State of Decay 2 - PC/Xbox - Daybreak pack out 12th Sep.

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Hans Bubby
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Hans Bubby » Wed May 30, 2018 9:23 am

Just about to hit my 11th day and still no one with electric skills to upgrade my damn command centre :x can't even find a book to teach that skill. I have took over a power plant and water plant so have electricity and water. Really enjoyed it so far, runs better on my PC obviously and I've decided to lock it to 30 fps on that so it's not too horrible when switching to play on the Xbox. Definitely isn't a constant 30 fps on Xbox but then it hasn't really had a patch after release date which is probably needed.

Can't see myself keeping Game Pass going so think I'll have to buy this.

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Ho-Ho-Ho-tek
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Ho-Ho-Ho-tek » Wed May 30, 2018 12:57 pm

I can't upgrade my command center either, I think they made the requirements for it a little too stringent. I'm waiting for a patch for stability and MP.

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Hans Bubby
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Hans Bubby » Wed May 30, 2018 2:03 pm

Going to give volunteering my services with a random I think, see how it is myself. I have gooseberry fool loads of resources too.

Tried cheating to get the mule pack achievement (deposit 50 bags in to your supply) by making bags up and putting the straight back in to my supplies. Didn't work :x

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Ho-Ho-Ho-tek
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Ho-Ho-Ho-tek » Wed May 30, 2018 3:11 pm

:lol:

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Hans Bubby
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Hans Bubby » Wed May 30, 2018 9:17 pm

Yuuuusssssssss found a computers skills book and upgraded my command centre, now to get a new gaff.

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Monkey Man
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Monkey Man » Fri Jun 01, 2018 11:10 pm

Patch 1.2 Release!

Greetings survivors!

While your incredible communities have been busy slaying over 600 million zeds since launch (congrats!), the entire State of Decay 2 team has been working hard to bring you bug fixes, gameplay tune-ups, and quality of life improvements in the 1.2 patch. Please note that the 1.2 patch weighs in at 20GB, making this a significant download that’s just in time for a leisurely weekend of apocalypse survival. This is an automatic update you will be prompted to install upon logging in, and it will not affect your saved game. We are always listening to our fans in order to improve your game experience, and we will continue to bring you updates and additional content as you explore all that State of Decay 2 has to offer.

Some of the most noticeable changes in this patch include stability, performance, and multiplayer improvements. Though as you can probably guess by the hefty 20GB download we’ve also included a huge amount of smaller quality of life fixes throughout the game. Here is a more thorough list of highlighted fixes for those of you that really want to sink your teeth into it

A personal note from Jeff Strain, Studio Head of Undead Labs

Hey fellow survivors, I just wanted to drop in a quick personal note on behalf of the development team to thank you for your support and for jumping in with us on State of Decay 2. This patch today is just the beginning — we have big plans for State of Decay 2, and we’re humbled and appreciative to you for giving us the opportunity to make those big plans happen. Keep playing, keep surviving (or not, as sometimes happens), and stay tuned for more good stuff! — Jeff

Thank you for playing!
Your State of Decay 2 team

https://www.stateofdecay.com/2018/06/01 ... 2-release/

Patch 1.2 Highlighted Changes

The 1.2 patch features significant improvements related to:

Increased stability
Improved networking interactions for clients
Improved networked vehicle interactions
Elimination of Out Of Memory crashes

Patch 1.2 Highlights

Gameplay

Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing
Fixed instances of clients dealing damage to their host’s non-active community members with explosives
Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)
Characters no longer “self-shadow” when using a flashlight in multiplayer
Fixed issue with doors appearing the opposite of the state they are in
Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character
Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle
Fixed rare bug that could prevent Warlord legacy arc from being completed
Fixed rare bug that could block Sheriff legacy arc from starting
Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker

Networking and Multiplayer

Numerous networking bandwidth and CPU improvements
Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).
Host facilities no longer appear invisible to clients during multiplayer

Zombie and Character Behavior

Zombies no longer become immune to the Assault Kick
Reduction of step height to prevent survivors popping up onto props while moving

HUD

Fixed issue with player HUD disappearing after NPCs are executed by zombies
Community advice list no longer shows up under vignette on the map

Environment and Collision

Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck
Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop
Elimination of white line that appears when driving at night time
Addressed a variety of spots in world where player was not able to climb over props they should’ve been able to
Additional polish and reduction of LOD popping
Additional lighting tuning passes, reduction in glowing props

Other Fixes

Addressed a variety of general crash bugs
Updated a number of strings that were previously hardcoded in English
Audio mix optimizations

https://www.stateofdecay.com/patch-1-2- ... d-changes/


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Mafro
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Mafro » Sat Jun 02, 2018 10:55 am

A 20GB patch :lol: :fp:

HSH28 wrote:Assmung you ever get one that is.

