Star Wars Battlefront II

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Cal
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Cal » Fri Dec 22, 2017 8:39 am

I caved and bought the standard edition on PSN for £29.99. I still muck about with the first game from time to time, and I wouldn't say I hated it, so I figured with the price reduction on the new game, now would be as good as any time to pick it up. Downloading now. Something to distract me over the Christmas break. I'm not expecting great things from the game - just some good-looking (and sounding) Star Wars vibes and tons of pretty mindless shooty nonsense.

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Kanbei
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Kanbei » Fri Dec 22, 2017 11:14 am

Progression is rubbish but the game itself is great.

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Venom » Fri Dec 22, 2017 11:31 am

I saw Star Wars the Last Jedi yesterday - strawberry float me! :lol: :fp: .

Anyway the game is £30 quid and I'm feeling kind of tempted to pick it up. Putting aside all the internet-hate for the loot box crap, is the single player game an enjoyable experience. I don't play much online but is that fairly enjoyable?

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by BID0 » Fri Dec 22, 2017 11:51 am

Venom wrote:I saw Star Wars the Last Jedi yesterday - strawberry float me! :lol: :fp: .

Anyway the game is £30 quid and I'm feeling kind of tempted to pick it up. Putting aside all the internet-hate for the loot box crap, is the single player game an enjoyable experience. I don't play much online but is that fairly enjoyable?

All the reviews said no from what I've seen, if you want a shallow dip in and out multiplayer game it's good though.

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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Fri Dec 22, 2017 11:51 am

mcjihge2 wrote:Thats a really good run down of the starfighter levels. Doing the TLJ challenges and reading Alvins excellent guide, i realise that theres alot more to it than just a wide open dogfight.


Yep, there is, though dogfights are pretty much to be expected as well. And thanks! :mrgreen:


Generally, defending forces always have the same set of objectives, so that should make things a good bit easier. Just look for the enemy, maybe get to know their objectives if you're on a new map, and try to kill as many of them as you can. If it's possible, focus on enemies attacking those objectives, be it a bomber squadron or a stationary target - they will often be reluctant to break off once they've honed in on it. A.I. bombers won't break away under fire, either, so they can die pretty fast. Defending forces usually have an advantage, due to their objectives being pretty much "kill the other side" it seems, but not always.

If you see and want to kill Darth Maul, his ship is likely to cloak before long, so try to get in some hits before he can. Then, after he cloaks, you can continue targeting him by following and shooting the "beginning" of his smoke trail! Assuming you don't get killed or lose it in the heat of battle, or in some weather effect or debris. His Scimitar ship is pretty cumbersome, so he can be easy to outmaneuver compared to, say, Vader.

Last edited by Alvin Flummux on Fri Dec 22, 2017 11:55 am, edited 3 times in total.
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by OrangeRakoon » Fri Dec 22, 2017 11:52 am

Venom wrote:is the single player game an enjoyable experience. I don't play much online but is that fairly enjoyable?


I enjoyed it. It doesn't do anything new or exciting in the genre, but it has solid level design and as a Star Wars fan has some very nice surprises. The story is a decent bridge between the original trilogy and the new films too. It's not very challenging so I would say play it on hard if you do give it a go.

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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Fri Dec 22, 2017 11:59 am



DICE and Criterion are keen on Clone Wars Light Side heroes Anakin Skywalker and Ahsoka Tano, and Dark Side heroes Asajj Ventress, Cad Bane and Embo (the latter would be the only Dark Side bowcaster user, with a hat that doubles as a shield and a snowboard, like Link's shield). Can't say I'd be unhappy if any of them showed up! Would love to see them all, in fact.

Let's also get Obi-Wan, Captain Rex, General Grievous and Count Dooku in there, too. So many great characters they could pick.

Last edited by Alvin Flummux on Sat Dec 23, 2017 3:00 am, edited 1 time in total.
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Hime
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Hime » Fri Dec 22, 2017 9:50 pm

Had a go of the trial; very pretty, a bit shallow but totally playable. This is not a 4/10 game, loot crates or no.

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Hime » Sat Dec 30, 2017 10:32 am

Used around 4 hours of the trial and I've managed to compete just fine with the base characters and through playing and completing challenges have built up enough crafting parts to buy whatever cards I want.

I'm finding this so much fun. I really didn't enjoy Battlefront at all but this seems so much better at telling the player what they should be doing and most importantly the shooting feels so much better.

