SteamVR and HTC Vive | Star Wars: Trials on Tatooine VR Out Now

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That
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PostRe: HTC Vive - VR headset for PC, developed in collaboration with Valve
by That » Mon Mar 02, 2015 1:43 am

HL3 will be announced this year. Quote this post.

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Peter Crisp
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PostRe: HTC Vive - VR headset for PC, developed in collaboration with Valve
by Peter Crisp » Mon Mar 02, 2015 1:54 am

It will be announced that they have just started work on it and they expect development will take about 5 more years.

Vermilion wrote:I'd rather live in Luton.
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Victor Mildew
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PostRe: HTC Vive - VR headset for PC, developed in collaboration with Valve
by Victor Mildew » Mon Mar 02, 2015 7:00 am

Or they just release hl2 episode 3. Imagine the state of the Internet if that happened :lol:

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Zartan
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PostRe: HTC Vive - VR headset for PC, developed in collaboration with Valve
by Zartan » Mon Mar 02, 2015 1:41 pm

Would really like to know what price point these headsets are going to be coming in at, really hope we get some more info this week, I had best start saving.

Also HL3 will be a MMO

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PostRe: HTC Vive - VR headset for PC, developed in collaboration with Valve
by Saint of Killers » Mon Mar 02, 2015 1:43 pm

Zartan wrote:Would really like to know what price point these headsets are going to be coming in at, really hope we get some more info this week, I had best start saving.

Also HL3 will be a MMO


A year long ban will suffice.

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That
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PostRe: HTC Vive - VR headset for PC, developed in collaboration with Valve
by That » Tue Mar 03, 2015 1:02 pm

Zartan wrote:Would really like to know what price point these headsets are going to be coming in at, really hope we get some more info this week, I had best start saving.

Also HL3 will be a MMO


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Peter Crisp
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PostRe: HL3 Vive - VR headset for PC, developed in collaboration with Valve
by Peter Crisp » Tue Mar 03, 2015 1:11 pm

By the time they bother making HL3 it will be a historical epic.

Vermilion wrote:I'd rather live in Luton.
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Rog
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PostRe: HL3 Vive - VR headset for PC, developed in collaboration with Valve
by Rog » Tue Mar 03, 2015 1:25 pm

twitter.com/DaveLeeBBC/status/572747713214853120


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Moggy
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PostRe: HL3 Vive - VR headset for PC, developed in collaboration with Valve
by Moggy » Tue Mar 03, 2015 1:28 pm

HL3 will be FTP on VR. Lots and lots of hats to buy for Gordon Freeman!

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Photek
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PostRe: HL3 Vive - VR headset for PC, developed in collaboration with Valve
by Photek » Tue Mar 03, 2015 1:52 pm

You dont have option to pick hololens... :|

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PostRe: HL3 Vive - VR headset for PC, developed in collaboration with Valve
by bear » Tue Mar 03, 2015 1:59 pm

Photek wrote:You dont have option to pick hololens... :|


It's not VR.

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Photek
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PostRe: HL3 Vive - VR headset for PC, developed in collaboration with Valve
by Photek » Tue Mar 03, 2015 2:21 pm

bear wrote:
Photek wrote:You dont have option to pick hololens... :|


It's not VR.

It could be used as VR though.

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PostRe: HTC Vive - VR headset for PC, developed in collaboration with Valve
by NickSCFC » Tue Mar 03, 2015 6:13 pm

Hololens is AR, not VR.

As far as I know it doesn't have the same field of view as VR headsets.

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Venom
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PostRe: HTC Vive - VR headset for PC, developed in collaboration with Valve
by Venom » Wed Mar 04, 2015 12:56 am

From Valve press release regarding VR

Valve will show a virtual reality (VR) headset. Developer versions of the headset will be available this spring, and partner HTC will ship their Vive headset to consumers by the end of the year.
Two new technologies are part of the VR release - a room scale tracking system codenamed Lighthouse, and a VR input system. "In order to have a high quality VR experience, you need high resolution, high speed tracking," said Valve's Alan Yates. "Lighthouse gives us the ability to do this for an arbitrary number of targets at a low enough BOM cost that it can be incorporated into TVs, monitors, headsets, input devices, or mobile devices." Valve intends to make Lighthouse freely available to any hardware manufacturers interested in the technology.

"Now that we have Lighthouse, we have an important piece of the puzzle for tackling VR input devices," said Valve's Joe Ludwig. "The work on the Steam Controller gave us the base to build upon, so now we have touch and motion as integrated parts of the PC gaming experience."