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Zellery
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Zellery » Sat Jun 02, 2018 11:00 am

18.75GB on Windows 10.

That is a ridiculous patch size, though.

Just goes to show how rough around the edges the game was/still might be.

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Buffalo
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Buffalo » Sat Jun 02, 2018 11:19 am

Surely that’s some sort of record, albeit unwanted, for a console game.

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Hans Bubby
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Hans Bubby » Sat Jun 02, 2018 11:53 am

Surprisingly downloaded quite quick on Xbox this morning. That and PUBG updated while I showered but on the PC it had only done half of the update.

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Gemini73
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Gemini73 » Sat Jun 02, 2018 12:09 pm

That's a big ass patch. Still, if it works then all the better.

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
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Hans Bubby
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Hans Bubby » Sat Jun 02, 2018 10:29 pm

The game has still got a fare share of bugs even after that huge patch :slol:

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Gemini73
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Gemini73 » Sun Jun 03, 2018 10:34 am

Quite a few gamers across the interwebs are stating the game will no longer work for them after the 20gb patch. :fp:

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
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Death's Head
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Death's Head » Sun Jun 03, 2018 10:59 am

I wonder what is seen as acceptable release criteria these days? How long before someone releases something that is utterly unplayable but OK because a patch is "coming soon".

Yes?
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Hans Bubby
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Hans Bubby » Sun Jun 03, 2018 1:13 pm

I've put 31 hours into it so far and I'd say 28-29 of those hours were before the stupidly sized patch hit that's broken more stuff. I have yet to even try multiplayer so while I encountered silly bugs I was way clear of the game breaking MP bugs. I wonder if they fixed the community screen that sends your Xbox into furnace mode causing it to overheat and crash.

I'll turn it on and try that one myself now :slol:

Theres no denying its been a shitty generation for Xbox.

Yeah they fixed that bug. Should add I've played about 80% of my time in the game on PC. Still is sub-30 fps on Xbox One X (the world's most powerful console :slol: ) were as I've set my V-sync to adaptive half refresh to lock it to 30 just so it wasn't so daunting switching between the 2 but even 30 on my PC is so much better as theres not a single drop and it looks better at ultra/1080p than it does at 4k on Xbox. Crazy.

I've enjoyed my time spent and I do look forward to what else they add (besides patches to actually fix the game..) I've cleared all hearts from my area so now free to do my sheriffs legacy mission but I'll hold off for now and do other survivor gooseberry fool.

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Buffalo
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Buffalo » Sun Jun 03, 2018 6:11 pm

A game that the developer has been working on since 2013, and not from the ground up either, with MS’s money thrown behind it, marketed as an exclusive, needs a 20 gig patch less than 2 weeks after release. And STILL is a janky sub-30fps mess on the xbone x.
Baffling. I played the original to completion on both 360 and the xbone ‘remaster’ (anything but), but this leaves such a sour taste.

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Ho-Ho-Ho-tek
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Ho-Ho-Ho-tek » Sun Jun 03, 2018 9:19 pm

Yet you haven’t played SoD2. Cool story bro.

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As Fat as Santa
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by As Fat as Santa » Sun Jun 03, 2018 9:20 pm

Tbf. He may not be able too what with the patch strawberry floating people's games so they can't play it.

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Ho-Ho-Ho-tek
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Ho-Ho-Ho-tek » Sun Jun 03, 2018 9:24 pm

I’ll check...

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Ho-Ho-Ho-tek
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PostRe: State of Decay 2 - PC/Xbox - XB1X Enhanced - Game pass - Cross play.
by Ho-Ho-Ho-tek » Sun Jun 03, 2018 9:27 pm

Yeah, it’s working....

EDIT: KJ is playing it too don’t know what format tho.

Last edited by Ho-Ho-Ho-tek on Sun Jun 03, 2018 9:50 pm, edited 1 time in total.
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