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Sat Dec 30, 2017 8:08 pm

I like how half the star cards for the ground soldiery exist solely to reduce cool-down timers for abilities, rather than buffing their raw power with each upgrade. So, say, the explosive sentry, or the overcharged sentry, are always going to be so powerful, no matter if you've only been playing for an hour or six months - the only difference is if you've got the fully powered up card, you'll have like 5 seconds shaved off the cool-down, assuming someone doesn't blast you while you're actively using the card - and they might.


The Ion Turret ability, by the way, is excellent. :datass: Really good at frustrating snipers across the map.

One day, I know we'll meet again, under the Iron Sky...
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mcjihge2
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by mcjihge2 » Sun Dec 31, 2017 10:46 am

I opened up the last hero today (Chewbaca). Well apart from Iden Versio (but she doesnt really count).

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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Sun Dec 31, 2017 1:13 pm

Versio's not a bad character to use - the TL-50 she wields has the secondary fire unlocked right from the get-go, making her devastating in tight spaces, like Hoth's second phase.

One day, I know we'll meet again, under the Iron Sky...
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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Sun Jan 14, 2018 7:17 am

Looks like the Sequel DLC Season is finally coming to a close, with the last couple of challenges being hero-centric - defeat 50 heroes etc. I got the Finn Epic Crate earlier today after spending a good couple of hours in Heroes vs Villains mode, racking up dem kills (or dying trying). God damn Finn is a quality non-Jedi hero - many a Sith was brought low this day, mainly thanks to his reet good Deadeye ability. :datass: It helps when the enemy is being distracted by other heroes, though. Finn doesn't last long when two or three Sith focus on him. :shifty:

I wish they'd included more season goals to encourage Heroes vs Villains play, as it seems to have been the most ignored mode of all up to now, but it can be pretty damn fun. Hopefully they'll add a few more in for the next season. Speaking of seasons, it looks like Clone Wars might be the next one up, perhaps featuring Anakin Skywalker as a light side hero, and the Attack on the Jedi Temple as one of the new maps:



I can think of so many good heroes, villains and battlefields for the prequel era - there's easily three or four seasons' worth of content they could go with.

On the light side...

Ahsoka Tano
Anakin Skywalker (w/ three skins)
Captain Rex (w/ two skins)
ARC Trooper Fives (w/ ground & space variants)
Hondo Ohnaka
Obi-Wan Kenobi (w/ three skins)
Mace Windu

And on the dark side...

Asajj Ventress
Cad Bane
Darth Sidious (RotS variant w/ lightsaber)
General Krell
Darth Tyranus
Embo
General Grievous

And there are a ton of worlds/battlefields they could visit:

Abregado
Bothawui
Cato Neimoidia
Christophsis
Coruscant (Jedi Temple, Senate, and The Battle of)
Felucia
Geonosis
Mandalore
Mygeeto
Umbara
Utapau
Saleucami

Admiral Trench would make a pretty good alternative battlefield commander voice to the average Tactical Droid, too.

One day, I know we'll meet again, under the Iron Sky...
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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Thu Jan 18, 2018 4:12 am

The Last Jedi Season is now over - congrats to the First Order. I tried to kill you, but you just killed me more.


A great big patch dropped yesterday.

What's new? Protagonist Iden Versio's ship has joined the game as a Hero Starfighter (you'll need 5,000 credits to unlock it) and the 10-on-10 Blast mode is now playable on the The Last Jedi's Crait.

Alongside the official patch notes, there's also a running list of undocumented changes assembled by reddit user Tactical_Turtle12. The main point of interest is probably that DICE has lowered the milestones for weapon and weapon mod unlocks. Otherwise, it's nothing too out of the ordinary.

Patch 1.1

New Content:
Blast on Crait
We’re expanding the ways you can play on Crait by bringing this map to the Blast Game Mode! Battle in the mines among the machinery and crystals leftover from the previous occupants.

Iden Versio’s TIE/In fighter
Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter. Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.