"We've been working in VR for years and it was only until we used SteamVR's controllers and experienced the magic of absolute tracking that we were able to make the VR game we always wanted to make," said Alex Schwartz of Owlchemylabs.

VR demos being shown at GDC include work from Bossa Studios, Cloudhead Games, Dovetail Games, Fireproof Studios, Google, Owlchemylabs, Skillman & Hackett, Steel Wool Games, Vertigo Games, and Wevr.


https://steamdb.info/blog/source2-announcement/

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That
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PostRe: HTC Vive - VR headset for PC, developed in collaboration with Valve
by That » Wed Mar 04, 2015 12:32 pm

SteamDB wrote:"We've been working in VR for years and it was only until we used SteamVR's controllers and experienced the magic of absolute tracking that we were able to make the VR game we always wanted to make," said Alex Schwartz of Owlchemylabs.


... HL3 confirmed!?

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Super Dragon 64
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PostRe: HTC Vive - VR headset for PC, developed in collaboration with Valve
by Super Dragon 64 » Wed Mar 04, 2015 12:41 pm

There are nine games on Owlchemylabs' web site. Nine is the square of three...

It's happening!

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Meep
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PostRe: HTC Vive - VR headset for PC, developed in collaboration with Valve
by Meep » Wed Mar 04, 2015 1:37 pm

HL3 was doomed as soon as Valve realised that making games was for suckers. Selling other people's games is where the money's at.

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Super Dragon 64
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PostRe: HTC Vive - VR headset for PC, developed in collaboration with Valve
by Super Dragon 64 » Wed Mar 04, 2015 6:40 pm

Rog wrote:Someone has played Portal 3.


Valve finally counted to 3!

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PostRe: HTC Vive - VR headset for PC, developed in collaboration with Valve
by Super Dragon 64 » Wed Mar 04, 2015 7:12 pm

Regarding Portal 3:
HTC and Valve saved their best demo for last. The spokesperson told me that he would keep quiet from then on and I was to follow the instructions given. As the scene faded from black, I found myself in a very familiar environment. I could feel myself smiling, grinning from ear to ear. I couldn't help myself. I was in an Aperture Science testing facility. Yes, I was inside the world of Portal.

It looked as if I was in some kind of repair room. A disembodied voice came over the speakers and told me to open a drawer. I looked around me, saw some built-in drawers and walked over to them. I opened a drawer, only to see blueprints and tools. The voice said I opened the wrong one, so I tried again. This time, I saw a moldy cake. Apparently that was the wrong one also, so I opened another one. It contained tiny, little cutout people at tiny, little office desks who went berserk at the sight of me. The disembodied voice told me that I had made a mistake and that I was now their god.

Suddenly, Atlas awakened, and lumbered toward the room. It was so imposing and realistic that I backed away instinctively from the door.
Giving up on me, the voice then told me to walk across the room and pull on a lever. I did that and a giant door opened. Behind it were two of Portal 2's androids, Atlas and P-Body, lying on the floor broken and in disrepair. Suddenly, Atlas awakened, and lumbered toward the room. It was so imposing and realistic that I backed away instinctively from the door. The voice then told me to press on a button to expand its components so that I could repair it. I did so, pulling on its front exterior to expose its electronic guts. The next thing the voice told me to do was so complicated and full of technical jargon that I knew it was impossible. The voice told me to keep calm while also warning me with increasing urgency that if I didn't accomplish the task in time, I would fail.

And, of course, I did. Atlas collapsed on the floor with great noise and fanfare; the floor gave way and the room started to fall apart around me. I was told in a deadpan manner that I was now not qualified to do anything. Then, a familiar voice popped up. It was GladOS, Portal's AI antagonist, wondering out loud how a robot could possibly fail this simple mission until a camera popped by and saw me, to which she responded, "Oh." As the room started to get rebuilt around me, she said that I had done well as far as humans go, and that I was relieved of my duties. The demo then faded out to an outro and it was over.

But I didn't want it to be. I wanted to stay in that world. I wanted to keep playing. I wanted now, very badly, to play Portal 2 in virtual reality. It was the most immersive experience, and frankly, the most fun I've had with a VR headset strapped on my head. The ability to walk around the room and directly interact with objects around me makes a huge difference. It's made me a convert to VR.

http://www.engadget.com/2015/03/04/htc-vive-hands-on/

To say that I'm excited would be an understatement.

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That's not a growth
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PostRe: HTC Vive - VR headset for PC, developed in collaboration with Valve
by That's not a growth » Wed Mar 04, 2015 7:29 pm

Oh my God I would explode if they did an Orange Box 2 with the release of the Vive.


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