Starfield (XSX|S/PC/xCloud) - Update 1.10.31 is available now on Xbox and PC.

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Monkey Man
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 10m players, biggest Bethesda launch of all-time.
by Monkey Man » Wed Nov 15, 2023 10:10 pm

Poser wrote:Has that patch dropped now? Might get it updating and give it a go later. Keen to see what it looks like with dlss3.

It's in beta on Steam so not sure what the compatibility is. Maybe soon officially for PC/Xbox.

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Monkey Man
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 10m players, biggest Bethesda launch of all-time.
by Monkey Man » Mon Nov 20, 2023 8:21 pm

14GB update on XSX, patch notes -

STARFIELD UPDATE 1.8.86 NOTES - NOVEMBER 20, 2023

Our latest update for Starfield is now available. Thank you to all who participated in our Steam Beta and provided feedback. We will continue to make improvements and adjustments to the game and appreciate all the support.
Thanks for playing!

UPDATE HIGHLIGHTS

NVIDIA DLSS SUPPORT

This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation.

LET THEM EAT!

By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.

FIXES AND IMPROVEMENTS
PERFORMANCE AND STABILITY

Addressed a number of memory related issues and leaks.
Added some GPU performance optimizations, which will be more impactful on higher end cards.
Improved renderer threading model, improving CPU usage most notably on higher end systems.
Various stability and performance improvements.

GAMEPLAY

Added the ability to eat the food placed in the world.
Adjusted stealth to be a bit more forgiving.
Fixed an issue where Andreja’s head would stay permanently cloaked.
Fixed an issue that could prevent players from firing their weapons.
Fixed issues where some NPC could be seen not wearing clothes (Note: This issue may resolve itself over time).
Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
PC: Fixed an issue where mouse movement could be choppy.
Fixed a rare issue that could cause the home ship to be lost.
Fixed an issue where the ship services technician might be missing.
Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.

GRAPHICS

Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
Optimized initial shader compilation that occurs on start-up.
Added the ability to adjust Brightness and Contrast in the Display Settings menu.
Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
Fixed various visual issues related to the new FOV slider options.
Improved the appearance of the eyes on crowd characters.
Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
PC: Addressed additional visual issues related to DLSS.

QUESTS

All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
Sabotage: Fixed an issue where David Barron could potentially not be found by players.
Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.

https://bethesda.net/en/game/starfield/ ... er-20-2023

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LewisD
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 10m players. New patch out.
by LewisD » Mon Nov 20, 2023 8:44 pm

Added the ability to adjust Brightness and Contrast in the Display Settings menu


strawberry floating finally!

This, and Invert Y are two things that should always be there from launch.

How it managed to go from design, production, quality control and reviewing without someone thinking it would be a good idea to be able to adjust contrast and brightness for the many many different screens and panels people play the game on is beyond me.

Might actually go back to this now :lol:

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ITSMILNER
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 10m players. New patch out.
by ITSMILNER » Tue Nov 28, 2023 12:26 pm

twitter.com/eurogamer/status/1729458429352124819


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OrangeRKN
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 10m players.
by OrangeRKN » Tue Nov 28, 2023 12:55 pm

Very embarassing

It's one thing to explain the design intention (I think that's actually pretty interesting!) but another thing to tell a player they are wrong and the game isn't boring. I'm pretty sure the player knows if they were bored or not!

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Tomous
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 10m players.
by Tomous » Tue Nov 28, 2023 12:57 pm

OrangeRKN wrote:Very embarassing

It's one thing to explain the design intention (I think that's actually pretty interesting!) but another thing to tell a player they are wrong and the game isn't boring. I'm pretty sure the player knows if they were bored or not!



Not just that, they're telling the player they shouldn't be bored because the first astronauts on the moon weren't bored when they went there :lol:

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Victor Mildew
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 10m players.
by Victor Mildew » Tue Nov 28, 2023 1:03 pm

You're playing it wrong!

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 10m players.
by Jenuall » Tue Nov 28, 2023 1:07 pm

I think if Neil Armstrong went to the moon and found it was just the same copy-and-paste elements as every other strawberry floating place he'd been to before (but this time with a crate containing a purple version of the same gun he's had for 20 hours! :toot: ) then he'd probably be pretty strawberry floating bored as well to be fair.