Iden Versio’s TIE/In fighter Abilities:

Afterburner - Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time
Laser Barrage - Charges up a rapid fire barrage which deals high damage
Dual Proton Torpedoes - Fires two proton torpedoes which track the locked target and deal high damage
Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources
TIE/In fighter Star Cards:

Engine Heat Dissipator - Decreases the AFTERBURNER cooldown
Advanced Torpedoes - Increases DUAL PROTON TORPEDO damage
Vengeful Barrage - Increases the damage of LASER BARRAGE
Flight Commander - Increases the duration of INFERNO LEADER
Reinforced Hull - Increases the total health of the starfighter
Tuned Lasers - Increases primary weapon damage
Advanced Capacitors - Improves the primary weapons resistance to overheating
Repair Systems - Reduces the delay before health regeneration begins
Elite Pilot - Increases the turn rate of the starfighter
Engine Upgrade - Increases the top speed and how quickly the starfighter can accelerate and decelerate
Iden Versio’s TIE/In fighter Milestones:

Rapid Assault - Used Iden Versio's TIE/LN fighter AFTERBURNER ability 25 times
Precision Strike - Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio's TIE/LN Fighter
Hope Cannot Save Them - Achieve 25 LASER BARRAGE kills with Iden Versio's TIE/LN Fighter
Avenge Our Emperor - Use Iden Versio's TIE/LN Fighter INFERNO LEADER ability 25 times

Heroes:

Finn
Reduced base damage of his EL-16 from 65 to 45
Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
Reduced damage of each Deadeye shot from 40 to 30

Phasma
Reduced the heat generated per shot of her F-11D

Lando
Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction

Boba Fett
Reduced the damage per rocket of Rocket Barrage from 90 to 78

Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters

Classes & Special Units

Wookiee Warrior
Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
Increased Bowcaster heat per shot

Specialist
Reduce size of scope glint
Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D

Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A280, and DLT-19D
Increased the bursts per minute of all Infiltration variants from 100 to 130

Heavy
Reduced the AOE of Supercharged and Explosive sentry
Increased heat per shot for Supercharged Sentry from 0.015 to 0.017

Officer
Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25
Added ability icons denoting that a player has been boosted by Recharge Command
Turrets now have an icon that show when the turret is engaging an enemy

Weapons:

CR2
Lowered start damage from 17 to 16
Lowered end damage from 9 to 8
Reduced damage falloff end distance from 40 to 30 meters

Barrage
Reduced inner blast radius from 3.5 to 2 meters
Increased outer blast radius from 5 to 6 meters
Increased explosion damage from 55 to 100

Blurrg-1120
Reduced falloff start distance from 20 to 15 meters
Reduced start damage of Explosive Shot from 29 to 26
Reduced end damage of Explosive Shot from 10 to 8
Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
Reduced accuracy of the final shots when Burst Mod is equipped

Trip Mine
Increased the number of mines that can be deployed at the same time from 1 to 2
Raised the time until the mines disappeared after death from 5 to 15 seconds


Galactic Assault:

Kamino
Updated spawns to help the Droids attack
Phase 2 capture areas are now only the platforms

Tatooine
Removed the A-Wing
Reduced AT-ST Battlepoint cost from 2500 to 1500

Reduced explosive objective timer

Naboo
Updated spawns to help the Droids attack
[I really don't think that this one was necessary.]
Reduced health of the MTT
Reduced explosive objective timer

Death Star II
Reduced explosive objective timer

Endor
Reduced explosive objective timer

Hoth
Reduced health of the AT-ATs
Reduced explosive objective timer

Kashyyyk
Reduced health of the MTTs
Reduced explosive objective timer

Crait
Updated spawns to help the First Order attack
Reduced health of the Phase 3 objectives from 5000 to 4000
Increased the cost of the Ski Speeder from 0 to 200
Reduced health of the AT-M6s

Jakku
Made 2 AT-ST’s available in Phase 1

Updated spawns to better orient players
Updated combat area for Phase 4
Reduced explosive objective timer

Yavin
Lowered Battlepoint cost for AT-STs from 2500 to 2000
Lowered Battlepoint cost for Deathtroopers from 3000 to 2000
Lowered Battlepoint cost for Imperial Rocket Trooper from 2000 to 1750
Reduced explosive objective timer

Takodana
Added AT-ST to Phase 1
Updated Phase 2 objective locations

Reduced explosive objective timer

Starkiller Base
Tweaked Resistance spawns in Phase 1
Updated First Order combat area in Phase 1
Reduced explosive objective timer

Strike:

Tweaked Bomb Timer duration
Minor balancing tweaks

General:

Added a night variant to Tatooine Maps
Increased the frequency of alternative lighting variants across all maps
Updated visual appearances of the First Order on Crait
Fixed a bug where the LAAT overheat sound would affect everyone in the match
Milestone completion call out’s in-match

Armor class Battlepoint multiplier reduced
Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
Stability improvements
Misc. bug fixing


Looking forward to seeing how all the changes impact the game - particularly the AT-STs now appearing on Jakku and Takodana (Phase 1 only), which could totally change the way those matches are played. The MTT, AT-AT and AT-M6 health being dropped should see more Republic, Rebel and Resistance wins earlier on in certain maps, too. Not that I mind rounds going to the end - fighting can get very intense.

