State of Decay 2 - XB1X enhanced Spring 2018

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Photek
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PostRe: State of Decay 2 - XB1X enhanced Spring 2018
by Photek » Mon Jun 12, 2017 2:39 pm

You'll love this game man. First off, you don't create a character, you start off with one assigned to you. You meet other characters as the trailer shows and you decide to let them into your compound which you set up near start (after 30mins in State of Decay 1).

You go out to towns to collect resources and your characters level up appropriately, in how much they carry, combat but also how they adapt to being a doctor (if you don't find one) a Gardner and so on. Best shooter would be put in look out tower for example.

The kicker is perma-death, if a character gets killed he or she is toast, although trailer now shows infection is also an added toll into the mixture. The late game becomes a choice of risking your high level bad asses or some newbie. The Newbie will bring back less stuff etc. It's a tense balancing act, that's not even mentioning resource management, job assignments and social tensions between members of your compound.

At some stage you're also going to have to move compound completely when resources in nearby towns have gone or you've run out of space.

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Buffalo
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PostRe: State of Decay 2 - XB1X enhanced Spring 2018
by Buffalo » Mon Jun 12, 2017 2:40 pm

Still looks fairly janky to me. I've played the first one to completion twice so I guess I'll be giving this a spin.

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Photek
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PostRe: State of Decay 2 - XB1X enhanced Spring 2018
by Photek » Mon Jun 12, 2017 2:43 pm

Interested to see how co-op works, I pressume one persons game will be the 'host' for things going forward. 3 maps on launch with DLC ones coming means I might play this for years to come.

It killed me finishing the first one, I played it every night for about a month.

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Peter Crisp
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PostRe: State of Decay 2 - XB1X enhanced Spring 2018
by Peter Crisp » Mon Jun 12, 2017 2:47 pm

Sounds like it could be really good as a co-op with both helping to create and defend a compound.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Mafro
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PostRe: State of Decay 2 - XB1X enhanced Spring 2018
by Mafro » Mon Jun 12, 2017 2:50 pm

I really enjoyed the first game but wasn't sure of the whole "the game keeps going and resources are used when you turn the system off" thing. On 360 my main character with the best stats mysteriously died that way and I strawberry floated the game off after that.

HSH28 wrote:Assmung you ever get one that is.

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Peter Crisp
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PostRe: State of Decay 2 - XB1X enhanced Spring 2018
by Peter Crisp » Mon Jun 12, 2017 2:54 pm

Mafro wrote:I really enjoyed the first game but wasn't sure of the whole "the game keeps going and resources are used when you turn the system off" thing. On 360 my main character with the best stats mysteriously died that way and I strawberry floated the game off after that.


That would be hugely frustrating if you've spent ages on a character and he died simply because you had to go to work and he decided to wander off a cliff or go on a mysterious rampage.
The idea of it constantly evolving is fine but in reality people have lives so can't be about to check at all times so the game needs to go into some kind of suspend or at least massively slow down time to something like 1 real day is 1 hour in game time.

Last edited by Peter Crisp on Mon Jun 12, 2017 2:56 pm, edited 1 time in total.
jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Photek
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PostRe: State of Decay 2 - XB1X enhanced Spring 2018
by Photek » Mon Jun 12, 2017 2:55 pm

They've axed that for this afaik

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Zellery
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PostRe: State of Decay 2 - XB1X enhanced Spring 2018
by Zellery » Mon Jun 12, 2017 5:37 pm

Really looking forward to this.

Finally we're going to get the co-op mode that was promised to us years ago.

Glowy69
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PostRe: State of Decay 2 - XB1X enhanced Spring 2018
by Glowy69 » Mon Jun 12, 2017 7:39 pm

Its set in the same town as the original? I recognise some of the locations.

Fabian Delph is a banana split.

Drumstick wrote:I'll go on record in stating that Villa won't finish inside the top 6 this season.

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Photek
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PostRe: State of Decay 2 - XB1X enhanced Spring 2018
by Photek » Mon Jun 12, 2017 7:45 pm

Glowy69 wrote:Its set in the same town as the original? I recognise some of the locations.

Not supposed to be, launches with 3 maps you can travel from map to map.

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Glowy69
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PostRe: State of Decay 2 - XB1X enhanced Spring 2018
by Glowy69 » Mon Jun 12, 2017 7:46 pm

Photek wrote:
Glowy69 wrote:Its set in the same town as the original? I recognise some of the locations.

Not supposed to be, launches with 3 maps you can travel from map to map.


Recognise the church from the original?

Fabian Delph is a banana split.

Drumstick wrote:I'll go on record in stating that Villa won't finish inside the top 6 this season.

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Photek
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PostRe: State of Decay 2 - XB1X enhanced Spring 2018
by Photek » Mon Jun 12, 2017 7:51 pm

Glowy69 wrote:
Photek wrote:
Glowy69 wrote:Its set in the same town as the original? I recognise some of the locations.

Not supposed to be, launches with 3 maps you can travel from map to map.


Recognise the church from the original?

Yep, maybe first map is the same.

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Buffalo
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PostRe: State of Decay 2 - XB1X enhanced Spring 2018
by Buffalo » Mon Jun 12, 2017 8:22 pm

Peter Crisp wrote:Sounds like it could be really good as a co-op with both helping to create and defend a compound.


It's much more simplistic than what I think you have in mind. But yeah, base building in this was relatively fun.

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Monkey Man
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PostRe: State of Decay 2 - XB1X enhanced Spring 2018
by Monkey Man » Wed Jun 14, 2017 10:07 pm


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