I still enjoy playing it with a few mates every now and then. The graphics and sound effects are incredible still.
Yet EA have just strawberry floated up so much potential. Like Parksey says, if they wanted lootboxes, then go nuts with skins, voice lines, emotes and so on. There is an endless selection of Star Wars material to fill that.
Even now, it's good we're still getting content, but it takes sooooo long to release anything. We've had one map for the main game mode, Galactic Assault, since the game launched. And that was Crait, which came out December last year.
Indeed. I wouldn't have even minded if the original trilogy got less representation so the other two eras could have four heroes total. It's not so much that there weren't enough to cover the game, it's that the bias was still with the original trilogy meaning the other two eras would have only had the same heroes for all three maps, while the original trilogy could have a unique hero for every planet.
Poked my head into a game of Strike last night, my first time playing with the new squad system. It was a good match, but squads don't seem to stay united on the battlefield any more than they used to.
Chose my first custom Clone skins - I don't even know if they let you pick them all or what. Anyway, I opted for the Wolf Pack.
Posting in this topic made me think about the game, which lead to my playing the game. Now my classes are all up to about level 67-68 now, and I've unlocked General Grievous (I need to get the Lando/L3-37 Falcon still...). I don't know how to use him effectively yet, but I'm certain he'll be getting a new skin next year which is just regular Grievous but with his trademark cape. I'm sure it'll cost about 40,000 credits for some reason.
The Clones have a few skins now, which is neat, but more are needed - not just other color patterns, like the 501st, but also the classes themselves. I'm going full nerd here, so bear with me.
Clone Officers differentiated themselves from the regular grunts in the Phase 1 period with different color patterns on their armor (and occasional pauldrons), and in Phase 2 they had cool stuff like more unique color patterns, helmet visors and whatnot:
These are what we should have to play with for the Clone Officers, but what we're given to play as in BF2 is a Clone Officer in Republic Navy attire:
I get that they likely only wanted to make the Clones less boring and make officers seem more "official" like their brethren from later eras (I know, I know...), but I don't like how they handled it. The naval uniform should have been an unlockable released at a later date.
Then there's the Recon class, which they've got looking like an Officer if you ask me:
The Empire gets to play with Scout Troopers, a class of trooper which originated in the Clone Scouts...
That's a badass armor design. Why couldn't we play with that as the default instead? The camo pattern doesn't matter, they used many camo styles, or they could just be plain white.
I just don't like how they had all these official designs and ignored them. It doesn't sit right.