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PostRe: Starfield (XSX|S/PC/xCloud) - Over 10m players.
by Cuttooth » Tue Nov 28, 2023 7:23 pm

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It's one thing to respond to negative user reviews directly with either suggestions on what they could find enjoyable about the game or describe the decisions that lead to whatever outcome someone doesn't like, or even simply suggest it's a game catered for a different audience that would actually like whatever someone else doesn't. That would be fine! The audience doesn't always have to be right!

But come on you can't just go around telling people something isn't boring when they found it boring.

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PostRe: Starfield (XSX|S/PC/xCloud) - Over 10m players.
by aayl1 » Tue Nov 28, 2023 7:46 pm

Very Molyneux on Consolevania vibes;

"The problem with you boys is that you're bored by excitement. In my games you get to be excited by boredom".

Also fits very well with the "Am I out of touch" skinner meme.

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Monkey Man
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 12m players.
by Monkey Man » Mon Dec 11, 2023 8:02 pm

twitter.com/StarfieldGame/status/1734250564693750172



GAMEPLAY:

Addressed an issue that would cause space matter to become stuck to player's ship during space travel. Loading a save will now remove the space clingon. Please note: This fix should address any space matter being stuck in your travels, but not in instances where player ships have New Atlantis attached. A fix for that will be released in a later update.

OUTPOST:

Fixed an issue that prevents random guns from spawning in a newly created Weapon Case after loading a save.

SAVE/LOAD:

[MSS/Xbox] Fixed an issue where players could experience crashes while saving during long playthrough without going through the Unity.

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Jenuall
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 10m players.
by Jenuall » Mon Dec 11, 2023 8:23 pm

aayl1 wrote:Very Molyneux on Consolevania vibes;

"The problem with you boys is that you're bored by excitement. In my games you get to be excited by boredom".

Also fits very well with the "Am I out of touch" skinner meme.

Indeed, this behaviour from Bethesda is the kind of thing that could earn them the coveted Consolevania brown ribbon

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Victor Mildew
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 10m players.
by Victor Mildew » Mon Dec 11, 2023 10:26 pm

Jenu-All I Want For Christmas wrote:
aayl1 wrote:Very Molyneux on Consolevania vibes;

"The problem with you boys is that you're bored by excitement. In my games you get to be excited by boredom".

Also fits very well with the "Am I out of touch" skinner meme.

Indeed, this behaviour from Bethesda is the kind of thing that could earn them the coveted Consolevania brown ribbon


At least they'll win one award this year then.

Hexx wrote:Ad7 is older and balder than I thought.
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Monkey Man
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 12m players.
by Monkey Man » Tue Dec 12, 2023 6:07 pm

Dev update -

Hey everyone, first, we read all the feedback here and greatly appreciate it and all the time and thought you put into the game. This small update was to mostly address the "pet-asteroid" so many asked about following our last larger update, and we wanted to get that out before the holiday.

We've been hard at work on many of the issues you've posted, and expect an update early next year that will include a large number of "in-progress" quest fixes as well as FSR3 and XeSS. Though we fixed several quest issues from occurring, in-progress quest fixes are much harder to fix and we've built a new system to correct those without you having to roll back your save.

We're also hard at work on many of new features you asked for, from city maps, to mod support, to all new ways of traveling (stay tuned!). These will be rolling out with a regular cadence of fixes and updates we expect to have roughly every six weeks. If something can be done in a smaller hotfix in between (like the asteroid), and we feel it's safe, we'll get one of those out as well. Safe is the key here. We do take a lot of time to test even the smallest change in a game this large and dynamic.

Hope this information helps. If there are items you want more info on, or issues to make us aware of, keep posting here or our official Discord. Thanks again for all your support of us and the game.

https://www.reddit.com/r/Starfield/comm ... ?context=3

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speedboatchase
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 12m players.
by speedboatchase » Tue Dec 12, 2023 8:56 pm

I was not expecting this to be a personal 9/10 and for Alan Wake 2 to be a personal 7/10.

