It has not done well, but looking at it, it is clearly a theme, I mean SFIV sold bloody well, but Super did just over half, and that was massively improved, and a budget title.
I will be interested to see how Marvel Vs Capcom Infinite does. Because while it will most likely be more competitively interesting than Injustice, I doubt it will even sell half of Injustices numbers (maybe even less than a quarter). The MK/Injustice brand in my view is style over substance, the game play again in my view is awful, but it sells well as they put in plenty of single player options, and it has the crazy FMV moves(not fatalities in Injustice) This is why Tekken 6, also dropping this year has been delayed so much so they can add as much single player content as possible, and that will be another one to watch how well it sells.
SFV will go on this year, and I will be interested to see how many people attend Evo this year, as I can see last years 5k being the high watermark and it getting a lot less this year. I hope Capcom continues to improve SFV, because USFIV is one of my favourite games ever, and SFV still has potential to top that, but it has a long, long way to go
With the new capcom pro tour season due to start soon I can see capcom pushing this really hard to get people back into it so I wouldn't be surprised if it was on ps plus.
What an absolute flop, surely they need to release a 'Super' version at some point.
I don't think releasing a Super is going to make much difference. After the absolutely godawful way it was launched SFV is a tainted product and I don't see anyway for Capcom to turn it around. Maybe they can introduce a free to play version like Killer Instinct to boost their numbers but even then I think it'll stay relatively niche. A shame as the base game is good.
Because new versions often give the chance to completely change things. Guilty Gear and Blzeblue updates for example were never just balance changes, they would give characters new moves, animations, options etc. Sadly, Street Fighter has never really done that other than adding new ultra combos and red focus to Street Fighter IV.
but it splits the player base and punishes those that have already purchased the game. SFV has done many things wrong, but the philosophy of only 1 version of the game for everyone is an admirable one. Better that then be told 12 months after buying the game you have to spend another £40 to get a few more characters and moves like Guilty Gear did.
And again on that list it shows how poorly that practice did with IV, 3.4 million for SFIV, then SSFIV, a budget release (£25) with more characters is at 1.9 million, a massive drop, and people cannot play between versions. The other modes were DLC at least, but also sold far less again.
They can fix it, they already do a deluxe version with the current DLC that was pretty cheap during all the sales, but really nothing is going to make this as successful as SFIV, the genre is too niche, and that is probably why a 5th game was not happening until Sony came along with the money. And like I said before the Casual Fighting game market is dominated by the NRS games.
Played my level 5 Vega against a 350 Cammy player and wiped the floor with him, second round I got a perfect Super and as soon as it flashed up Perfect on screen he killed his connection