Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside

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Brerlappin
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Brerlappin » Mon Oct 09, 2017 1:27 pm

Photek wrote:
Brerlappin wrote:Straight up some of the worst gooseberry fool ive ever played in my life. Couldn't stomach it and uninstalled it after one round. Weapons feel like youre strawberry floating pissing at an enemy, the droids blend into the scenery completely in the demo map while the storm troopers stand out like a sore thumb, just like BF1 its spawn die spawn die spawn die endlessly, in fact is felt just like a BF1 star wars mod. DICE just don't know how to make enjoyable shooters nowadays. Absolutely strawberry floating dreadful.

Rumours of a Pay to win card system too just to further annoy you. ;)

BF1 is god tier though, leave it out of this! :x


:lol:

Seems like it is pay to win according to that AJ video. Literally the only thing that could get me to buy this is if it has a fully fleshed out, actually good single player campaign. Its sad but again to compare it to a F2P game like Dirty Bomb, this costs €70 and has a worse, more exploitative loot box system. Its crazy. Like ive gotten some great weapon cards and unlocked 3 mercs in DB (each merc would cost 7-9 euro to unlock with real world money), all using stuff i earned in game and didnt pay a penny. But according to AJ there if you want to progress in a 70 euro game, you gotta put down even more money. Its insane.

Also BF1 is trash :P

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Photek
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Photek » Mon Oct 09, 2017 1:30 pm

To be honest, I'm a bit taken aback by a mp game having this mechanic, I mean the God Tier BF1 (shutty Brer) has loot boxes but they are simply cosmetic, same with Gears, Halo etc. When did we cross the line into this kinda wankery?

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Hexx
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Hexx » Mon Oct 09, 2017 1:38 pm

When they decided to make the third most expensive game ever and realised they need a way to make some money back?

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Photek
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Photek » Mon Oct 09, 2017 1:40 pm

Hexx wrote:When they decided to make the third most expensive game ever and realised they need a way to make some money back?

Why is it so expensive? the licence?

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Hexx
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Hexx » Mon Oct 09, 2017 1:45 pm

Photek wrote:
Hexx wrote:When they decided to make the third most expensive game ever and realised they need a way to make some money back?

Why is it so expensive? the licence?


It's literally based on the IMDB page, so no idea :P



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Parksey
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PostStar Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Parksey » Mon Oct 09, 2017 2:14 pm

Hexx wrote:When they decided to make the third most expensive game ever and realised they need a way to make some money back?


As always with videogaming, a few people test the water and introduce a system - in this case maybe UT packs in FIFA, or loot boxes in Overwatch, or Eververse in Destiny - and then the rest of the industry notice it, realise it's a ridiculously easy way to make money and then start seeing how far they can push it.

It's why all three consoles are going to have pay-to-play online subs. Why there are about 50 different pre-order exclusives for big games and why we now have £40 season passes at launch.

A game isn't just done at launch and then you get your income from sales. Games are now designed as products that can bring in cash throughout their lifespan. Why restrict yourself to 90% of your income coming in those first few weeks at launch when you can partition bits off and monetize them.

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Cal
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Cal » Mon Oct 09, 2017 2:14 pm

Tried the demo yesterday. Still hate the gameplay (the very definition of pointless tedium, imo), but the space battles looked good (if still irritating).

I'm out. Not again.

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Ste
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Ste » Mon Oct 09, 2017 5:11 pm

Some people might be aware I quite liked the first one.

I've got no real interest in this. Just not interested in the prequel era.

Might pick it up in a sale.

I should probably play some more of the first one before this comes out before people move on.

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BID0
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by BID0 » Mon Oct 09, 2017 5:27 pm



Jim Sterling's getting a lot of mileage out of this gambling transaction nonsense from this year

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jawafour
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by jawafour » Mon Oct 09, 2017 5:52 pm

BID0 wrote:...Jim Sterling's getting a lot of mileage out of this gambling transaction nonsense from this year

Just watched that vid and I pretty much agree with the guy. Buying a “AAA” game now often means splashing out close to £90; the “standard edition” at “only” £55 is often the entry level product. I foresee the next step as being a monthly charge for games as they increasingly become “services”... I reckon FIFA and CoD could soon “offer” such schemes to customers.

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Trelliz
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Trelliz » Mon Oct 09, 2017 6:06 pm

Photek wrote:To be honest, I'm a bit taken aback by a mp game having this mechanic, I mean the God Tier BF1 (shutty Brer) has loot boxes but they are simply cosmetic, same with Gears, Halo etc. When did we cross the line into this kinda wankery?


Photek wrote:I find the whole narrative of loot boxes triggering people to lose their gooseberry fool a symptom of why I'm embarrassed to be a gamer. Warner crow barred it into this game and that's not cool but holy gooseberry fool the blowback of all these entitled gamers is ridiculous.


Such entitlement :roll:

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jawafour
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by jawafour » Mon Oct 09, 2017 6:24 pm

[quote=“Eurogamer”]The only way to get new abilities and weapons in Battlefront 2 is from opening loot crates... in other words, Battlefront 2 - a full-priced game - is pay to win... Put simply, this is an exploitative and greedy system I'm surprised has made it this far. [/quote]

Blimey. Eurogamer aren’t too impressed with EAs approach, either.

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Mafro
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Mafro » Mon Oct 09, 2017 6:32 pm

Can loot boxes strawberry float off please. I blame this all on Overwatch.

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Peter Crisp
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Peter Crisp » Mon Oct 09, 2017 7:09 pm

Just tried this and what an immense pile of shite.

I felt like my weapons did strawberry float all damage while at the same time I got killed by the enemy pretty much instantly and the fact I couldn't see the enemy outside 99% of the time made for a frustrating time.

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Posted 16th March 2016. Let's see.
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Photek
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Photek » Mon Oct 09, 2017 7:12 pm

Trelliz wrote:
Photek wrote:To be honest, I'm a bit taken aback by a mp game having this mechanic, I mean the God Tier BF1 (shutty Brer) has loot boxes but they are simply cosmetic, same with Gears, Halo etc. When did we cross the line into this kinda wankery?


Photek wrote:I find the whole narrative of loot boxes triggering people to lose their gooseberry fool a symptom of why I'm embarrassed to be a gamer. Warner crow barred it into this game and that's not cool but holy gooseberry fool the blowback of all these entitled gamers is ridiculous.


Such entitlement :roll:

Pay to win is different.

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Gemini73
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Gemini73 » Tue Oct 10, 2017 8:35 am

I'm not fussed about MTs. They're a thing that exists and aren't going to go away any time soon. In some cases they're perfectly fine, in others not so much. However, having a pay to win system in a full price game akin to that found in f2p mobile games is pushing it somewhat.

EA really should reverse this decision before the game is launched. Not that I'm interested in SWB 2 as the demo was pants, but for those who are it's a pretty poor environment to get sucked in to.

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BID0
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by BID0 » Tue Oct 10, 2017 9:24 am

Within the next few weeks...

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The lootbox system is still currently being balanced to offer players choice and the system in the beta was not final etc etc

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Gemini73
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Gemini73 » Tue Oct 10, 2017 9:32 am

I strongly suspect you're right. It was all just a bad dream. :lol:

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OrangeRakoon
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by OrangeRakoon » Tue Oct 10, 2017 9:40 am

Please have a good campaign please have a good campaign

The reception to the beta seems lukewarm at best, but the game still clearly nails the visuals and sound of the Star Wars universe so the appeal is still very much there for me. I really want to read some campaign impressions.

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Monkey Man
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Monkey Man » Tue Oct 10, 2017 9:53 am


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