Star Wars Battlefront II

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mcjihge2
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by mcjihge2 » Thu Nov 23, 2017 9:06 pm

Can someone give me some tips for starfighter assault. which fighter, what star cards, when to use abilities? Im hopeless at it and always sem t get stuck in a frustrating spawn die repeat.

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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Thu Nov 23, 2017 10:24 pm

mcjihge2 wrote:Can someone give me some tips for starfighter assault. which fighter, what star cards, when to use abilities? Im hopeless at it and always seem to get stuck in a frustrating spawn die repeat.


  • Fighters are reasonable all-rounders, very good at knocking enemies out at range (you should be able to get a kill or two in the opening moments of any battle as a Fighter). The Clones' ARC-170 has a very effective rear gunner mode to take down pursuers, which has netted me several kills and assists.
  • Interceptors are primarily anti-fighter and anti-bomber; not great at dishing out the damage on static objectives like mines etc (though they can certain assist in that manner if you like), but superb when you need an edge in maneuverability and speed.
  • Bombers are cumbersome as strawberry float, but they're great at attacking objectives. The Ion weapon that some of them have (just the Y-Wings IIRC) is great at rendering other fighters vulnerable by slowing them down and disabling their unique moves. I've gone on some pretty good kill-streaks as a Y-Wing bomber.

I don't have many star cards for my spacecraft, but I've still been able to rack up the kills and snare enough points to get to be the hero. Yoda has to be my favorite starship hero, he's so damn nippy in that thing.

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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by OrangeRKN » Fri Nov 24, 2017 9:50 am

Octoroc wrote:I'm not buying this, partly because of the freemium progression mechanics in a full priced game and partly because I read in a review that the game spans all the Star Wars films and Star Wars films have been a bit pants since 1980. You know it's true.


The prequels aren't good but the clone wars setting is

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Moggy
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Moggy » Fri Nov 24, 2017 10:46 am

The Clone Wars cartoon series was excellent though.

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Knoyleo
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Knoyleo » Fri Nov 24, 2017 10:47 am

Moggy wrote:The Clone Wars cartoon series was excellent though.

The only good thing to come of the prequels

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by OrangeRKN » Fri Nov 24, 2017 10:57 am

Brerlappin wrote:Clone wars stuff is wack as strawberry float. Everything about it sucks, all the designs for vehicles and enemies from those movies was terrible. It was a complete 180 from all the iconic enemies/vehicles from the original movies


The designs are definitely incongruous with the style of the original trilogy, with everything in the prequels being overly clean/sleek/modern (which is especially jarring given the short time difference between the films), but that doesn't stop some of the designs themselves being great. You can partly get over the style differences by acknowledging the massive variation in planets/settings.

My favourite is probably the naboo starfighter:

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It's one hell of a sleek fighter design. Unlocking it via cheatcode in the original Rogue Squadron is a great memory of mine.

Episode 1 might be all over the place, but the podrace is the definite highlight of the film. The podracer designs are excellent, as is the whole concept of ridiculously fast and dangerous space chariot racing. The basic design a tiny cockpit trailing behind two giant engines perfectly encapsulates the frailty, speed and danger of the sport.

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As for character designs, does anyone not love droidekas?

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Lagamorph
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Lagamorph » Fri Nov 24, 2017 11:05 am

I can kind of forgive the prequel trilogy ships looking more sleek and modern. They're built to be high quality and in a time of plentiful excess.
During the original trilogy era though the rebels are basically fighting with anything they can get their hands on and having to keep repairing things that during peace time would be scrapped in a heartbeat. The Empire on the other hand are using cheap, disposable, mass produced ships to have as many as they can as quickly as they can in order to simply overwhelm any opposition with sheer numbers.

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OrangeRKN
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by OrangeRKN » Fri Nov 24, 2017 11:29 am

Lagamorph wrote:During the original trilogy era though the rebels are basically fighting with anything they can get their hands on and having to keep repairing things that during peace time would be scrapped in a heartbeat.


That's exactly it though - you'd expect them to have a whole bunch of clone wars era ships that are half repaired and duct-taped together. The complete lack of shared ships designs between the trilogies is really jarring.

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Lagamorph
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Lagamorph » Fri Nov 24, 2017 12:22 pm

OrangeRakoon wrote:
Lagamorph wrote:During the original trilogy era though the rebels are basically fighting with anything they can get their hands on and having to keep repairing things that during peace time would be scrapped in a heartbeat.


That's exactly it though - you'd expect them to have a whole bunch of clone wars era ships that are half repaired and duct-taped together. The complete lack of shared ships designs between the trilogies is really jarring.

Who? The rebels would have no Clone Wars stuff as the Republic/Empire would have it all, from both the Republic and Separatist sides. And after 20 years the Empire would bin off the Clone wars fighters in favour of the low maintenance Tie fighters, and capital ships would be gone in favour of the more powerful (and more intimidating) Star Destroyers.

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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Fri Nov 24, 2017 12:29 pm

OrangeRakoon wrote:
Lagamorph wrote:During the original trilogy era though the rebels are basically fighting with anything they can get their hands on and having to keep repairing things that during peace time would be scrapped in a heartbeat.


That's exactly it though - you'd expect them to have a whole bunch of clone wars era ships that are half repaired and duct-taped together. The complete lack of shared ships designs between the trilogies is really jarring.


Not only ship designs, but weaponry too. You can see a tiny bit of that in BF2 though, with the Rebels able to make use of old AT-RT walkers from the days of the Republic, and the old Clone Wars-era DC-15A blaster rifle is usable by the Heavy class of both sides across all the eras. That said though, Y-Wings!