The most noticeable changes to me were Crait in Blast, Iden's TIE as an unlockable Starfighter Hero, Tatooine at night, the milestone completions being called out in battle, and the reduced requirements for unlocking weapon upgrades.

Boba Fett and the Wookiee Warrior being nerfed isn't any great surprise, they were both somewhat overpowered.


Footage of a rumored 'Sentinel' reinforcement class (ARC Troopers all but confirmed, maybe Commando Droids too etc?) in early testing for Battlefront II. I assume they'll replace the Wookiee Warrior on some of the Clone Wars maps, unless DICE is planning on increasing reinforcements per side from 2 to 3 or 4 on all maps.


Last edited by Alvin Flummux on Fri Jan 19, 2018 12:30 am, edited 1 time in total.
One day, I know we'll meet again, under the Iron Sky...
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Kanbei
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Kanbei » Thu Jan 18, 2018 11:30 pm

Finally got enough crafting parts to boost Supercharged Sentry to epic last week.

With this patch they nerfed it. Absolute waste of fecking time. :evil:

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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Fri Jan 19, 2018 12:36 am

I don't think you wasted those crafting parts, it's still a decent move.

I'm not going to be trying to Epic any of my cards until I've unlocked the base level cards for all classes and heroes, and I've only got the hero starships left to go.

Hoping for some news on the next Season soon. We've got months until Solo, so I figure there's easily enough time for a solid Clone Wars Season with weeks to spare before the Solo Season hits.

One day, I know we'll meet again, under the Iron Sky...
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Kanbei
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Kanbei » Fri Jan 19, 2018 1:59 pm

I've learned my lesson now just going to get them up to the 3rd level from now on. Trying to buff a few of my hero's at the moment.

Imagine Clone Wars will have a Geonosis map. Can see Anakin, Obi-Wan, Dooku and Grievous as heroes. With Obi Wan's Jedi Starfighter and Jango's Slave 1 as ships.

Naboo and Coruscant for Starfighter Assault.

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mcjihge2
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by mcjihge2 » Fri Jan 19, 2018 6:45 pm

The supercharged sentry is trash now. Ive dropped the card for the normal sentry. Funnily enough i got the purple super charged sentry from the first order win pack. That was a total waste until it gets buffed.

I guess that if new heroes are added they will cost 5000-10000 credits. I'll wait for an announcement before i start saving.

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Kanbei
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Kanbei » Fri Jan 19, 2018 7:01 pm

mcjihge2 wrote:The supercharged sentry is trash now. Ive dropped the card for the normal sentry. Funnily enough i got the purple super charged sentry from the first order win pack. That was a total waste until it gets buffed.

I guess that if new heroes are added they will cost 5000-10000 credits. I'll wait for an announcement before i start saving.


Yup, plan now is boost up my personal shield and just use the normal sentry. Mainly only used the supercharged sentry to take down AT-ATs.

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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Fri Jan 19, 2018 7:55 pm

Can't see them using Naboo as a Starfighter Assault map TBH, it'd be way too similar to Ryloth, unless they remove the Separatists and make it an Episode 1-themed map with Naboo N-1s taking on the Droid Control Ship alone. If they go that route, I'd love to see a proper Battle of Naboo ground map too, with Gungans going up against the Trade Federation in a pitched battle.

I'm thinking Cato Neimoidia will be more likely, but if we only get one ground and one space map, it's probably going to be Geonosis and Coruscant.



I see Grievous with his starfighter as being much more likely to feature as a space hero than another Slave 1, especially given that the seismic charges Jango used are already part of Boba Fett's arsenal. Then again though, we do have two Millennium Falcons, so there is always the chance we might see Jango come into play.

I figure it'll be Anakin & Grievous in space, Obi-Wan and Dooku on the ground, and if they add another hero mid-season (like Tallie Lintra was), maybe we could see Ahsoka or Ventress.

Also, just realized that the upcoming Sentinel class probably won't use Commando Droids for the Separatists, not when Destroyer Droids can be used instead.

One day, I know we'll meet again, under the Iron Sky...

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