Super Mario Run - out now on Android

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massimo
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PostRe: Super Mario Run - out now on iOS!
by massimo » Mon Dec 26, 2016 12:29 pm

Added. Anyone feel free to add me.
4832-6701-3075
Currently (slowly) making my way through just trying to get all pink/purple coins.

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rinks
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PostRe: Super Mario Run - out now on iOS!
by rinks » Mon Dec 26, 2016 2:09 pm

KjGarly wrote:
massimo wrote:I love this game. There's a lot more to it than I first thought. Competing with friends to get high scores is great fun. Not too fussed with rally but I play now and then.
And what's with this building gooseberry fool? Don't understand it.
I'm surprised to see so many cheapskates not just paying the £8 to get the whole game. £8, seriously.


You win more Toads and your Kingdom 'expands' so then gaining a certain amount of different coloured Toads will unlock playable characters through purchasing one of their houses. You can also unlock item blocks which give you coins or Rally tickets every couple of hours and houses that open up mini games.

...

You know when you tap on the castle, it shows a picture of a fully built village? I'm trying to match that picture. I've got a feeling that something will happen.

(Please don't say if you know I'm right or wrong - I just want to find out myself!)

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KjGarly
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PostRe: Super Mario Run - out now on iOS!
by KjGarly » Mon Dec 26, 2016 9:12 pm

rinks wrote:
KjGarly wrote:
massimo wrote:I love this game. There's a lot more to it than I first thought. Competing with friends to get high scores is great fun. Not too fussed with rally but I play now and then.
And what's with this building gooseberry fool? Don't understand it.
I'm surprised to see so many cheapskates not just paying the £8 to get the whole game. £8, seriously.


You win more Toads and your Kingdom 'expands' so then gaining a certain amount of different coloured Toads will unlock playable characters through purchasing one of their houses. You can also unlock item blocks which give you coins or Rally tickets every couple of hours and houses that open up mini games.

...

You know when you tap on the castle, it shows a picture of a fully built village? I'm trying to match that picture. I've got a feeling that something will happen.

(Please don't say if you know I'm right or wrong - I just want to find out myself!)


I haven't tried that let me know if it does anything different.

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Tomous
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PostRe: Super Mario Run - out now on iOS!
by Tomous » Wed Dec 28, 2016 5:06 am

I just downloaded this to pass the time while I take long bus journeys and find it requires internet only connection? What. Why? As I'm abroad, I don't have Internet. I've had a brief go and it seems great-Nintendo must be the masters of nearly getting things perfect and then doing something that makes no sense at the final hurdle.

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Mafro
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PostRe: Super Mario Run - out now on iOS!
by Mafro » Wed Dec 28, 2016 10:44 am

DRM

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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KjGarly
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PostRe: Super Mario Run - out now on iOS!
by KjGarly » Wed Dec 28, 2016 12:20 pm

I can understand that on Android but does anyone even Jailbreak iPhones anymore? I haven't since it bricked my iPhone 5 over 2 years ago and never felt the need to since. It does need an update that maybe allows you to play through the Worlds without need of an internet connection, after the only online side of completing worlds is it showing which friend has gotten the highest score per level.

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Squinty
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PostRe: Super Mario Run - out now on iOS!
by Squinty » Fri Dec 30, 2016 5:42 pm

Where's my Android release Ninty?

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Errkal
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PostRe: Super Mario Run - out now on iOS!
by Errkal » Fri Dec 30, 2016 9:46 pm

KjGarly wrote:I can understand that on Android but does anyone even Jailbreak iPhones anymore? I haven't since it bricked my iPhone 5 over 2 years ago and never felt the need to since. It does need an update that maybe allows you to play through the Worlds without need of an internet connection, after the only online side of completing worlds is it showing which friend has gotten the highest score per level.


I don't know many people that root / rom android anymore, most features people wanted are there and people as far as I know don't bother,

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still
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PostRe: Super Mario Run - out now on iOS!
by still » Wed Jan 04, 2017 8:56 pm

Ooh, this got exciting didn't it! With all due respect to Fade, you absolutely cannot judge Mario Run until you have paid and downloaded the whole thing. Once there you'll find a very clever little game indeed, just about worthy of the asking price. (I would have preferred £6-99 but hey, this is the UK so we are literally here for the purpose of being ripped off...) It's a great game, well worth paying for, but, like Ruddlerless said, it just lacks something in the 'feels' department. To be really quite hilarious, 'can't quite put my finger on it'.....

I do think that some of the blame here has to go to Nintendo. They let you play three, rather lacklustre, levels and then expect you to part with cash. They hardly leave you desperate to see more! I only stumped up because I was given an i-tunes card for Christmas. Very bad introduction to an otherwise good game. Surprisingly poor thinking really, because personally, I sure as hell would have been putting a ton of 'just one more go' stuff into those first few three levels...

Edit. I read that only 3% of those that have downloaded the free levels have stumped up for the whole game. The blame for that can only be placed at Nintendo's door. They would have been better, if a lot more cynical/business wise, putting everything they had into the first three levels and then serving up a raft of shit-sandwiches as the rest of the game once you'd paid up. But then, Nintendo, naive, plain stupid, you fill in the rest.

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Hesk
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PostRe: Super Mario Run - out now on iOS!
by Hesk » Wed Jan 04, 2017 10:42 pm

I can only imagine that the reason they designed it that way was because that's how they usually design full Mario games - the first few worlds are always quite easy going, steadily building to the later ones.

As you say though, changing this approach may have been a better idea for a game that has free levels then wants you to shell out. Suppose they're new to this model.

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Preezy
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PostRe: Super Mario Run - out now on iOS!
by Preezy » Thu Jan 05, 2017 2:48 pm

massimo wrote:I'm surprised to see so many cheapskates not just paying the £8 to get the whole game. £8, seriously.

But I'm not prepared to pay that :|

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PostRe: Super Mario Run - out now on iOS!
by NickSCFC » Mon Mar 20, 2017 12:55 pm


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Slayerx
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PostRe: Super Mario Run - out now on iOS!
by Slayerx » Wed Mar 22, 2017 10:38 pm

Android version is out now, not sure if it's just for people who preregistered an interest.

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KjGarly
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PostRe: Super Mario Run - out now on iOS!
by KjGarly » Wed Mar 22, 2017 11:08 pm

Slayerx wrote:Android version is out now, not sure if it's just for people who preregistered an interest.


For everyone, just downloaded it on to the other halfs Samsung.

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chalkitdown
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PostRe: Super Mario Run - out now on Android
by chalkitdown » Thu Mar 23, 2017 1:34 am

Played the first 3 levels and bought the rest. Seems quite fun.

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Rog
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PostRe: Super Mario Run - out now on Android
by Rog » Thu Mar 23, 2017 11:12 am

player id: 9882-3432-4717

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Dinoric
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PostRe: Super Mario Run - out now on Android
by Dinoric » Thu Mar 23, 2017 12:47 pm

Players Id: 8227-4118-2735

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Pedz
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PostRe: Super Mario Run - out now on Android
by Pedz » Sat Mar 25, 2017 9:40 pm

This is £9.99 on android. Piss take really for an auto runner.

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chalkitdown
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PostRe: Super Mario Run - out now on Android
by chalkitdown » Sat Mar 25, 2017 10:58 pm

I've put about 2 hours into it so far, getting all three sets of coins on each of the first 3 worlds.

Seems pretty good value to me.

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Pedz
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PostRe: Super Mario Run - out now on Android
by Pedz » Sun Mar 26, 2017 12:02 am

When compared to the Rayman runners, it just shows how awful the pricing is.

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