SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now

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NickSCFC
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by NickSCFC » Fri Mar 03, 2017 2:56 pm

Valve have a new partner for Steam VR, LG

http://www.pcgamer.com/lgs-vr-headset-m ... -favorite/

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OldSoulCyborg
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by OldSoulCyborg » Fri Mar 03, 2017 3:58 pm

That HMD looks '90s as strawberry float.
Hands-on video + LG guy talking about it:

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Lagamorph
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by Lagamorph » Fri Mar 03, 2017 4:54 pm

LG?
So it'll fall apart the instant the warranty expires then.

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NickSCFC
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by NickSCFC » Sat Mar 04, 2017 10:26 am

Hopefully this will encourage HTC to lower the Vive price.

Looks like Steam VR vs Microsoft Mixed Reality will be the future of PC VR with Oculus dropping out and going mobile.

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NickSCFC
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by NickSCFC » Tue Mar 07, 2017 10:32 pm

The last time LG made a piece of gaming hardware...

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NickSCFC
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by NickSCFC » Thu Mar 23, 2017 7:15 pm

Fallout 4 VR playable at E3 2017

https://www.gamespot.com/articles/fallo ... 0-6448879/

Will be interesting to see how open world adventures translate to VR.

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Lagamorph
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by Lagamorph » Fri Mar 24, 2017 10:44 am

NickSCFC wrote:Fallout 4 VR playable at E3 2017

https://www.gamespot.com/articles/fallo ... 0-6448879/

Will be interesting to see how open world adventures translate to VR.

If they bring that to PSVR then I'll double dip on the PS4 version for sure.

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Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
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Ad7
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by Ad7 » Fri Apr 07, 2017 8:56 am

Been playing some more room scale VR in between zelda sessions:

Compound has had a nice update



Tiltbrush is on a free weekend, seems pretty cool so i might buy it.




And obligatory Project Cars race:

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NickSCFC
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by NickSCFC » Fri Apr 07, 2017 9:53 am

I strawberry floating love Tilt Brush, wish it were on PSVR.

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Ad7
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by Ad7 » Wed Apr 26, 2017 5:00 pm

Anyone here with a Vive/Oculus and Assetto Corsa?

It only does it with this game, but the monitor view is the whole field of view rather than being corrected, so it's all fish eye and looks gooseberry fool. You really can't see what's going on (i like to make hot lap videos :oops: )



Anyone got any ideas? FOV in the settings of the game doesnt apply to that, and selecting the eye to view in the steam vr settings is a little window and not what i want.

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OldSoulCyborg
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by OldSoulCyborg » Wed Apr 26, 2017 5:30 pm

Use reVive and run it in Oculus mode to see if that looks any better? But maybe that's not possible if the game already works natively with the Vive?

There have been some good SteamVR releases recently.

I Expect You to Die


Batman: Arkham VR


Rick and Morty: Virtual Rick-ality

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Ad7
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by Ad7 » Mon May 01, 2017 5:26 pm

Just played subnautica for the first time. ENded up putting 95 mins straight in to it, which is great for a vr game. It's a bit like your first night in minecraft, but over and over. Just crafted a repair tool to fix up my pod and i've just made a little propeller thingy to help me get around under water.

Atmosphere is great, I actually held my breath a few times when going under water the first few times :fp:

http://store.steampowered.com/app/264710/Subnautica/

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Ad7
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by Ad7 » Sat Jul 01, 2017 1:11 pm

Some Superhot VR game play


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Albear
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by Albear » Sat Jul 01, 2017 10:17 pm

At 40 seconds you're basically John Wick.

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Ad7
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by Ad7 » Thu Jul 13, 2017 5:54 pm

Recently got rFactor 2 so i've been trying out the VR mode for it:

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Ad7
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by Ad7 » Fri Jul 21, 2017 11:03 am

Bought the deluxe audio strap for my vive. Should hopefully be getting it after work.

It's expensive, but considering nearly all of my gaming time is spent in vr now I figure it's a worthwhile investment.

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Albear
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by Albear » Fri Jul 21, 2017 11:57 am

What does it do?

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Ad7
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by Ad7 » Fri Jul 21, 2017 12:16 pm

It replaces the current strap system with a semi rigid frame, which takes a.lot.of weight from the front of the face. It also has built in headphones which will be a lot better for using it while moving about (roomscale is a ballache to come in and out of quickly when you have to remove headphones, move the chords set while you have the headset on and two controllers strapped to your wrists - the cable tangles up a.fair bit.

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Albear
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by Albear » Fri Jul 21, 2017 3:13 pm

oooh, I might get one of those! Let us know your thoughts once you get a chance to use it.

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Ad7
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PostRe: SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now
by Ad7 » Sun Jul 23, 2017 5:54 pm

I picked it up today. First impressions are that it makes the headset seem 'whole'. Before it felt like the front of it was all expensive and high tech, and the back was a shitty rubber band. Now the whole thing feels premium. It routes the cable around the side of your head now rather than over the top, so the pressure I used to feel after a long period of play is gone, and once you've had it on your head for a few mins, its far easier to (mostly) forget it's on there. I still feel the pressure on my face, but it's a lot more secure feeling now, especially while moving a lot in games like superhot. Also, the on ear headphones have a spongy feel, which doesn't come across in photos. They do seem a bit quiet though, i like to have the volume really loud in racing games for example.

that carpet :dread:
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Old head strap
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Old one next to the new one. The state of the old one :lol:
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Fitted, much better looking.
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Me wearing it
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