The lack of Clone War-era capital ships is explainable by the fact that the Empire would have been able to scrap all the old ships and replace them at its leisure. The starfighters... I don't know. I'd like to think that the Rebels have some old V-Wings and ARC-170s etc in their arsenal, but 18+ years pass between the prequel and original trilogies. The Rebels obviously have a sympathizer in the X-Wing and A-Win business.

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The Watching Artist
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by The Watching Artist » Fri Nov 24, 2017 12:45 pm

Alvin Flummux wrote:
OrangeRakoon wrote:
Lagamorph wrote:During the original trilogy era though the rebels are basically fighting with anything they can get their hands on and having to keep repairing things that during peace time would be scrapped in a heartbeat.


That's exactly it though - you'd expect them to have a whole bunch of clone wars era ships that are half repaired and duct-taped together. The complete lack of shared ships designs between the trilogies is really jarring.
The Rebels obviously have a sympathizer in the X-Wing and A-Win business.

Isn't that the Mon Calamari? In one of the Rebels eps there is one of that lot designing a B-Wing.

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Frank
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Frank » Fri Nov 24, 2017 12:49 pm

Quarrie 8-)

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Tomous
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Tomous » Fri Nov 24, 2017 2:00 pm

OrangeRakoon wrote:
Lagamorph wrote:During the original trilogy era though the rebels are basically fighting with anything they can get their hands on and having to keep repairing things that during peace time would be scrapped in a heartbeat.


That's exactly it though - you'd expect them to have a whole bunch of clone wars era ships that are half repaired and duct-taped together. The complete lack of shared ships designs between the trilogies is really jarring.


I reckon anyone who mentioned the word "continuity" to Lucas during the making of the prequels got fired on the spot.

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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Fri Nov 24, 2017 5:45 pm

The Watching Artist wrote:
Alvin Flummux wrote:
OrangeRakoon wrote:
Lagamorph wrote:During the original trilogy era though the rebels are basically fighting with anything they can get their hands on and having to keep repairing things that during peace time would be scrapped in a heartbeat.


That's exactly it though - you'd expect them to have a whole bunch of clone wars era ships that are half repaired and duct-taped together. The complete lack of shared ships designs between the trilogies is really jarring.
The Rebels obviously have a sympathizer in the X-Wing and A-Wing business.

Isn't that the Mon Calamari? In one of the Rebels eps there is one of that lot designing a B-Wing.


The B-Wing may be of Mon Calamari design, it looks bulbous and weird enough, but I've not seen Rebels yet though so I don't know. The A-Wings and X-Wings come from other companies though.

The X-wing was descended from Incom Corporation's Clone Wars–era starfighters, namely the Aggressive ReConnaissance-170 starfighter, Clone Z-95 starfighter, and Z-95 Headhunter. Incom's engineers strove to build a well-rounded, hyperdrive-equipped snubfighter with no exploitable weakness. The new starfighter was intended to become the backbone of the Imperial Navy, but political forces led to the Galactic Empire deciding to rely on Sienar Fleet Systems' more affordable TIE line. The Alliance to Restore the Republic then adopted the X-wing design as its own.


http://starwars.wikia.com/wiki/X-wing_starfighter

The RZ-1 A-wing interceptor was a wedge-shaped starfighter manufactured by Kuat Systems Engineering, which took design inspiration from the Republic starfighters of the Clone Wars. They were used by the early rebel movement against the Galactic Empire and the subsequent Rebel Alliance, seeing action during the Age of the Empire and the Galactic Civil War. It was still in use thirty years later during the conflict between the Resistance and the First Order.


http://starwars.wikia.com/wiki/RZ-1_A-wing_interceptor

Lots of clone wars inspiration to be found in the X-Wing and A-Wing starfighters, according to those descriptors.


Watching the ARC-170 in action in RotS, the similarities with the X-Wing are obvious, alongside the second generation Jedi Starfighters' foreshadowing of the TIE Fighter line yet to come, and the Venator-class Star Destroyers. The Y-Wings seen in TCW add further to the continuity.

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KingK
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by KingK » Fri Nov 24, 2017 9:16 pm

Currently Downloading this as part of EA Access on a trial at the moment. Anyone know what time limit it's set at?

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Frank
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Frank » Fri Nov 24, 2017 9:18 pm

10 hours. You only get access to the first three levels of the singleplayer, too. Otherwise you’d be able to breeze the whole game in the trial.

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KingK
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by KingK » Fri Nov 24, 2017 9:25 pm

No worries.
Do achievements unlock as part of EA Access?

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Frank
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Frank » Fri Nov 24, 2017 9:33 pm

They do!

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The Watching Artist
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by The Watching Artist » Sat Nov 25, 2017 12:39 am

Alvin Flummux wrote:Watching the ARC-170 in action in RotS, the similarities with the X-Wing are obvious, alongside the second generation Jedi Starfighters' foreshadowing of the TIE Fighter line yet to come, and the Venator-class Star Destroyers. The Y-Wings seen in TCW add further to the continuity.

Was going to add this but you did and with higher nerd points. Bravo.

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Alvin Flummux
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PostRe: Star Wars Battlefront II | Launches 17th November on Origin, PS4 and XO - First Trailer Inside
by Alvin Flummux » Sun Nov 26, 2017 8:35 pm

So much lag since Black Friday. Starfighter Assault is almost unplayable now.


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