Posting in this topic made me think about the game, which lead to my playing the game. Now my classes are all up to about level 67-68 now, and I've unlocked General Grievous (I need to get the Lando/L3-37 Falcon still...). I don't know how to use him effectively yet, but I'm certain he'll be getting a new skin next year which is just regular Grievous but with his trademark cape. I'm sure it'll cost about 40,000 credits for some reason.
The Clones have a few skins now, which is neat, but more are needed - not just other color patterns, like the 501st, but also the classes themselves. I'm going full nerd here, so bear with me.
Clone Officers differentiated themselves from the regular grunts in the Phase 1 period with different color patterns on their armor (and occasional pauldrons), and in Phase 2 they had cool stuff like more unique color patterns, helmet visors and whatnot:
These are what we
should have to play with for the Clone Officers, but what we're given to play as in BF2 is a Clone Officer in Republic Navy attire:
I get that they likely only wanted to make the Clones less boring and make officers seem more "official" like their brethren from later eras (I know, I know...), but I don't like how they handled it. The naval uniform should have been an unlockable released at a later date.
Then there's the Recon class, which they've got looking like an Officer if you ask me:
The Empire gets to play with Scout Troopers, a class of trooper which originated in the Clone Scouts...
That's a badass armor design. Why couldn't we play with that as the default instead? The camo pattern doesn't matter, they used many camo styles, or they could just be plain white.
I just don't like how they had all these official designs and ignored them. It doesn't sit right.