Super Mario Odyssey (Switch) - Balloon World update out now

Anything to do with games at all.

Your favourite 3D Super Mario game?

Super Mario 64 (N64 1997)
52
42%
Super Mario Sunshine (GC 2002)
12
10%
Super Mario Galaxy (Wii 2007)
33
27%
Super Mario Galaxy 2 (Wii 2010)
16
13%
Super Mario 3D Land (3DS 2012)
3
2%
Super Mario 3D World (Wii U 2013)
8
6%
 
Total votes: 124
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Karl
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Karl » Mon Nov 20, 2017 4:55 pm

Yeah, I agree, it's almost certainly in the pipeline. I actually misread your post at first and thought it'd been confirmed, but yeah, thinking about it now it's such an obvious move that I totally agree it must be on the way.

HD Rumble would be absolutely great for it.

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Winckle
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Winckle » Mon Nov 20, 2017 6:33 pm

Mafro wrote:Was anyone else quite surprised that there wasn't some sort of Haunted Kingdom and there's no Boos in the game at all? :(

Post game spoiler below.
When you find Peach in Bowser's Castle she has a Boo fascinator as part of her Japanese themed outfit.

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gamerforever
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by gamerforever » Mon Nov 20, 2017 9:00 pm

Karl wrote:
gamerforever wrote:probably the worst ending in mario history.


Crikey. What didn't you like about it?


the whole plot and final battle became a real waste of a journey imo. Beating bowser in super mario 64 was much better

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Ad7
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Ad7 » Mon Nov 20, 2017 10:46 pm

Speaking of DLC, I had a little zoom in on the odysee globe and spotted this :o

POTENTIAL ASSOCIATED POST GAME SPOILERS


the eponymous bollock
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by the eponymous bollock » Tue Nov 21, 2017 7:24 am

That’s not what it looks like though

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Ad7
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Ad7 » Tue Nov 21, 2017 7:33 am

It's does when the highlights catch it, it's hard to get in a still. That's clearly what it is.

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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Tomous » Tue Nov 21, 2017 8:17 am

Yeah, that's definitely what it's meant to be. If they do DLC would make a lot of sense. On the other hand could just be an Easter egg and a nod to the game.

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Rubix
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Rubix » Tue Nov 21, 2017 11:03 pm


Playing: PS4: Yakuza 0 | PSVR Super Hot, FF Monsters of the Deep | Switch Xenoblade Chronicles 2
Watching: Westworld S2, Jessica Jones S2
Reading: Andrzej Sapkowski - Sword of Destiny, The Hunter - Andrew Reid
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Cheeky Devlin
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Cheeky Devlin » Wed Nov 22, 2017 10:28 am

I keep forgetting that Zero Punctuation is still a thing that exists.

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Miguel007
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Miguel007 » Wed Nov 22, 2017 11:12 pm

I'm close to 700 Moons now and the more I play, the more I feel disinterested. The initial wow factor of having a new space to explore and say 10-20 moons (each level) where there are new game mechanics are fantastic.

But I'm surprised there is so much repetitive dross in each level. For Example: Wear a Costume to gain entry, Find Toad, Koopa Race, Koopa Trace, Picture Quiz, Grow Plants, Find Peach, Hit the Shiny Bird, chase the f'n rabbits to name a few, these are driving me insane and making me question my rankings of this and the other 3D Mario's.

Maybe I'll have a break before mopping everything else up.

AndyXL
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by AndyXL » Wed Nov 22, 2017 11:26 pm

Miguel007 wrote:I'm close to 700 Moons now and the more I play, the more I feel disinterested. The initial wow factor of having a new space to explore and say 10-20 moons (each level) where there are new game mechanics are fantastic.

But I'm surprised there is so much repetitive dross in each level. For Example: Wear a Costume to gain entry, Find Toad, Koopa Race, Koopa Trace, Picture Quiz, Grow Plants, Find Peach, Hit the Shiny Bird, chase the f'n rabbits to name a few, these are driving me insane and making me question my rankings of this and the other 3D Mario's.

Maybe I'll have a break before mopping everything else up.


People are playing the game too quickly. You all need to slow down, and play it over months and months, not rush through it.

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Karl
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Karl » Wed Nov 22, 2017 11:42 pm

Miguel007 wrote:I'm close to 700 Moons now and the more I play, the more I feel disinterested.


I mean, you have collected seven hundred moons. It's OK to get bored eventually. :P

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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Tomous » Wed Nov 22, 2017 11:46 pm

AndyXL wrote:
Miguel007 wrote:I'm close to 700 Moons now and the more I play, the more I feel disinterested. The initial wow factor of having a new space to explore and say 10-20 moons (each level) where there are new game mechanics are fantastic.

But I'm surprised there is so much repetitive dross in each level. For Example: Wear a Costume to gain entry, Find Toad, Koopa Race, Koopa Trace, Picture Quiz, Grow Plants, Find Peach, Hit the Shiny Bird, chase the f'n rabbits to name a few, these are driving me insane and making me question my rankings of this and the other 3D Mario's.

Maybe I'll have a break before mopping everything else up.


People are playing the game too quickly. You all need to slow down, and play it over months and months, not rush through it.


That's ridiculous, you shouldn't have to drag a game out over months and months to avoid repetition. They should have streamlined the moon count a little, there's too many moons that are exactly the same as each other.

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Ad7
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Ad7 » Thu Nov 23, 2017 6:19 am

I reckon it's a little peek in to how the game was made. You make your levels and then put every type of moon collection mechanic in there, then switch them on and off depending on which level it suits being in the most. I think the post game is just turning all those triggers back on and making the world's be full of everything again.

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OrangeRakoon
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by OrangeRakoon » Thu Nov 23, 2017 9:40 am

AndyXL wrote:People are playing the game too quickly. You all need to slow down, and play it over months and months, not rush through it.


If you like taking it slow and playing a game out over months and months, good for you - but don't try to police how other people enjoy playing. I did 25+ hours of mario and feel pretty much done with it, and haven't touched it in two weeks.

bear
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by bear » Thu Nov 23, 2017 10:03 am

I'm up to 819 moons now and I think Miguel's point about some activities being repeated more often than necessary is valid. It's still a truly brilliant game and I intend to get as close to the end as possible (skipping and volleyball though :dread: ) but it isn't flawless. Just very, very, very close.

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Oblomov Boblomov
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Oblomov Boblomov » Thu Nov 23, 2017 11:50 pm

819? What the... :fp: how many are there?!

I'm just over 400 and it's wearing thin. I'd have been happy with 250 quality moons, instead of so much repeated shite.

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KjGarly
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by KjGarly » Sat Nov 25, 2017 10:07 am

Hit 606 moons now and that's without touching the Moon Cubes which I've just started to do in the first World.

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Hyperion
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Hyperion » Sat Nov 25, 2017 10:56 am

These post-game challenges are beginning to get ridiculously difficult

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Ad7 wrote:stop moaning about it
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Rubix
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Rubix » Sun Nov 26, 2017 8:19 am

What ive played so far of this game is just delightful

Playing: PS4: Yakuza 0 | PSVR Super Hot, FF Monsters of the Deep | Switch Xenoblade Chronicles 2
Watching: Westworld S2, Jessica Jones S2
Reading: Andrzej Sapkowski - Sword of Destiny, The Hunter - Andrew Reid

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