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Monkey Man
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 12m players.
by Monkey Man » Tue Dec 12, 2023 10:02 pm

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PostRe: Starfield (XSX|S/PC/xCloud) - Over 12m players.
by jawa_ » Wed Dec 20, 2023 5:41 pm

The Starfield development team have shared news on some key updates that are coming to the game during 2024:

City maps
New ways to travel
New ways to customize your ships
New gameplay options to further adjust difficulty
Official mod support with the launch of Creations
Our first story expansion, Shattered Space


Updates will appear "roughly every six weeks" next year:

Pure Xbox wrote:In addition to these, we'll be getting regular updates for Starfield across Xbox and PC roughly every six weeks throughout the year. This will start in February of 2024, which is when the next "major" update will arrive.

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Carlos
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 12m players.
by Carlos » Wed Dec 20, 2023 6:15 pm

speedboatchase wrote:I was not expecting this to be a personal 9/10 and for Alan Wake 2 to be a personal 7/10.


I'm in the same boat. Every fault I read someone has with the game I nod my head in agreement with. And yet there is just something compelling about the title I cannot pull myself away from. I think the lack of any stakes in the main 'plot' is a huge advantage. You never feel as if you should be doing the story instead of the plethora of sidequests. The lore really just acts as a backdrop for your own story. The roleplaying aspect and the chance to craft your own personal thread is very well done, especially the multiversal NG+ option at the end.

For someone that didn't get on with previous Bethesda titles and who doesn't like Bioware titles I have been surprised at how engrossing it has been.

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jawa_
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 12m players.
by jawa_ » Wed Dec 20, 2023 6:27 pm

Yeah, it feels like I'd enjoy the exploration/adventuring aspects of the game; and the base design elements, too. I hope to play it... some time in the future!

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Monkey Man
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PostRe: Starfield (XSX|S/PC/xCloud) - Over 13m players.
by Monkey Man » Wed Dec 20, 2023 7:22 pm

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STARFIELD END OF THE YEAR UPDATE

It’s coming up on the end of the year, and we want to thank all our players for joining us for the incredible launch of Starfield. With 13 million players since September, this has been the biggest launch in our history. Your support of this new adventure has meant everything to us.

You’ve been very busy out there in space for the past few months, and we want to share some fascinating stats about what you’ve been up to. Altogether, you’ve visited nearly 2 billion planets, which is an astronomical number! Check out the full infographic above for even more info on everything from your favorite powers to the most lethal enemies, and more.

But we’re not just here to say goodbye to 2023. We’ve been hard at work on everything coming to Starfield in 2024. While we’re not ready to go into all the details just yet, here’s a glimpse at some of the things we’re cooking up.

First, we’re targeting updates roughly every six weeks starting in February. These updates will include everything from quality-of-life improvements to content and feature updates. Join our Steam Beta branch to be the first to try these updates as they begin rolling out.

We've been reading all your feedback and are excited to start launching these new features. We'll be adding new ways to travel and you’ll now be able to access city maps while exploring the major cities. For those of you who love ship building, we'll also be expanding on ship customization with ship decorations, new ship building options, and more.

We're also excited to be adding all new Gameplay options. With these new settings you'll be able to alter your gameplay to allow for an easier or more challenging experience that will expand beyond our normal "Difficulty" setting. These will allow you to easily customize carry capacity, cargo access distance, ship damage, vendor credits, how you suffer afflictions, new survival mechanics, and more.

Next, official mod support will be coming to Starfield with the launch of Creations. Beginning early next year, Starfield will be getting its own exporter and you’ll have access to a new Creation Kit. Modding has always been an enormous part of our games, with incredible community-made content constantly bringing fresh new experiences. With the scale and systems in Starfield, we can’t wait to see what you come up with!

And lastly, the team is hard at work on the development of Shattered Space, our first major expansion coming next year. You’ll have new story content, new locations, new gear, and much more. We can’t wait to share more with you next year.

Thank you so much for all the amazing feedback and please keep it coming. We do read it all, and it guides us in what you really want to see in the game going forward. For the latest on Starfield, make sure to join Constellation and get exclusive access to our Constellation Discord.

Thanks again for making 2023 an unbelievable year for all of us. May you have a great rest of the year and we’ll see you in 2024. For all, into the Starfield.

https://bethesda.net/en/game/starfield/ ... =256348629

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