Street Fighter V | PS4 & PC | Arcade Version Out Now

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Floex
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by Floex » Fri Jul 01, 2016 3:58 pm

Story mode is now out, anyone tried it? What's the general consensus?

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Zartan
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by Zartan » Fri Jul 01, 2016 4:47 pm

Clock watching for work to end, then I will get on it, only meant to be about 3 hours long on Normal, so I doubt I will be able to get it done tonight still lots of stuff to do. Really looking forward to it

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chalkitdown
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by chalkitdown » Sat Jul 02, 2016 11:27 pm

Only 5 fights in but this Story mode is...... alright I guess. Story doesn't make a lick of sense to me of course, but then again I'm not at all familiar with Street Fighter lore.

Not a patch on something like Mortal Kombat's, obviously. They really should stick with one character for a few fights instead of skipping to a new one after every fight. It seems so disjointed this way, jumping all over the globe randomly with little cohesion.

I see they've made no attempt whatsoever to match the Japanese mouth movements with the English voice acting. It looks so bad when characters speak. :fp:

F.A.N.G is highly entertaining, though. :lol: I'd take a whole game of his silliness.

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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by Fade » Sun Jul 03, 2016 10:37 am

But the gameplay is about 100x better than Mortal Kombat so it kinda makes up for it. Not that you care about that :slol:

Anyways, Urien is looking AMAZING:


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Parksey
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by Parksey » Sun Jul 03, 2016 1:35 pm

Fade wrote:But the gameplay is about 100x better than Mortal Kombat so it kinda makes up for it. Not that you care about that :slol:


Isn't it this sort of attitude from the hardcore fans that a) allows Capcom to put out such a barebones game at launch ("the fighting's so good that you don't anything else") and b) what has allowed Capcom to keep the single player unchanged since 1992, and not include a decent training mode for beginners, instead forcing them to go watch tonnes of YouTube videos to learn how to play the game.

The core fighting is strong, but there's a lot Capcom could learn from looking elsewhere. They skim on a lot of stuff and the gameplay doesn't excuse that, nor does smugly boasting that it's better than another fighter.

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Fade
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by Fade » Sun Jul 03, 2016 1:55 pm

SF4 didn't have any more content than SF5 has, and nobody complained about that. in fact, SF5 now has way more.

Look, even though they have added a story mode, it's just a bunch of fights organised around some cut scenes. The gameplay is still exactly the same, which is what matters most.

I've said this before but if you judge a fighting game by it's single player content then you're playing the wrong game. It's a genre developed with the intention of two people playing each other.

It's like buying rock band and complaining it's gooseberry fool because you've got no one to play with.

Tutorials can teach the basic concepts but they can't teach you how to play, you need to do that by playing and watching other players and communicating at them. SF5 has a bunch of tutorials now anyway.

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chalkitdown
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by chalkitdown » Sun Jul 03, 2016 2:03 pm

>arguing with Fade about Street Fighter
>why
>stop

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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by Fade » Sun Jul 03, 2016 2:05 pm

chalkitdown wrote:>arguing with Fade about Street Fighter
>why
>stop

>arguing with Chalky about Rainbow Six
>why
>stop

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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by chalkitdown » Sun Jul 03, 2016 2:19 pm

Fade wrote:
chalkitdown wrote:>arguing with Fade about Street Fighter
>why
>stop

>arguing with Chalky about Rainbow Six
>why
>stop


I fully admit that I'm gooseberry fool at Street Fighter, though :lol: As opposed to crying about how the game is "bullshit" because I can't win every time. :toot:

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Fade
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by Fade » Sun Jul 03, 2016 2:43 pm

chalkitdown wrote:
Fade wrote:
chalkitdown wrote:>arguing with Fade about Street Fighter
>why
>stop

>arguing with Chalky about Rainbow Six
>why
>stop


I fully admit that I'm gooseberry fool at Street Fighter, though :lol: As opposed to crying about how the game is "bullshit" because I can't win every time. :toot:

Rainbow Six is bull gooseberry fool though :lol:

I lose a lot on teams in Overwatch but that game has the capacity for you to counter pick characters, have synergy with other players and make tactical decisions on the fly because you don't instantly die.

In Rainbow Six you have to guess what characters the other team is going to use every single round, which can win or lose you the game sometimes. The reason I get no satisfaction from that game is because no kill feels earned. The gun fights are far too black and white. Last of us was great because of the way the gunfights could evolve with the special weapons and downed states etc. Six is just very meh, and I don't see how you could see it any differently after playing it for a decent amount of time. Even when I'm doing well in R6 it's not really fun because it doesn't feel earned.

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chalkitdown
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by chalkitdown » Sun Jul 03, 2016 2:53 pm

Cry more.

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Parksey
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by Parksey » Sun Jul 03, 2016 2:54 pm

I remember a similar list of flaws being reeled off when he was crap at Bloodborne.

Might tell you that he's not the best person to look at Street Fighter with any objectivity.

