Star Wars Battlefront II

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Cal
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PostRe: Star Wars Battlefront II
by Cal » Thu May 17, 2018 10:56 am

This latest update at least gives those of us who still care Starfighter Assault in Arcade mode. That's all I've been waiting for, all this time. Only six maps, but it's okay. At last, I can just play mindless dogfights against pretty decent AI. No sensible offline career progression (FFS, EA) because - you know - there HAS to be a punitive penalty for wanting to NOT play online ( :fp: ), but...*sigh*. Well, it is what it is and EA is moribund when it comes to their attitude around these things.

Frankly, I'm still smarting that the Deathstar DLC from the last game is forever buried behind a 'play online only' wall, along with most of the other DLC content. Way to waste all that time and investment, EA. Good job!

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BID0
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PostRe: Star Wars Battlefront II
by BID0 » Thu May 17, 2018 11:31 am

Myself and a lot of others called this outcome before the game was even released, when it came apparent in the "beta" just how bad the play to win element was.

EA already made a big thing about no season pass, after removing the microtransactions too there wasn't enough money to be made to make it worthwhile producing additional content. The only stuff they've really added so far is withheld characters and bits from the launch :fp: I expect they'll release BF2015 stuff over the year and possibly some new characters and things they've maybe been working on in the lead up to launch.

Maybe they'll get it right on the third attempt :simper:

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Alvin Flummux
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PostRe: Star Wars Battlefront II
by Alvin Flummux » Thu May 17, 2018 12:23 pm

Lagamorph wrote:EA wanted a quick money printing machine that needed the absolute minimum of investment and maintenance.


I may be wrong, but I seem to recall SWBF2 being the most expensive game they've ever made - or at least one of them.

BID0 wrote:EA already made a big thing about no season pass, after removing the microtransactions too there wasn't enough money to be made to make it worthwhile producing additional content.


Season Passes & microtransactions garner heavy negative reactions from gamers, who want nothing to do with them, but EA sees no future for Battlefront without one or both of these elements in play.

Seems like a no-win situation leaving no future for Battlefront unless gamers give in, or EA moves to a new business model.

Fetch me old brown trousers, bring them to me now, I'll wear them in the rigging as they fire across the bow. Fetch me old brown trousers, I fear we may be hit, for even if they shoot me now, they'll never see me... ;)
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Gemini73
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PostRe: Star Wars Battlefront II
by Gemini73 » Thu May 17, 2018 12:26 pm

SWBF 2 sure is a pretty looking game and it's impressive how well it all holds together during a frantic battle.

Oh EA, what have you done. You're all set to be voted the most hated company once again. :fp:

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
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Alvin Flummux
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PostRe: Star Wars Battlefront II
by Alvin Flummux » Thu May 17, 2018 12:31 pm

The 2v2 HvV sure is hard to win. I got two kills over a dozen rounds last night.

Why is it only playable in Jabba's Palace? Oh right, it's EA.

Fetch me old brown trousers, bring them to me now, I'll wear them in the rigging as they fire across the bow. Fetch me old brown trousers, I fear we may be hit, for even if they shoot me now, they'll never see me... ;)
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BID0
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PostRe: Star Wars Battlefront II
by BID0 » Thu May 17, 2018 1:05 pm

Alvin Flummux wrote:
BID0 wrote:EA already made a big thing about no season pass, after removing the microtransactions too there wasn't enough money to be made to make it worthwhile producing additional content.


Season Passes & microtransactions garner heavy negative reactions from gamers, who want nothing to do with them, but EA sees no future for Battlefront without one or both of these elements in play.

Seems like a no-win situation leaving no future for Battlefront unless gamers give in, or EA moves to a new business model.

If a business can't make a profit using their model then they obviously need to reassess it. It's the same with movies, they cost so much to make that sometimes they can sell really well and still only just break even. That's on them to sort out, it's their business and they control the budgets.

This is a Star Wars game for god sake :lol: if you can't release a well made product on the back of the name and not be able to turn a profit then maybe these people need to think if the job is actually for them.

Although I think the two main problems aren't so much the profit this game made, but actually:

a) EA spent way too much to secure the Star Wars licence over competitors
b) Shareholder dividends

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mcjihge2
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PostRe: Star Wars Battlefront II
by mcjihge2 » Sat May 19, 2018 5:19 pm

Season passes and micro-transactions when priced and contented correctly can be good. Its just that in this case its woefully mismanaged and incompetently delivered.

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