Tomous wrote:Hime wrote:Tomous wrote:Hime wrote:Fade wrote:Hime wrote:Fade wrote:It's pay to win because there are items you get from crates that give you flat damage bonuses. So if you have one of those and somebody else doesn't you have a distinct advantage
But you can get those crates using credit earned by playing the game. There are loads of advantages in multiplayer gaming such as spawn locations, internet speed and time to spend practising.
Right. But if it takes you 20 hours to get that item, and someone pays for it and has it from the very beginning. Then they have an advantage over you for 20 hours (if you even play that long)
I'm guessing you're planning on buying the game and are trying to make yourself feel better about it. Because if you're seriously comparing a 40% damage bonus (that one player can have buy paying money) to factors outside of the game balance, then you are slightly delusional.
No not at all, I think Battlefields biggest problem is that it is a completely average shooter.
How is playing the game against someone who has paid money to unlock something any worse than playing against someone who has put in 20 hours? Unless you're there from the very beginning there will always be people who have unlocked things that may give them an advantage. As long as it can be unlocked by playing the game then I don't see an issue, assuming of course it's not an all powerful unlock that breaks the game.
Do you really think the time needed for unlocking characters is reasonable? It's clearly been designed to frustrate players and tempt them into paying to unlock rather than designed for player enjoyment.
20 hours is hardly out of line with other multiplayer games is it? People love a grind, look at the success of Destiny.
I was under the impression it was 40 which for the big ones like Luke and Darth Vader, which is ridiculous when people are buying it to play as the big names.
It's a fremium model applied to a full price game.
They've now reduced the time needed by 75%, which seems much more reasonable.
By the time you add in loading, match countdowns etc you could probably make it 60+ hours per character. 40 hours is just actual game time where you are playing and not dead etc.
And if you spend any of the credit you have earned in those 60 hours on say a new gun, or a weapon upgrade or a lootbox... you have to replay those hours to get those credits back.
In f2p games generally those hours are real time, so you can load a game do your mundane tasks, log off and come back 3 days later and those times have progressed. This game requires you to actually be playing for each and every one of those hours.
I think the most I've ever put in to a game is Battlefield 2 at about 300 hours. So that wouldn't be enough time to even get all of the main heroes (let alone weapons, weapon parts, vehicles, any of the future DLC)