pm

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:fp:

Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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Tomous
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Tomous » Mon Nov 13, 2017 11:35 pm

Hime wrote:
Fade wrote:
Hime wrote:
Fade wrote:It's pay to win because there are items you get from crates that give you flat damage bonuses. So if you have one of those and somebody else doesn't you have a distinct advantage

But you can get those crates using credit earned by playing the game. There are loads of advantages in multiplayer gaming such as spawn locations, internet speed and time to spend practising.

Right. But if it takes you 20 hours to get that item, and someone pays for it and has it from the very beginning. Then they have an advantage over you for 20 hours (if you even play that long)

I'm guessing you're planning on buying the game and are trying to make yourself feel better about it. Because if you're seriously comparing a 40% damage bonus (that one player can have buy paying money) to factors outside of the game balance, then you are slightly delusional.

No not at all, I think Battlefields biggest problem is that it is a completely average shooter.

How is playing the game against someone who has paid money to unlock something any worse than playing against someone who has put in 20 hours? Unless you're there from the very beginning there will always be people who have unlocked things that may give them an advantage. As long as it can be unlocked by playing the game then I don't see an issue, assuming of course it's not an all powerful unlock that breaks the game.


Do you really think the time needed for unlocking characters is reasonable? It's clearly been designed to frustrate players and tempt them into paying to unlock rather than designed for player enjoyment.

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Peter Crisp
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Peter Crisp » Tue Nov 14, 2017 1:00 am

I'm going to maybe rent this if we have a decent team on here but that's about the only thing other than maybe some more VR levels that may tempt me.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Hime
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Hime » Tue Nov 14, 2017 7:59 am

Tomous wrote:
Hime wrote:
Fade wrote:
Hime wrote:
Fade wrote:It's pay to win because there are items you get from crates that give you flat damage bonuses. So if you have one of those and somebody else doesn't you have a distinct advantage

But you can get those crates using credit earned by playing the game. There are loads of advantages in multiplayer gaming such as spawn locations, internet speed and time to spend practising.

Right. But if it takes you 20 hours to get that item, and someone pays for it and has it from the very beginning. Then they have an advantage over you for 20 hours (if you even play that long)

I'm guessing you're planning on buying the game and are trying to make yourself feel better about it. Because if you're seriously comparing a 40% damage bonus (that one player can have buy paying money) to factors outside of the game balance, then you are slightly delusional.

No not at all, I think Battlefields biggest problem is that it is a completely average shooter.

How is playing the game against someone who has paid money to unlock something any worse than playing against someone who has put in 20 hours? Unless you're there from the very beginning there will always be people who have unlocked things that may give them an advantage. As long as it can be unlocked by playing the game then I don't see an issue, assuming of course it's not an all powerful unlock that breaks the game.


Do you really think the time needed for unlocking characters is reasonable? It's clearly been designed to frustrate players and tempt them into paying to unlock rather than designed for player enjoyment.

20 hours is hardly out of line with other multiplayer games is it? People love a grind, look at the success of Destiny.

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Tomous
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Tomous » Tue Nov 14, 2017 8:07 am

Hime wrote:
Tomous wrote:
Hime wrote:
Fade wrote:
Hime wrote:
Fade wrote:It's pay to win because there are items you get from crates that give you flat damage bonuses. So if you have one of those and somebody else doesn't you have a distinct advantage

But you can get those crates using credit earned by playing the game. There are loads of advantages in multiplayer gaming such as spawn locations, internet speed and time to spend practising.

Right. But if it takes you 20 hours to get that item, and someone pays for it and has it from the very beginning. Then they have an advantage over you for 20 hours (if you even play that long)

I'm guessing you're planning on buying the game and are trying to make yourself feel better about it. Because if you're seriously comparing a 40% damage bonus (that one player can have buy paying money) to factors outside of the game balance, then you are slightly delusional.

No not at all, I think Battlefields biggest problem is that it is a completely average shooter.

How is playing the game against someone who has paid money to unlock something any worse than playing against someone who has put in 20 hours? Unless you're there from the very beginning there will always be people who have unlocked things that may give them an advantage. As long as it can be unlocked by playing the game then I don't see an issue, assuming of course it's not an all powerful unlock that breaks the game.


Do you really think the time needed for unlocking characters is reasonable? It's clearly been designed to frustrate players and tempt them into paying to unlock rather than designed for player enjoyment.

20 hours is hardly out of line with other multiplayer games is it? People love a grind, look at the success of Destiny.


I was under the impression it was 40 which for the big ones like Luke and Darth Vader, which is ridiculous when people are buying it to play as the big names.

It's a fremium model applied to a full price game.

They've now reduced the time needed by 75%, which seems much more reasonable.


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