Floex wrote:Fade wrote:SF4 didn't have any more content than SF5 has, and nobody complained about that. in fact, SF5 now has way more.
Look, even though they have added a story mode, it's just a bunch of fights organised around some cut scenes. The gameplay is still exactly the same, which is what matters most.
I've said this before but if you judge a fighting game by it's single player content then you're playing the wrong game. It's a genre developed with the intention of two people playing each other.
It's like buying rock band and complaining it's gooseberry fool because you've got no one to play with.
Tutorials can teach the basic concepts but they can't teach you how to play, you need to do that by playing and watching other players and communicating at them. SF5 has a bunch of tutorials now anyway.
Can you explain why this game is in the toilet then? No, seriously, can you?
The trouble is with attitude like this just makes the genre smaller. Not everyone has time to dedicate to fighting games, not everyone wants to get beat over and over by people who play for hours on end. SF learning curve is a harsh one and don't get me started on Capcoms approach of not trying to teach new players. Have you ever though maybe by adding more SP content would give incentive to try out online? They aimed V at the hardcore crowd and that reflected in sales. Smash Bros is the perfect example of how to cater to two markets. By all means make SP modes with the intention of pushing players to MP but don't neglect a crowd that wants to buy the game.
I'll agree that the core game is aimed at multiplayer but doesn't mean the single player should be ignored.
I didn't say it should be. But the SF series has always had about the same amount of single player content. And the story mode is out now. There are plenty of multiplayer only games that people are fine with, so why is SF targeted in a different way?
Single player doesn't make people want to play online. because they play single player which lets you get away with anything, then they try and play online and get wrecked and can't figure out why, then get fed up. The more emphasis they put into learning the mechanics of the game the more people would enjoy it. But a lot of people just don't want to learn. But it's also Capcom's fault for not making it easier for people.
This game is doing worse than expected because they released it unfinished. Nothing to do with the single player content. SF4 had way less content than 5 does and that sold like crazy.
Parksey wrote:I remember a similar list of flaws being reeled off when he was crap at Bloodborne.
Might tell you that he's not the best person to look at Street Fighter with any objectivity.
I did actually enjoy bloodborne, but I think what I said about it was that it was kind of trial and error, and once you learned the patterns of the bosses the fights became a bit boring.
Not sure how what I said about rainbow six compares to that.
chalkitdown wrote:Cry more.
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