Star Wars Battlefront II

Anything to do with games at all.
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Hexx
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Hexx » Fri Nov 17, 2017 1:48 pm

"games as a service"

Basically their AAA budgets have got so out of control that sales are never enough now. They need a decent "tail" of ongoing income from DLC etc

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Preezy
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Preezy » Fri Nov 17, 2017 1:58 pm

I don't think I really understand the term "games as a service".

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jawafour
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by jawafour » Fri Nov 17, 2017 2:18 pm

Preezy wrote:I don't think I really understand the term "games as a service".

Think of it as "ongoing income"; the big publishers don't want games to be a one-off purchase.

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Zartan
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Zartan » Fri Nov 17, 2017 3:09 pm

It is not tied to gaming, everyone wants you to be subscribed to everything. I would love to see the stats for Cars, as I think finance agreements are far more popular now than ever, big software has stopped with releasing individual packages and now expect you to be subscribed (Adobe Photoshop) I am constantly hearing adverts for shaving, and clothing subscriptions. People no longer want the 1 off sale they want the long tail too.

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Met
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Met » Fri Nov 17, 2017 3:10 pm

The main difference I feel is that the car maker isn't taking the steering wheel out to sell back as an extra.

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Partridge Iciclebubbles
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Partridge Iciclebubbles » Fri Nov 17, 2017 3:15 pm

Preezy wrote:I don't think I really understand the term "games as a service".


Instead of just buying a game and then being able to play it all, publishers are increasingly looking towards getting buyers to purchase the game and then keep purchasing add-ons for that game. It was fine when people were buying additional levels or extra game modes, but now they are increasingly adding in ways of getting that cash by locking parts of the game away and saying “well you can grind for 40 hours, or for £3 you can buy a box that might (or might not!) give you an amazing weapon!”.

The game is therefore not just a game like the old days, it is now a service that people are continually paying extra for if they want to see everything/unlock everything without a massive amount of time spent.

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Hexx
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Hexx » Fri Nov 17, 2017 3:16 pm

Preezy wrote:I don't think I really understand the term "games as a service".


I've not got sound but I think explains it (ignore the freemium bit)



It used to by you buy a game, you got a product. You got enjoyment for hours/weeks/months - but you'd got, ahem, the full package. The company got money once. Wham bam thank you Sam. A nice simple transaction. But it was a one time deal.

Companies want to change that. They want a constant stream of income. A game purchase isn't a "one off" transaction anymore, it's a platform for future purchases. It's a gateway, For a steady stream of transactions - be it DLC packs, micro transactions, loot boxes.

They're leveraging consumers to be paying constantly during the lifespan of the product - where as previously you'd paid once from the lifespan.

It's not really a "service" - companies like to use that word to suggest consumers are getting something, other than gouged for more money.

It started (I think) with sub based MMOs and "proper" DLC packs.
Then freemium games (they didn't have money upfront) but can be a decent long term income trail for companies.

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Preezy
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Preezy » Fri Nov 17, 2017 3:29 pm

Hexx wrote:It's not really a "service" - companies like to use that word to suggest consumers are getting something, other than gouged for more money.

That's what was confusing me. The use of the word service seems completely at odds with the reality.

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Hexx
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Hexx » Fri Nov 17, 2017 3:31 pm

Preezy wrote:
Hexx wrote:It's not really a "service" - companies like to use that word to suggest consumers are getting something, other than gouged for more money.

That's what was confusing me. The use of the word service seems completely at odds with the reality.


You get constantly updated content that you pay for!
How generous we are to you sir!

I used service though to suggest an ongoing relationship. Previously games were a "product" (to me) which you bought, now it's an "ongoing service" you take up.

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Zartan
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Zartan » Fri Nov 17, 2017 4:00 pm

Depends on the game Hexx, there are games that work as a service and there are those that do not, any single player game has no business being in a GaaS model. Battlefront it is possible, but not like this. I think Overwatch is walking the line on what is acceptable, but it has had a lot of content provided over the last year that I have personally not paid for.