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chalkitdown
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by chalkitdown » Sun Jul 03, 2016 3:11 pm

Parksey :wub:

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Floex
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by Floex » Sun Jul 03, 2016 3:25 pm

Fade wrote:SF4 didn't have any more content than SF5 has, and nobody complained about that. in fact, SF5 now has way more.

Look, even though they have added a story mode, it's just a bunch of fights organised around some cut scenes. The gameplay is still exactly the same, which is what matters most.

I've said this before but if you judge a fighting game by it's single player content then you're playing the wrong game. It's a genre developed with the intention of two people playing each other.

It's like buying rock band and complaining it's gooseberry fool because you've got no one to play with.

Tutorials can teach the basic concepts but they can't teach you how to play, you need to do that by playing and watching other players and communicating at them. SF5 has a bunch of tutorials now anyway.


Can you explain why this game is in the toilet then? No, seriously, can you?

The trouble is with attitude like this just makes the genre smaller. Not everyone has time to dedicate to fighting games, not everyone wants to get beat over and over by people who play for hours on end. SF learning curve is a harsh one and don't get me started on Capcoms approach of not trying to teach new players. Have you ever though maybe by adding more SP content would give incentive to try out online? They aimed V at the hardcore crowd and that reflected in sales. Smash Bros is the perfect example of how to cater to two markets. By all means make SP modes with the intention of pushing players to MP but don't neglect a crowd that wants to buy the game.

I'll agree that the core game is aimed at multiplayer but doesn't mean the single player should be ignored.

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Fade
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by Fade » Mon Jul 04, 2016 12:56 pm

Floex wrote:
Fade wrote:SF4 didn't have any more content than SF5 has, and nobody complained about that. in fact, SF5 now has way more.

Look, even though they have added a story mode, it's just a bunch of fights organised around some cut scenes. The gameplay is still exactly the same, which is what matters most.

I've said this before but if you judge a fighting game by it's single player content then you're playing the wrong game. It's a genre developed with the intention of two people playing each other.

It's like buying rock band and complaining it's gooseberry fool because you've got no one to play with.

Tutorials can teach the basic concepts but they can't teach you how to play, you need to do that by playing and watching other players and communicating at them. SF5 has a bunch of tutorials now anyway.


Can you explain why this game is in the toilet then? No, seriously, can you?

The trouble is with attitude like this just makes the genre smaller. Not everyone has time to dedicate to fighting games, not everyone wants to get beat over and over by people who play for hours on end. SF learning curve is a harsh one and don't get me started on Capcoms approach of not trying to teach new players. Have you ever though maybe by adding more SP content would give incentive to try out online? They aimed V at the hardcore crowd and that reflected in sales. Smash Bros is the perfect example of how to cater to two markets. By all means make SP modes with the intention of pushing players to MP but don't neglect a crowd that wants to buy the game.

I'll agree that the core game is aimed at multiplayer but doesn't mean the single player should be ignored.

I didn't say it should be. But the SF series has always had about the same amount of single player content. And the story mode is out now. There are plenty of multiplayer only games that people are fine with, so why is SF targeted in a different way?

Single player doesn't make people want to play online. because they play single player which lets you get away with anything, then they try and play online and get wrecked and can't figure out why, then get fed up. The more emphasis they put into learning the mechanics of the game the more people would enjoy it. But a lot of people just don't want to learn. But it's also Capcom's fault for not making it easier for people.

This game is doing worse than expected because they released it unfinished. Nothing to do with the single player content. SF4 had way less content than 5 does and that sold like crazy.
Parksey wrote:I remember a similar list of flaws being reeled off when he was crap at Bloodborne.

Might tell you that he's not the best person to look at Street Fighter with any objectivity.

I did actually enjoy bloodborne, but I think what I said about it was that it was kind of trial and error, and once you learned the patterns of the bosses the fights became a bit boring.

Not sure how what I said about rainbow six compares to that.

chalkitdown wrote:Cry more.


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Fade
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by Fade » Thu Jul 14, 2016 8:50 pm

Evo Starts tomorrow :mrgreen:
http://i.imgur.com/ToVSckh.jpg
Image

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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by Cheeky Devlin » Thu Jul 14, 2016 8:54 pm

Fade wrote:Evo Starts tomorrow :mrgreen:
http://i.imgur.com/ToVSckh.jpg
Image

That's my weekend sorted then. :D

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chalkitdown
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by chalkitdown » Thu Jul 14, 2016 8:57 pm

Can't wait for Street Fighter finals on Sunday!

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Fade
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by Fade » Thu Jul 14, 2016 9:03 pm

Expect a Juri/Urien trailer during the finals.

BTW if this weekend inspires anyone to want to get a bit better at the game I'd love to help anyone who'd like to.

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chalkitdown
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PostRe: Street Fighter V | PS4 & PC | Story Mode Out Now
by chalkitdown » Thu Jul 14, 2016 9:11 pm

"help".


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