Super Mario Run - out now on Android

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chalkitdown
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PostRe: Super Mario Run coming to Apple iOS
by chalkitdown » Tue Nov 15, 2016 5:35 pm

Why are phone games judged differently to other games in relation to their price? It's something I've never understood. People will spend 40 quid on a console game that lasts 10 hours but a mobile title that potentially lasts much longer is too expensive at £8. I don't get it.

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PostRe: Super Mario Run coming to Apple iOS
by HSH28 » Tue Nov 15, 2016 6:47 pm

Surely its value depends on the amount (and to an extent the quality) of the content.

It may or may not be good value at £8.

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Super Dragon 64
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PostRe: Super Mario Run coming to Apple iOS
by Super Dragon 64 » Tue Nov 15, 2016 7:14 pm

DML wrote:10 dollars is a guarenteed no deal from me for a phone app.

Why are phone apps immediately less deserving of your money? Would you seriously pay £8 for the exact same game if it was on something like a 3DS?

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Victor Mildew
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PostRe: Super Mario Run coming to Apple iOS
by Victor Mildew » Tue Nov 15, 2016 7:25 pm

Yes because you have buttons as standard.

Hexx wrote:Ad7 is older and balder than I thought.
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chalkitdown
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PostRe: Super Mario Run coming to Apple iOS
by chalkitdown » Tue Nov 15, 2016 7:29 pm

HSH28 wrote:Surely its value depends on the amount (and to an extent the quality) of the content.

It may or may not be good value at £8.


But my point is it doesn't matter, the fact that it's on mobile means it should be cheaper regardless of the quality, length, dev time etc. Or at least that's the perception.

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The Watching Artist
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PostRe: Super Mario Run coming to Apple iOS
by The Watching Artist » Tue Nov 15, 2016 7:32 pm

Still think it looks stupid that Mario hurdles enemies. Its just so unMario. :lol:

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Rubix
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PostRe: Super Mario Run coming to Apple iOS
by Rubix » Wed Nov 16, 2016 8:10 am

How many more running games. Just because this one has mario in they are basically all the same

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PostRe: Super Mario Run coming to Apple iOS
by HSH28 » Wed Nov 16, 2016 8:20 am

Rubix wrote:How many more running games. Just because this one has mario in they are basically all the same


How??? Just no.

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PostRe: Super Mario Run coming to Apple iOS
by Green Gecko » Wed Nov 16, 2016 8:31 am

To be fair I'm not aware of another runner game where you can wall jump and actually navigate a level.

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PostRe: Super Mario Run coming to Apple iOS
by HSH28 » Wed Nov 16, 2016 8:37 am

Green Gecko wrote:To be fair I'm not aware of another runner game where you can wall jump and actually navigate a level.


The Rayman runners do, if anyone hasn't checked them out I can recommend both Jungle Run and Fiesta Run.

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OrangeRKN
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PostRe: Super Mario Run coming to Apple iOS
by OrangeRKN » Wed Nov 16, 2016 9:40 am

I've not seen the Rayman games, but this does look far more involved then any other auto-runner I've seen.

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chalkitdown
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PostRe: Super Mario Run coming to Apple iOS
by chalkitdown » Wed Nov 16, 2016 10:43 am

I echo Hugo on the Rayman mobile games. They're absolutely brilliant.

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PostRe: Super Mario Run coming to Apple iOS
by Jazzem » Wed Nov 16, 2016 12:11 pm

chalkitdown wrote:I echo Hugo on the Rayman mobile games. They're absolutely brilliant.


This x 1000, anyone not convinced by the runner concept absolutely needs to check them out.

Does help that they have the gorgeous visuals of Origins/Legends. The jungle one is 10p on Android at the moment for anyone curious.

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Rubix
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PostRe: Super Mario Run coming to Apple iOS
by Rubix » Wed Nov 16, 2016 12:12 pm

HSH28 wrote:
Green Gecko wrote:To be fair I'm not aware of another runner game where you can wall jump and actually navigate a level.


The Rayman runners do, if anyone hasn't checked them out I can recommend both Jungle Run and Fiesta Run.


I actually did enjoy the Rayman ones but got bored towards the end

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Super Dragon 64
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PostRe: Super Mario Run coming to Apple iOS
by Super Dragon 64 » Sun Nov 27, 2016 10:25 am

Jazzem wrote:
chalkitdown wrote:I echo Hugo on the Rayman mobile games. They're absolutely brilliant.


This x 1000, anyone not convinced by the runner concept absolutely needs to check them out.

Does help that they have the gorgeous visuals of Origins/Legends. The jungle one is 10p on Android at the moment for anyone curious.

Thank you for mentioning that it was 10p on Android. I bought it when I saw your post but I only got around to playing it last night. Completing each level with all the collectables can be challenging but it makes it very enjoyable for me and the is delightful :wub: I'm looking forward to playing more of it while I wait for Super Mario Run to make its way to Android :toot:

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PostRe: Super Mario Run coming to Apple iOS
by NickSCFC » Thu Dec 08, 2016 12:56 pm


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The Watching Artist
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PostRe: Super Mario Run coming to Apple iOS
by The Watching Artist » Thu Dec 08, 2016 1:46 pm

Warming to it. :shifty: The moves still look weird though.

I don't have an Apple device so it doesn't matter anyway.

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jawafour
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PostRe: Super Mario Run coming to Apple iOS
by jawafour » Thu Dec 08, 2016 1:48 pm

I'm not totally convinced that I'll want to play the game... but I love this advert!


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PostRe: Super Mario Run coming to Apple iOS
by NickSCFC » Thu Dec 08, 2016 1:52 pm

The Watching Artist wrote:Warming to it. :shifty: The moves still look weird though.

I don't have an Apple device so it doesn't matter anyway.



It's coming to Android next year.

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still
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PostRe: Super Mario Run coming to Apple iOS
by still » Thu Dec 08, 2016 3:57 pm

jawafour wrote:I'm not totally convinced that I'll want to play the game... but I love this advert!



They must have spent a fortune on that. I think it looks very good tbh. Way better than their usual standard. They must sniff some money!!


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