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Sleighamorph
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Sleighamorph » Fri Nov 17, 2017 4:27 pm

Hexx wrote:"games as a service"

Basically their AAA budgets have got so out of control that sales are never enough now. They need a decent "tail" of ongoing income from DLC etc

The idea that Microtransactions and F2P economies are necessary because of increased development costs has been well and truly debunked.
It's nothing more than maximising profits for shareholders who don't even understand what a computer game is.

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jimbojango
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by jimbojango » Fri Nov 17, 2017 4:28 pm

I think it is one thing when the loot boxes are cosmetic and the main game is ok - like Overwatch. But the Battlefront 2 issue moves it towards gambling in my view - you are asking for money for the chance of progression, just like the thousands of mobile games that try and leech children's pocket money.

If we stop buying it, it would stop happening. I'm staying clear of this now, despite really liking Star Wars and the first game.

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jiggles
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by jiggles » Fri Nov 17, 2017 4:35 pm

Lagamorph wrote:
Hexx wrote:"games as a service"

Basically their AAA budgets have got so out of control that sales are never enough now. They need a decent "tail" of ongoing income from DLC etc

The idea that Microtransactions and F2P economies are necessary because of increased development costs has been well and truly debunked.


It has?

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Sleighamorph
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Sleighamorph » Fri Nov 17, 2017 4:38 pm

jiggles wrote:
Lagamorph wrote:
Hexx wrote:"games as a service"

Basically their AAA budgets have got so out of control that sales are never enough now. They need a decent "tail" of ongoing income from DLC etc

The idea that Microtransactions and F2P economies are necessary because of increased development costs has been well and truly debunked.


It has?

There's more than a few videos out there discussing it, particularly from Jim Sterling.
You've also got things like Hellblade showing it's perfectly possible to create something akin to a AAA experience on a fraction of the budget games like CoD and Battlefield work with. Half of the problem isn't even development costs, it's the absurd marketing costs.

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jiggles
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by jiggles » Fri Nov 17, 2017 4:39 pm

So it's been so well and truly debunked you can't even say why that's the case by citing a single fact or figure.

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Trelliz » Fri Nov 17, 2017 4:57 pm

Its not something any studio is going to admit to really, however it only seems to be the massive billion-dollar entertainment mega-conglomerates like EA, WB etc. who play the 'starving artist 'card whenever they get challenged on this. Plus after the superbunnyhop video about how such companies use tax avoidance loopholes to make absurd amounts of money, a video with evidence and documentation shown, i have no sympathy for them either way.

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Manwell Pablo
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Manwell Pablo » Fri Nov 17, 2017 8:02 pm

Hexx wrote:"games as a service"

Basically their AAA budgets have got so out of control that sales are never enough now. They need a decent "tail" of ongoing income from DLC etc


This is the real sticking point for me.

You would perhaps be a tiny bit more tolerant to it all if these budgets actually led to well designed competitive innovative and high quality games, and the MTs were kept to cosmetics, Overwatch being a prime example. Not that that game had a particularly huge budget.

I do feel for certain developers though, injustice 2 filled the entire meat of their main single player mode with loot boxes and added a platinum killer trophy in obtaining one of rarest abilities as bait to spend real money. They were praised for creating an excellent new single player mode and becoming "the destiny of beat em ups" and Ed Boon was left laughing all the way to the bank smelling of roses. Forza 7 tries a similar thing which really isn't pay to win and while it's needless, only the very impatient are going to make use of their model, yet they are panned for it.

The message from the community and press is not always consistent.

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Fri Nov 17, 2017 9:24 pm



Holy gooseberry fool. :shock:

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jimbojango
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by jimbojango » Fri Nov 17, 2017 9:49 pm

Alvin Flummux wrote:

Holy gooseberry fool. :shock:



I felt a great disturbance in the Market, as if millions of shareholders suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.

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Preezy
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Preezy » Fri Nov 17, 2017 9:53 pm

Nice to see.

Edit: and lol at the Star Wars references, so good :lol:


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